Difference between revisions of "List of humans"
(Added category, sorted uniques by HD rather than alphabetically (much like the other list pages), did some other tidying up.) |
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− | The benchmark species against which others are compared, '''humans''' play a major, though somewhat inconspicuous role in the far-flung realms of ''Dungeon Crawl''. Aside from a somewhat increased presence as specialized guardians of [[the Vaults]], humans tend to be scattered widely across the [[Dungeon]] and its [[branch]]es, arriving most often as unique, individually named foes rather than as generic types of monster - they are arguably the one species best represented in this way. | + | The benchmark species against which others are compared, '''humans''' play a major, though somewhat inconspicuous role in the far-flung realms of ''Dungeon Crawl''. Aside from a somewhat increased presence as specialized guardians of [[the Vaults]], humans tend to be scattered widely across the [[Dungeon]] and its [[branch]]es, arriving most often as unique, individually-named foes rather than as generic types of monster - they are arguably the one species best represented in this way. |
The following is a list of humans appearing as monsters in all their various incarnations across ''Dungeon Crawl'': | The following is a list of humans appearing as monsters in all their various incarnations across ''Dungeon Crawl'': | ||
==Generic humans== | ==Generic humans== | ||
− | {{LightGrey|p}} [[File:Human (monster).png]] '''[[Human (monster)|Human]]''' - Occasionally found tending [[sheep]], warming by fires, and generally eking out a meager existence in the | + | {{LightGrey|p}} [[File:Human (monster).png]] '''[[Human (monster)|Human]]''' - Occasionally found tending [[sheep]], warming by fires, and generally eking out a meager existence in the Dungeon. |
=====Generic human variants===== | =====Generic human variants===== | ||
:[[File:Deformed human.png]] - All manner of '''deformed''' and '''sickly humans''' (and other species) can be found in [[Cigotuvi's Fleshworks]]. | :[[File:Deformed human.png]] - All manner of '''deformed''' and '''sickly humans''' (and other species) can be found in [[Cigotuvi's Fleshworks]]. | ||
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==Human types== | ==Human types== | ||
− | {{monsterlink|Slave}} - Held in [[Pikel]]'s thrall, these pathetic figures are a threat to low-level characters. | + | {{monsterlink|Slave}} - Held in [[Pikel]]'s thrall, these pathetic figures are a threat to low-level characters but will be freed if their master dies. |
− | {{Magenta|p}} [[File:Wizard (monster).png]] '''[[Wizard (monster)|Wizard]]''' - These | + | {{Magenta|p}} [[File:Wizard (monster).png]] '''[[Wizard (monster)|Wizard]]''' - These eccentric magic-users possess an eclectic spell-set, replete with dangerous conjurations. |
{{White|p}} [[File:Necromancer (monster).png]] '''[[Necromancer (monster)|Necromancer]]''' - Akin to the wizard, but with a focus on death magic. Generally come with an [[undead]] entourage. | {{White|p}} [[File:Necromancer (monster).png]] '''[[Necromancer (monster)|Necromancer]]''' - Akin to the wizard, but with a focus on death magic. Generally come with an [[undead]] entourage. | ||
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{{monsterlink|Jessica}} - A low-level spellcaster who appears in the very early dungeon, preying on the weak. | {{monsterlink|Jessica}} - A low-level spellcaster who appears in the very early dungeon, preying on the weak. | ||
− | {{monsterlink|Terence}} - A violent murderer hiding out in the early dungeon, he | + | {{monsterlink|Terence}} - A violent murderer hiding out in the early dungeon, he is most threatening to weak, low-level characters. |
{{monsterlink|Sigmund}} - An older, more dangerous brother to Edmund, he is the bane of low-level characters. | {{monsterlink|Sigmund}} - An older, more dangerous brother to Edmund, he is the bane of low-level characters. | ||
− | {{monsterlink|Edmund}} - A weaker, younger brother to Sigmund who focuses entirely on melee. | + | {{monsterlink|Edmund}} - A weaker, younger brother to Sigmund who focuses entirely on melee with an enchanted flail. |
− | {{monsterlink|Eustachio}} - A | + | {{monsterlink|Eustachio}} - A mustachioed [[summoner]] found early in the game. |
{{monsterlink|Maurice}} - A sly [[thief]] capable of pick-pocketing his foes mid-combat. | {{monsterlink|Maurice}} - A sly [[thief]] capable of pick-pocketing his foes mid-combat. | ||
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{{monsterlink|Erica}} - An adventuress found in the mid-game; [[hydra]]-slayers everywhere covet her [[flaming]] blade. | {{monsterlink|Erica}} - An adventuress found in the mid-game; [[hydra]]-slayers everywhere covet her [[flaming]] blade. | ||
− | {{monsterlink|Harold}} - A middle-aged bounty-hunter; he's | + | {{monsterlink|Harold}} - A middle-aged bounty-hunter nearing retirement; he specializes in [[Sentinel's Mark|tracking]] and [[throwing net|trapping]] his quarry. |
− | {{monsterlink|Josephine}} - A decaying [[necromancer]] with an escort of [[wraith]]s. | + | {{monsterlink|Josephine}} - A withered, decaying [[necromancer]] with an escort of [[wraith]]s. |
{{monsterlink|Louise}} - A sorceress who spent far too long in [[the Abyss]] and is eager for others to share her fate. | {{monsterlink|Louise}} - A sorceress who spent far too long in [[the Abyss]] and is eager for others to share her fate. | ||
− | {{monsterlink|Donald}} - An irritable adventurer at | + | {{monsterlink|Donald}} - An irritable adventurer skilled at swimming; he often possesses a rare [[shield of reflection]]. |
− | {{monsterlink|Frances}} - A skilled warrior who once defeated a demon | + | {{monsterlink|Frances}} - A skilled warrior who once defeated a demon. She wrested her dark powers and demonic servants from said foe. |
− | {{monsterlink|Kirke}} - A skilled enchantress bent on | + | {{monsterlink|Kirke}} - A skilled enchantress bent on forcing unwary victims to join her herd of [[hog]]s. |
{{monsterlink|Rupert}} - A wild [[berserker]] with a devastating voice, Rupert charges headlong with a powerful, two-handed weapon. | {{monsterlink|Rupert}} - A wild [[berserker]] with a devastating voice, Rupert charges headlong with a powerful, two-handed weapon. | ||
− | {{monsterlink|Nikola}} - A mad scientist frightfully gifted with wielding [[Electricity|electrical]] | + | {{monsterlink|Nikola}} - A mad scientist frightfully gifted with wielding [[Electricity|electrical]] magic. |
{{monsterlink|Cloud mage}} - Resident of the [[Cloud Mages' Chambers]] and exceptionally skilled with [[Air Magic]]. | {{monsterlink|Cloud mage}} - Resident of the [[Cloud Mages' Chambers]] and exceptionally skilled with [[Air Magic]]. |
Revision as of 06:36, 30 April 2020
The benchmark species against which others are compared, humans play a major, though somewhat inconspicuous role in the far-flung realms of Dungeon Crawl. Aside from a somewhat increased presence as specialized guardians of the Vaults, humans tend to be scattered widely across the Dungeon and its branches, arriving most often as unique, individually-named foes rather than as generic types of monster - they are arguably the one species best represented in this way.
The following is a list of humans appearing as monsters in all their various incarnations across Dungeon Crawl:
Contents
Generic humans
p Human - Occasionally found tending sheep, warming by fires, and generally eking out a meager existence in the Dungeon.
Generic human variants
- - All manner of deformed and sickly humans (and other species) can be found in Cigotuvi's Fleshworks.
Human types
p Slave - Held in Pikel's thrall, these pathetic figures are a threat to low-level characters but will be freed if their master dies.
p Wizard - These eccentric magic-users possess an eclectic spell-set, replete with dangerous conjurations.
p Necromancer - Akin to the wizard, but with a focus on death magic. Generally come with an undead entourage.
p Death knight - Warrior-priests of the dark god Yredelemnul who can invoke necromantic powers.
p Master elementalist - Exceptional mages which possess spells from all four schools of elemental magic.
p Hell knight - Powerful warriors often found together that employ the very forces of hell itself.
Vault guardians
p Vault guard - Plentiful lumbering oafs with heavy weapons and sturdy armour.
p Ironbrand convoker - Recalls and buffs enemy units from elsewhere on the floor.
p Ironheart preserver - Soaks partial damage for other enemies, effectively doubling their HP until the preserver dies.
p Vault sentinel - Wakes up nearby enemies, afflicts you with Sentinel's Mark, often has a crossbow.
p Vault warden - Can open or seal shut doors and stairs around you, forcing you to kill him to escape.
Desolation guardians
a Servant of whispers - Forsaken monks that have learned to still the air and unleash divine thunder.
a Ragged hierophant - Mages that maintain and support the Desolation's construct enforcers.
a Imperial myrmidon - Elite cultists which strip your magic resistance in preparation for their dangerous Hexes.
Para-Humans
p Demigod - As half-mortal, one of a demigod's parents is ostensibly of human ilk.
p Killer Klown - Pie-throwing fools that are nevertheless found among the guardians of the Realm of Zot.
Unique humans
@ Jessica - A low-level spellcaster who appears in the very early dungeon, preying on the weak.
@ Terence - A violent murderer hiding out in the early dungeon, he is most threatening to weak, low-level characters.
@ Sigmund - An older, more dangerous brother to Edmund, he is the bane of low-level characters.
@ Edmund - A weaker, younger brother to Sigmund who focuses entirely on melee with an enchanted flail.
@ Eustachio - A mustachioed summoner found early in the game.
f Maurice - A sly thief capable of pick-pocketing his foes mid-combat.
@ Psyche - A winsome but unstable magess, Psyche comes with a mixed bag of spells and a nasty dagger.
@ Joseph - A mercenary in a stupid hat who can hit hard with his staff and sling.
F Prince Ribbit - His current blink frog exterior belies his true form, which is only revealed to be human upon death.
x Erica - An adventuress found in the mid-game; hydra-slayers everywhere covet her flaming blade.
@ Harold - A middle-aged bounty-hunter nearing retirement; he specializes in tracking and trapping his quarry.
@ Josephine - A withered, decaying necromancer with an escort of wraiths.
@ Louise - A sorceress who spent far too long in the Abyss and is eager for others to share her fate.
@ Donald - An irritable adventurer skilled at swimming; he often possesses a rare shield of reflection.
@ Frances - A skilled warrior who once defeated a demon. She wrested her dark powers and demonic servants from said foe.
@ Kirke - A skilled enchantress bent on forcing unwary victims to join her herd of hogs.
@ Rupert - A wild berserker with a devastating voice, Rupert charges headlong with a powerful, two-handed weapon.
@ Nikola - A mad scientist frightfully gifted with wielding electrical magic.
@ Cloud mage - Resident of the Cloud Mages' Chambers and exceptionally skilled with Air Magic.
@ Hellbinder - Master of the Hall of the Hellbinder, their infernal incantations bring damnation and demons upon their foes.
@ Margery - A particularly skilled hell knight who once slew a dragon in single combat and still wears its hide as armour.
Obsolete humans
@ Michael - A departed spellcaster, as unremarkable as his name would suggest. Removed in 0.6.
@ Duane - A weak, large-eared mercenary who possessed a few minor spells. Removed in 0.8.
@ Norbert - A monster-slaying warrior who would deem your character as such. Removed in 0.8.
@ Francis - A wizened wizard who could summon dangerous demons. Removed in 0.8.
@ Jozef - A tall bounty-hunter who was known for vexing characters with a number of traps and tricks. Removed in 0.11.
@ Paladin - A very rare holy monster, complete with halo, who was in quest for The Shining One. Removed in 0.13.
@ Maud - A female warrior known as much for her weaponry as anything else. Removed in 0.19.
@ Norris - A cultist armed with brain and brawn, Norris charged headlong into death. Removed in 0.19.