Difference between revisions of "Fighting"

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(Added in accuracy and damage effects. I believe UC gets treated differently, but can't remember where I read that...)
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{{flavour|Fighting skill increases your accuracy and damage in physical combat, and also increases your maximum health.}}
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'''Fighting''' is a generic combat skill. In addition to providing bonuses to melee and ranged combat, it increases your maximum [[hit points]].
  
'''Fighting''' is a generic combat skill that provides small bonuses to your accuracy and damage with melee attacks (but not spells or ranged attacks), as well as extra [[hit points]].
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{{skill_aptitudes}}
  
==Combat Benefits==
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==Useful Info==
Every melee attack you make gains the following bonuses from your Fighting skill:
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===Combat===
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Every attack you make (melee or ranged) gains the following bonuses from your Fighting skill:
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*'''[[Accuracy]]:''' Add <code>1d(Fighting + 1)</code>
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*'''Base Damage:''' Multiplied by <code>1 + 1d(Fighting/30)</code>
  
{{crawlquote|'''Accuracy:''' Adds 1dFighting<br>'''Base Damage:''' Multiplied by 1 + 1d(Fighting/30)}}
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This is a smaller bonus than you get from training your weapon skill, especially since Fighting does not reduce [[weapon speed|weapon delay]]. However, the benefits from the two skills stack, making it worthwhile to train both.
  
This is a smaller bonus than you get from training your weapon skill, especially when weapon delay reduction is taken into account. However, the benefits from the two skills stack, making it worthwhile to train both if you intend to fight in melee often.
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===HP Gain===
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The ''base'' extra HP provided by Fighting is equal to:
  
==HP Gain==
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XP level × Fighting / 14 + (3 × Fighting + 1) / 2
The extra durability provided by this skill, although small initially, is significant by the end game, and any character can benefit from training it. The ''base'' extra HP provided by Fighting is equal to:
 
  
(XP level × Fighting) / 8
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Your base HP is modified by your [[species]], [[mutation]]s, and/or [[transformation]]s, then rounded down to an integer. In the end, the final adjustment amounts to a gain of about 2.2% more HP per level of Fighting.
  
or 0.125 HP per experience level. This base HP bonus is then modified by your [[species]] modifier; the [[Robust]], [[Frail]], and [[Rugged Brown Scales]] [[mutations]]; and certain [[Transmutations|transformations]]. It is then rounded down to the nearest whole number, but the calculation does take into account partial Fighting skill level. In the end, the final adjustment amounts to a gain of about 2.2% more HP per level of Fighting.
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==Strategy==
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Fighting skill is useful for ''any'' character - even casters will want to train a significant amount of Fighting by the late game. This is because the HP bonus is so valuable; unlike [[AC]] and [[EV]], no attack can completely ignore your HP.
  
Characters with good species modifiers (such as [[ogre]]s and [[troll]]s) will see the most dramatic gains from training Fighting. While low HP species such as [[felid]]s and [[spriggan]]s will see more modest returns from training the skill, they also have a greater need for more HP.
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While low HP species like [[Felid]] and [[Spriggan]] might get less HP from Fighting, this does not make Fighting useless. For these species, the HP can help prevent one-shot deaths.
  
===Examples===
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===HP Bonus Examples===
*A level 5 human with a Fighting skill of 5.0 receives a bonus of (5 × 5) / 8 = '''3 HP'''.
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*A level 5 Human with a Fighting skill of 5.0 receives a bonus of (5 × 5) / 14 + (3 × 5 + 1) / 2 = 1.79 + 8 = '''9 HP'''.
*A level 15 human with a Fighting skill of 12.5 receives a bonus of (15 × 12.5) / 8 = '''23 HP'''.
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*A level 15 Human with a Fighting skill of 12.5 receives a bonus of (15 × 12.5) / 14 + (3 × 12.5 + 1) / 2 = 13.39 + 19.25 = '''32 HP'''.
*A level 27 human with a Fighting skill of 27.0 receives a bonus of (27 × 27) / 8 = '''91 HP'''.
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*A level 27 Human with a Fighting skill of 27.0 receives a bonus of (27 × 27) / 14 + (3 × 27 + 1) / 2 = 52.07 + 41 = '''93 HP'''.
*A level 27 felid with a Fighting skill of 27.0 receives a bonus of ((27 × 27) / 8) × 0.6 = '''54 HP'''.
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*A level 27 Felid with a Fighting skill of 27.0 receives a bonus of ((27 × 27) / 14 + (3 × 27 + 1) / 2) × 0.6 = '''55 HP'''.
*A level 27 ogre with Robust 3, Rugged Brown Scales 3, and a Fighting skill of 27.0 receives a bonus of ((27 × 27) / 8) × 1.67 = '''152 HP'''.
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*A level 27 Ogre with Robust 3, Rugged Brown Scales 3, and a Fighting skill of 27.0 receives a bonus of ((27 × 27) / 14 + (3 × 27 + 1) / 2) × 1.67 = '''155 HP'''.
  
==Fighting Aptitudes==
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==History==
From [[Dungeon Crawl]] [[Stone Soup]] [[0.12]] in-game documentation:
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*Prior to [[0.14]], the formula for extra HP from fighting was <code>(XP level × Fighting) / 8</code>.
 
 
{{#invoke:Apt|skill_table|Fighting}}
 
  
 
[[Category:Skills]]
 
[[Category:Skills]]
  
 
{{Skills}}
 
{{Skills}}

Latest revision as of 08:21, 31 December 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Fighting skill increases your accuracy and damage in physical combat, and also increases your maximum health.

Fighting is a generic combat skill. In addition to providing bonuses to melee and ranged combat, it increases your maximum hit points.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gh Gn Hu Ko Mf Mi MD Mu Na Op On Sp Te Tr Vp VS
-1 2 0 -2 -1 0 0 1 0 1 1 1 8 0 1 1 2 1 0 0 0 3 -2 0 -2 -1 -1

Useful Info

Combat

Every attack you make (melee or ranged) gains the following bonuses from your Fighting skill:

  • Accuracy: Add 1d(Fighting + 1)
  • Base Damage: Multiplied by 1 + 1d(Fighting/30)

This is a smaller bonus than you get from training your weapon skill, especially since Fighting does not reduce weapon delay. However, the benefits from the two skills stack, making it worthwhile to train both.

HP Gain

The base extra HP provided by Fighting is equal to:

XP level × Fighting / 14 + (3 × Fighting + 1) / 2

Your base HP is modified by your species, mutations, and/or transformations, then rounded down to an integer. In the end, the final adjustment amounts to a gain of about 2.2% more HP per level of Fighting.

Strategy

Fighting skill is useful for any character - even casters will want to train a significant amount of Fighting by the late game. This is because the HP bonus is so valuable; unlike AC and EV, no attack can completely ignore your HP.

While low HP species like Felid and Spriggan might get less HP from Fighting, this does not make Fighting useless. For these species, the HP can help prevent one-shot deaths.

HP Bonus Examples

  • A level 5 Human with a Fighting skill of 5.0 receives a bonus of (5 × 5) / 14 + (3 × 5 + 1) / 2 = 1.79 + 8 = 9 HP.
  • A level 15 Human with a Fighting skill of 12.5 receives a bonus of (15 × 12.5) / 14 + (3 × 12.5 + 1) / 2 = 13.39 + 19.25 = 32 HP.
  • A level 27 Human with a Fighting skill of 27.0 receives a bonus of (27 × 27) / 14 + (3 × 27 + 1) / 2 = 52.07 + 41 = 93 HP.
  • A level 27 Felid with a Fighting skill of 27.0 receives a bonus of ((27 × 27) / 14 + (3 × 27 + 1) / 2) × 0.6 = 55 HP.
  • A level 27 Ogre with Robust 3, Rugged Brown Scales 3, and a Fighting skill of 27.0 receives a bonus of ((27 × 27) / 14 + (3 × 27 + 1) / 2) × 1.67 = 155 HP.

History

  • Prior to 0.14, the formula for extra HP from fighting was (XP level × Fighting) / 8.
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