Difference between revisions of "Minotaur"

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[[Minotaur]]s are a "hybrid" species, having a [[human]]-like body and a bovine (bull) head. They delve into the [[Dungeon]] because of their instinctive love of twisting passageways and (if their talents are anything to judge by) total carnage.
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{{flavour|The Minotaurs are a species of hybrids, posessing human bodies with bovine heads. They delve into the Dungeon because of their instinctive love of twisting passageways.
  
Minotaurs are strong, have high HP, and are blessed with great aptitudes for all weapons, especially melee. Defensive skills ([[Armour]], [[Dodging]], and [[Shields]]) also come easily to them, and their horns are sharp enough to serve as a secondary attack in battle. However, they rise in level almost as slowly as [[High Elves]], are below-average at religious [[Invocations]] or using magic [[Evocations|items]], and are downright awful at any kind of proper spellcasting. As long as they remember their place (right in front of their opponent, beating them senseless), Minotaurs are well-suited to a life of adventure.
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Minotaurs are extremely good at all forms of physical combat, but are awful at using any type of magic. They can wear all armour except for some headgear. When in close combat, Minotaurs are able to reflexively headbutt those who dare attack them.}}
  
 
==Innate Abilities==
 
==Innate Abilities==
*[[Horns|Horns 2]]: Minotaurs get a secondary melee attack from their horns, but cannot wear most forms of headgear.
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* '''[[Horns]] 2''': Minotaurs get a secondary melee attack from their horns, but cannot wear [[helmet]]s.
*Minotaurs instinctively counterattack foes in melee with a headbutt whenever (5*STR + 7*DEX > random2(600))
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* Minotaurs instinctively counterattack foes in melee with a [[auxiliary attack|headbutt]] with an <code>[[XL]] + 22.5</code>% chance. This equates to roughly 25% at XL2 and 50% at XL27.
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Minotaurs have a base [[Strength]] of 12, [[Intelligence]] of 5 and [[Dexterity]] of 5 (before Background modifiers). They have -1 to their base [[magic points]].
  
 
==Preferred Backgrounds==
 
==Preferred Backgrounds==
Minotaurs lack versatility, and should stick to being [[Fighter]]s, [[Gladiator]]s, [[Monk]]s, [[Hunter]]s, [[Berserker]]s, [[Death Knight]]s, and [[Priest]]s.
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*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]]
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*'''Zealots:''' [[Berserker]]
  
 
==Level Bonuses==
 
==Level Bonuses==
*Minotaurs gain a Strength or Dexterity (equal chance) increase every 4 levels starting at level 4.
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* +1 [[strength]] or [[dexterity]] (equal chance) every 4th level.
*Minotaurs have 10% more HP than average.
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* 10% more [[HP]] than average.
*Minotaurs have 20% less MP than average.
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* +3 [[willpower]] per level.
*Minotaurs gain 3 magic resistance per level.
 
  
 
==Starting Skills and Equipment ==
 
==Starting Skills and Equipment ==
 
Minotaurs start with the skills and equipment listed for their background, with these exceptions:
 
Minotaurs start with the skills and equipment listed for their background, with these exceptions:
*Any [[helmet]] is removed.
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* Any [[helmet]] is replaced with a [[hat]].
  
 
==Difficulty of Play==
 
==Difficulty of Play==
 
{{Beginner}}
 
{{Beginner}}
  
Minotaurs are an easy species to play because of their incredible versatility in melee combat. They are equally adept (and surpass [[human]]s) in all weapons, and receive a passive bonus to [[Unarmed Combat]] as well. They are also very durable, thanks to high HP and a good [[Armour]] aptitude. Minotaurs are thus a great choice for players who want a powerful "monstrous" species, but don't want to sacrifice weapon versatility or armor as [[ogre]]s and [[troll]]s do.
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Minotaurs are incredible at physical (melee & ranged) combat. They have a wide assortment of strengths: their actual strength, skill aptitudes, their HP, and automatic Horn attacks. Combined, they make the Minotaur one of the strongest and most durable species in the game, without the armour restrictions or skill deficiencies of a [[Troll]] or [[Oni]].  
 
 
{{aptitudes
 
|arm = +2
 
|ddg = +1
 
|sth = -2
 
|stb = -1
 
|shd = +2
 
|t&d = -0
 
|inv = -1
 
|evo = -1
 
|exp = 130
 
|fgt = +2
 
|sbl = +1
 
|lbl = +2
 
|axs = +2
 
|m&f = +2
 
|pla = +2
 
|stv = +2
 
|u_c = +1
 
|thr = 0
 
|slg = +1
 
|bws = +1
 
|crb = +1
 
|spc = -3
 
|coj = -3
 
|hex = -4
 
|cha = -4
 
|sum = -3
 
|nec = -3
 
|trl = -3
 
|trm = -2
 
|fir = -3
 
|ice = -3
 
|air = -3
 
|ear = -2
 
|poi = -3
 
}}
 
  
==Strategy==
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The Minotaur playstyle fits right at home with [[Trog]] or [[Okawaru]] as their [[god]], simple but strong god choices. However, they are by no means limited to just those two. Picking any of their recommended backgrounds will make use of all of the Minotaur's strengths.
Tough, strong, and at home with all weapons, minotaurs are born for melee and ranged-combat backgrounds alike. Being feeble at magic, however, they need to milk the religious side of the game to round themselves out. Minotaurs may be below-average at Invocations, but their penalty there is manageable. They particularly excel as Berserkers, as [[Trog]]'s religion emphasizes all of a Minotaur's strong points, and only trolls suffer less from his ban on magic. Nor do any of his powers actually require the Invocations skill, leaving more experience to devote to combat skills. Among the other religious backgrounds, Death Knights and their undead slaves are another good match for Minotaurs, and Abyssal and Chaos Knights are also melee-oriented to start.
 
  
If the starter gods aren't for you, picking Fighter, Gladiator, or Monk provides you with a good start for making the journey to the [[Temple]] (or to a lucky early [[altar]]). Minotaurs do well under [[Okawaru]] ([[Heroism]], [[Finesse]], equipment gifts), [[Makhleb]] (demonic summons, recovery from killing, blasts), or [[the Shining One]] (powers and defenses useful against [[demon]]s and [[undead]]).
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{{species_aptitudes|Minotaur}}
  
[[Category:Species]]
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==History==
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*Prior to [[0.28]], retaliation headbutt attacks occurred when passing <code>5 * [[STR]] + 7 * [[DEX]] > 1d(600)</code> (as opposed to the current, XL-based check).
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*Prior to [[0.17]], headbutt auxiliary attacks would apply a small stun.
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*Prior to [[0.10]], Minotaurs had slightly different aptitudes.
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{{species}}

Latest revision as of 09:16, 22 April 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
This page is about the player species. For the monster, see Minotaur (monster).
The Minotaurs are a species of hybrids, posessing human bodies with bovine heads. They delve into the Dungeon because of their instinctive love of twisting passageways.

Minotaurs are extremely good at all forms of physical combat, but are awful at using any type of magic. They can wear all armour except for some headgear. When in close combat, Minotaurs are able to reflexively headbutt those who dare attack them.

Innate Abilities

  • Horns 2: Minotaurs get a secondary melee attack from their horns, but cannot wear helmets.
  • Minotaurs instinctively counterattack foes in melee with a headbutt with an XL + 22.5% chance. This equates to roughly 25% at XL2 and 50% at XL27.

Minotaurs have a base Strength of 12, Intelligence of 5 and Dexterity of 5 (before Background modifiers). They have -1 to their base magic points.

Preferred Backgrounds

Level Bonuses

Starting Skills and Equipment

Minotaurs start with the skills and equipment listed for their background, with these exceptions:

Difficulty of Play

SimpleIntermediateAdvanced

Minotaurs are incredible at physical (melee & ranged) combat. They have a wide assortment of strengths: their actual strength, skill aptitudes, their HP, and automatic Horn attacks. Combined, they make the Minotaur one of the strongest and most durable species in the game, without the armour restrictions or skill deficiencies of a Troll or Oni.

The Minotaur playstyle fits right at home with Trog or Okawaru as their god, simple but strong god choices. However, they are by no means limited to just those two. Picking any of their recommended backgrounds will make use of all of the Minotaur's strengths.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 2 Armour 2 Spellcasting -4
Dodging 1
Maces & Flails 2 Shields 2 Conjurations -3
Axes 2 Stealth -1 Hexes -4
Polearms 2 Summonings -3
Staves 2 Invocations 0 Necromancy -3
Unarmed Combat 1 Evocations -1 Translocations -3
Throwing 0 Shapeshifting -3 Alchemy -3
Fire Magic -3
Short Blades 1 Ice Magic -3
Long Blades 2 Air Magic -3
Ranged Weapons 1 Experience -1 Earth Magic -2

History

  • Prior to 0.28, retaliation headbutt attacks occurred when passing 5 * STR + 7 * DEX > 1d(600) (as opposed to the current, XL-based check).
  • Prior to 0.17, headbutt auxiliary attacks would apply a small stun.
  • Prior to 0.10, Minotaurs had slightly different aptitudes.
Species
Simple Mountain DwarfMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced CoglinVine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy