Difference between revisions of "Lee's Rapid Deconstruction"
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− | {{ | + | {{version030}} |
− | {{ | + | {{spell info}}{{AttackSpell |
|name=Lee's Rapid Deconstruction | |name=Lee's Rapid Deconstruction | ||
− | + | |formula = Nd(5+Power/5) (see [[#Damage Formula|damage formula]]) | |
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− | |formula = Nd(5+Power/5) (see [[# | ||
|maxdmg = 4d45 | |maxdmg = 4d45 | ||
|maxsp = 200 | |maxsp = 200 | ||
|range = LOS | |range = LOS | ||
|target = Smite | |target = Smite | ||
− | |special = Explosion<br>Triple [[AC]] damage reduction | + | |special = Explosion<br>Triple [[AC]] damage reduction}} |
− | + | '''Lee's Rapid Deconstruction''' ('''LRD''') is a level 5 [[Earth Magic]] spell which causes [[wall]]s and certain monsters to spew shrapnel, damaging nearby enemies and the target itself, if it is a monster. | |
− | '''Lee's Rapid Deconstruction''' ( | ||
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− | + | ==Useful Info== | |
+ | ===Targeting=== | ||
+ | Lee's Rapid Deconstruction is [[smite-targeted]]; it can target virtually any solid [[wall]] within [[LOS]], as well as [[door]]s, [[statue]]s, and empty archways (such as those left behind by a closed [[portal]]). LRD cannot target objects behind transparent walls, nor can it target [[tree]]s. | ||
− | + | LRD can also target creatures made from hard or brittle substances. These include: | |
− | + | *Monsters made of bone: generic [[skeleton (monster)|skeletons]], [[skeletal warrior]]s, [[ancient champion]]s, [[bone dragon]]s, [[revenant]]s, [[flying skull]]s, [[curse skull]]s, [[Murray]] (but ''not'' [[lich]]es, [[ancient lich]]es or [[dread lich]]es) | |
+ | *Monsters made of rock and stone: [[earth elemental]]s, [[gargoyle (monster)|gargoyles]], [[rockslime]]s, [[ushabti]]u, [[Vv]], most other [[statue]]s | ||
+ | *Monsters made of ice: [[ice beast]]s, [[ice statue]]s, [[simulacrum (monster)|simulacra]], [[nargun]]s, [[block of ice|blocks of ice]] (but ''not'' [[ice devil]]s or [[ice fiend]]s) | ||
+ | *Monsters made of crystal: [[orange crystal statue]]s, [[obsidian statue]]s, [[crystal guardian]]s, [[crystal echidna]]s, [[Roxanne]] | ||
+ | *Monsters made of metal: [[peacekeeper]]s, [[war gargoyle]]s, [[iron golem]]s, [[iron elemental]]s (but ''not'' [[iron imp]]s, [[rust devil]]s, or [[iron dragon]]s) | ||
+ | *Miscellaneous hard monsters: [[toenail golem]]s, [[saltling]]s | ||
+ | *Creatures that are [[petrify]]ing or petrified. | ||
+ | *Player [[Gargoyle]]s | ||
+ | *Players in [[Ice Form]] or [[Statue Form]] | ||
− | + | After a target is selected, LRD creates an explosion centered on the target. The size and damage depends on the target's material. This explosion cannot hit monsters behind a line of walls, but it ''can'' hit monsters out of [[line of sight]] (around a corner, through [[fog]], too far away). | |
− | + | ===Damage Formula=== | |
+ | LRD deals <code>'''N'''d(5 + Power / 5)</code> damage, where N depends on the substance of the material. | ||
− | + | Usually, LRD's damage is reduced by [[AC]] 3 times, as a function of "BEAM_FRAG" damage. | |
+ | *When targeting a monster, the damage done to the target ignores AC completely. Surrounding monsters still get the usual 3x AC reduction, unless it is an ice explosion. | ||
+ | *If the target is a monster made of ice, the explosion deals "BEAM_ICE" damage instead. This explosion only suffers 1x AC reduction, but the damage can be resisted by [[cold resistance]]. The target still takes untyped damage instead of cold damage. | ||
===Radius and Number of Dice=== | ===Radius and Number of Dice=== | ||
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|align="right" | 3 | |align="right" | 3 | ||
|- | |- | ||
− | |[[Iron golem]]s, [[ | + | |[[Iron golem]]s, [[peacekeeper]]s, and [[war gargoyle]]s |
|align="right" | 1 | |align="right" | 1 | ||
|align="right" | 4 | |align="right" | 4 | ||
|- | |- | ||
− | |[[Earth elemental]]s, [[ | + | |[[Earth elemental]]s, [[saltling]]s, [[ushabti]]u, [[statue]]s, and [[gargoyle]]s |
|align="right" | 1 | |align="right" | 1 | ||
|align="right" | 3 | |align="right" | 3 | ||
|- | |- | ||
− | |[[ | + | |[[Orange crystal statue]]s, [[obsidian statue]]s, [[Roxanne]], and [[crystal guardian]]s |
|align="right" | 2 | |align="right" | 2 | ||
|align="right" | 4 | |align="right" | 4 | ||
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|- | |- | ||
|[[Dungeon_features#Rock_wall|Rock wall]]s, [[Dungeon_features#Stone_wall|stone wall]]s, [[granite statue]]s | |[[Dungeon_features#Rock_wall|Rock wall]]s, [[Dungeon_features#Stone_wall|stone wall]]s, [[granite statue]]s | ||
− | |align="right" | 1 | + | |align="right" | 1 |
|align="right" | 3 | |align="right" | 3 | ||
|- | |- | ||
− | |[[ | + | |[[Iron grate]]s |
|align="right" | 1 | |align="right" | 1 | ||
− | |align="right" | | + | |align="right" | 4 |
|- | |- | ||
|[[Dungeon_features#Metal_wall|Metal wall]]s | |[[Dungeon_features#Metal_wall|Metal wall]]s | ||
|align="right" | 1 | |align="right" | 1 | ||
− | |align="right" | 4 | + | |align="right" | 4 |
|- | |- | ||
− | |[[Dungeon_features# | + | |[[Dungeon_features#Crystal_wall|Crystal wall]]s |
− | |align="right" | 2 | + | |align="right" | 2 |
|align="right" | 4 | |align="right" | 4 | ||
|- | |- | ||
− | |[[Door]]s, | + | |[[Door]]s, stone arches |
|align="right" | 1 | |align="right" | 1 | ||
|align="right" | 3 | |align="right" | 3 | ||
|- | |- | ||
− | |Petrified or petrifying player, [[Statue Form]] | + | |Petrified or petrifying player, [[Statue Form]], [[Ice Form]] |
|align="right" | 1 | |align="right" | 1 | ||
|align="right" | 3 | |align="right" | 3 | ||
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|align="right" | 1 | |align="right" | 1 | ||
|align="right" | 2 | |align="right" | 2 | ||
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|} | |} | ||
− | == | + | ==Strategy== |
− | + | Lee's Rapid Deconstruction is similar to casting [[Sandblast]], with perfect accuracy, better range, and a 3x3 explosion. It's excellent for wiping out packs of unarmoured or high-[[EV]] opponents, like [[kobold]] vaults or swarms of [[killer bee]]s. Since the damage reduction from [[AC]] is applied 3 times, it is far less effective against high-AC enemies, like [[orc warrior]]s. | |
− | * | + | |
− | + | Overall, LRD is a moderately viable attack spell throughout most of the game. Against single targets or high AC targets, [[Iron Shot]] is likely better, though that's a higher level spell. | |
+ | |||
+ | ===Tips & Tricks=== | ||
+ | *You can use LRD to hit dangerous creatures behind their allies. Either target the walls beside your target, or target a monster that's vulnerable to LRD. For example, you can use a [[necromancer (monster)|necromancer]]'s [[skeleton (monster)|skeleton]]s against it. | ||
+ | *Because the shrapnel can hit beyond line of sight, you can use it to blast monsters that are too far away (e.g. [[oklob plant]]s that are 8 tiles away), or use it to hit monsters behind a corner. | ||
+ | *While using LRD on a [[petrified]] (or petrifying) enemy will ignore all their AC, the petrified status will reduce ''all'' damage by 50%. It's usually better to target a wall against unpetrified enemy. You can petrify an enemy to hit a group of enemies, or petrify a monster if it's not near a wall. | ||
+ | *A [[wand of acid]] can be used to lower enemy AC, greatly increasing the effectiveness of LRD. | ||
+ | |||
+ | ==Monster Version== | ||
+ | The monster version is identical to the player version. While in the presence of monsters that can cast LRD, [[Transmuter]]s should avoid entering [[Ice Form|Ice]] or [[Statue Form]]. Other characters should do everything possible to avoid being [[petrify|petrified]]. As [[Gargoyle]]s are always vulnerable, they should do what they can to avoid these monsters entirely, or failing that, to kill them as quickly as possible. | ||
+ | |||
+ | {{monsters with spell}} | ||
==History== | ==History== | ||
− | Prior to [[0.10]], LRD could be cast on an unnaturally hard rock wall to damage monsters on the other side. After [[0.10]], monsters will not be damaged if the wall is not capable of being shattered under any circumstances. | + | *Prior to [[0.28]], LRD could not target indestructible walls. |
+ | *Prior to [[0.22]], LRD had the ability to destroy walls. | ||
+ | *Prior to [[0.21]], LRD would cause a larger, more damaging explosion when it destroyed a wall or monster. The chance for metal walls to break depended on spell power, and for crystal it was 50% instead of 33%. | ||
+ | *Prior to [[0.14]], this spell had a chance to instantly destroy skeletal monsters and [[statue]]s. | ||
+ | *Prior to [[0.10]], LRD could be cast on an unnaturally hard rock wall to damage monsters on the other side. After [[0.10]], monsters will not be damaged if the wall is not capable of being shattered under any circumstances. |
Latest revision as of 12:17, 25 October 2024
Lee's Rapid Deconstruction | |
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Level | 5 |
School1 | Earth |
Source(s) | Book of the Earth Book of Iron |
Casting noise | 4 |
Spell noise | 20 |
Power Cap | 200 |
Range | LOS |
Flags | Target |
Fragments a wall or a suitably brittle visible monster into an explosion of deadly shrapnel. It can be used on monsters made of ice, bone, or any wall-like substance, as well as those turned to stone by petrification. Its damage is strongly reduced by armour.
Targets made from rock, stone, ice or bone will cause a small explosion. Metal targets will cause a small but more damaging explosion, and targets made from crystal will cause a large and more damaging explosion. “Now the house was full of men and women; and all the lords of the Philistines |
Spell Details | |
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Damage Formula | Nd(5+Power/5) (see damage formula) |
Max Damage | 4d45 |
Max Power | 200 |
Range | LOS |
Targeting | Smite |
To-hit | |
Special | Explosion Triple AC damage reduction |
Lee's Rapid Deconstruction (LRD) is a level 5 Earth Magic spell which causes walls and certain monsters to spew shrapnel, damaging nearby enemies and the target itself, if it is a monster.
Contents
Useful Info
Targeting
Lee's Rapid Deconstruction is smite-targeted; it can target virtually any solid wall within LOS, as well as doors, statues, and empty archways (such as those left behind by a closed portal). LRD cannot target objects behind transparent walls, nor can it target trees.
LRD can also target creatures made from hard or brittle substances. These include:
- Monsters made of bone: generic skeletons, skeletal warriors, ancient champions, bone dragons, revenants, flying skulls, curse skulls, Murray (but not liches, ancient liches or dread liches)
- Monsters made of rock and stone: earth elementals, gargoyles, rockslimes, ushabtiu, Vv, most other statues
- Monsters made of ice: ice beasts, ice statues, simulacra, narguns, blocks of ice (but not ice devils or ice fiends)
- Monsters made of crystal: orange crystal statues, obsidian statues, crystal guardians, crystal echidnas, Roxanne
- Monsters made of metal: peacekeepers, war gargoyles, iron golems, iron elementals (but not iron imps, rust devils, or iron dragons)
- Miscellaneous hard monsters: toenail golems, saltlings
- Creatures that are petrifying or petrified.
- Player Gargoyles
- Players in Ice Form or Statue Form
After a target is selected, LRD creates an explosion centered on the target. The size and damage depends on the target's material. This explosion cannot hit monsters behind a line of walls, but it can hit monsters out of line of sight (around a corner, through fog, too far away).
Damage Formula
LRD deals Nd(5 + Power / 5)
damage, where N depends on the substance of the material.
Usually, LRD's damage is reduced by AC 3 times, as a function of "BEAM_FRAG" damage.
- When targeting a monster, the damage done to the target ignores AC completely. Surrounding monsters still get the usual 3x AC reduction, unless it is an ice explosion.
- If the target is a monster made of ice, the explosion deals "BEAM_ICE" damage instead. This explosion only suffers 1x AC reduction, but the damage can be resisted by cold resistance. The target still takes untyped damage instead of cold damage.
Radius and Number of Dice
Target | Radius | N |
---|---|---|
Toenail golems | 1 | 3 |
Iron golems, peacekeepers, and war gargoyles | 1 | 4 |
Earth elementals, saltlings, ushabtiu, statues, and gargoyles | 1 | 3 |
Orange crystal statues, obsidian statues, Roxanne, and crystal guardians | 2 | 4 |
Petrifying or petrified monsters | 1 | 3 |
Icy or skeletal monsters | 1 | 3 |
Rock walls, stone walls, granite statues | 1 | 3 |
Iron grates | 1 | 4 |
Metal walls | 1 | 4 |
Crystal walls | 2 | 4 |
Doors, stone arches | 1 | 3 |
Petrified or petrifying player, Statue Form, Ice Form | 1 | 3 |
Gargoyle player | 1 | 2 |
Strategy
Lee's Rapid Deconstruction is similar to casting Sandblast, with perfect accuracy, better range, and a 3x3 explosion. It's excellent for wiping out packs of unarmoured or high-EV opponents, like kobold vaults or swarms of killer bees. Since the damage reduction from AC is applied 3 times, it is far less effective against high-AC enemies, like orc warriors.
Overall, LRD is a moderately viable attack spell throughout most of the game. Against single targets or high AC targets, Iron Shot is likely better, though that's a higher level spell.
Tips & Tricks
- You can use LRD to hit dangerous creatures behind their allies. Either target the walls beside your target, or target a monster that's vulnerable to LRD. For example, you can use a necromancer's skeletons against it.
- Because the shrapnel can hit beyond line of sight, you can use it to blast monsters that are too far away (e.g. oklob plants that are 8 tiles away), or use it to hit monsters behind a corner.
- While using LRD on a petrified (or petrifying) enemy will ignore all their AC, the petrified status will reduce all damage by 50%. It's usually better to target a wall against unpetrified enemy. You can petrify an enemy to hit a group of enemies, or petrify a monster if it's not near a wall.
- A wand of acid can be used to lower enemy AC, greatly increasing the effectiveness of LRD.
Monster Version
The monster version is identical to the player version. While in the presence of monsters that can cast LRD, Transmuters should avoid entering Ice or Statue Form. Other characters should do everything possible to avoid being petrified. As Gargoyles are always vulnerable, they should do what they can to avoid these monsters entirely, or failing that, to kill them as quickly as possible.
The following enemies cast Lee's Rapid Deconstruction:
- e Deep elf elementalist (3d20 damage)
- T Deep troll earth mage (Nd18 damage)
- g Jorgrun (Nd22 damage)
History
- Prior to 0.28, LRD could not target indestructible walls.
- Prior to 0.22, LRD had the ability to destroy walls.
- Prior to 0.21, LRD would cause a larger, more damaging explosion when it destroyed a wall or monster. The chance for metal walls to break depended on spell power, and for crystal it was 50% instead of 33%.
- Prior to 0.14, this spell had a chance to instantly destroy skeletal monsters and statues.
- Prior to 0.10, LRD could be cast on an unnaturally hard rock wall to damage monsters on the other side. After 0.10, monsters will not be damaged if the wall is not capable of being shattered under any circumstances.