Difference between revisions of "Forgecraft"
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'''Forgecraft''' is the art of shaping tangible objects out of magic. Forgecraft spells can construct a wide array of mechanical creatures that will fight alongside the caster, as well as create traps and barricades and even turn the physical resilience of one's armour into a weapon. | '''Forgecraft''' is the art of shaping tangible objects out of magic. Forgecraft spells can construct a wide array of mechanical creatures that will fight alongside the caster, as well as create traps and barricades and even turn the physical resilience of one's armour into a weapon. | ||
| − | The general theme of Forgecraft is "encouraging the player to close to their constructs | + | The general theme of Forgecraft is "encouraging the player to fight close to their constructs to get the most benefit", e.g., [[Launch Clockwork Bee]] can be repaired by attempting to move into its tile, while spells like [[Alistair's Walking Alembic]] and [[Platinum Paragon]] only provide buffs to a player within their radius. |
Being skilled in Forgecraft increases the success rate and spell power of spells in this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools. | Being skilled in Forgecraft increases the success rate and spell power of spells in this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools. | ||
Latest revision as of 17:32, 28 October 2025
Forgecraft is the art of shaping tangible objects out of magic. Forgecraft spells can construct a wide array of mechanical creatures that will fight alongside the caster, as well as create traps and barricades and even turn the physical resilience of one's armour into a weapon.
The general theme of Forgecraft is "encouraging the player to fight close to their constructs to get the most benefit", e.g., Launch Clockwork Bee can be repaired by attempting to move into its tile, while spells like Alistair's Walking Alembic and Platinum Paragon only provide buffs to a player within their radius.
Being skilled in Forgecraft increases the success rate and spell power of spells in this school. Many spells belong to a combination of several schools, in which case spellcasting success and power will depend on the average skill in these schools.
Contents
Aptitudes
| At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Po | Re | Sp | Te | Tr | VS |
| -2 | 1 | 2 | 1 | -1 | -1 | 11 | 0 | -1 | 0 | -1 | 6 | 0 | 0 | 0 | -2 | 2 | -2 | 0 | 0 | -1 | -1 | -2 | -2 | -2 | -3 | 0 |
- Yellow draconians get 2.
Spells
Sources
- Main Texts
- Book of Contraptions: Alistair's Walking Alembic, Forge Monarch Bomb, Diamond Sawblades
- Handbook of Applied Construction: Construct Spike Launcher, Launch Clockwork Bee, Forge Blazeheart Golem
- Book of Metalworking: Nazja's Percussive Tempering, Alistair's Walking Alembic, Forge Phalanx Beetle
- Book of Power: Iskenderun's Battlesphere, Fortress Blast, Spellspark Servitor
- Book of Weapons: Rending Blade, Platinum Paragon
- Other Texts
- Book of Armaments: Rending Blade
- Book of Blasting: Forge Monarch Bomb
- Book of Cantrips: Kinetic Grapnel
- Codex of Conductivity: Forge Lightning Spire
- Compendium of Siegecraft: Hoarfrost Cannonade, Hellfire Mortar
- Book of Cryoformation: Hoarfrost Cannonade, Splinterfrost Shell
- Book of Dangerous Friends: Forge Blazeheart Golem, Spellspark Servitor
- Book of Duality: Nazja's Percussive Tempering, Splinterfrost Shell
- Book of the Fortress: Awaken Armour, Forge Phalanx Beetle, Fortress Blast
- Book of Iron: Awaken Armour
- My Sojourn through Swampland: Launch Clockwork Bee
- Book of the Spheres: Iskenderun's Battlesphere
- Book of Storms: Forge Lightning Spire
- Treatise on Traps: Construct Spike Launcher, Diamond Sawblades
- Trismegistus Codex: Hellfire Mortar
See Also
History
In 0.33, this magic school was added to the game.
| Skills | |
|---|---|
| Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
| Physical | Fighting • Armour • Dodging • Stealth • Shields |
| Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
| Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Forgecraft • Hexes • Ice • Necromancy • Summoning • Translocations |