Difference between revisions of "Transformation"

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'''Transformations''' are effects that completely alter the form of a creature's body. While many of them are caused by [[Transmutations]] spells, a few of them have other sources.
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'''Transformations''' are effects that completely alter the form of a creature's body. Most forms are willingly caused to help the player, but a few [[bad form]]s exist.
  
 
==Useful Info==
 
==Useful Info==
Transformations are always temporary. Whenever they can be cancelled at will depends on the transformation itself and its source, but all transformations are stopped by a [[potion of cancellation]] and [[Quicksilver Bolt]] (the latter leaves 1 turn left on the duration).
+
There are two major types of transformations:
 +
*[[Talisman]] forms: Forms that use [[Shapeshifting]] skill. These are permanent, but can be overridden by a temporary form, and manually ended at will.
 +
*Temporary forms: Includes [[bad form]]s and [[Shadow Form]]. These forms end after a certain amount of time - they cannot be ended manually. However, they can be ended early by a [[potion of cancellation]] and [[Quicksilver Bolt]] (the latter leaves 1 turn left on the duration).
  
 
Transmutations can cause the following changes, depending on the form:
 
Transmutations can cause the following changes, depending on the form:
* Modify [[Unarmed Combat]]
+
*Modify [[Unarmed Combat]]
* Have innate properties, like bonus HP, AC, stats, or resistances.
+
*Have innate properties, like bonus HP, AC, stats, or resistances.
* Have a different [[size]] or [[movement speed]] to your base form
+
*Have a different [[size]] or [[movement speed]] to your base form
* Meld certain types of equipment. Melded equipment ceases to have any effect, positive or negative. Melded items are not unequipped, rendering you safe from an [[artefact]]'s Drain and Contam.
+
*Meld certain types of equipment. Melded equipment ceases to have any effect, positive or negative. Melded items are not unequipped, rendering you safe from an [[artefact]]'s Drain and Contam.
 +
*Being in any form will also make you vulnerable to [[silver]] weaponry (+75% damage from silver weapons)
  
All transformations will also make you vulnerable to [[silver]] weaponry (+75% damage from silver weapons)
+
[[Undead]] creatures cannot be transformed, meaning that [[Revenant]]s, [[Poltergeist]]s, and [[Mummies]] cannot use forms.
  
[[Undead]] creatures cannot be transformed.  For players, this means that [[Ghoul]]s and [[Mummies]] can never be transformed, while [[Vampire]]s can only be transformed when Alive. [[Lich Form]] renders you immune to other transformations, but you can still extend it by casting [[Necromutation]] again.
+
Monsters cannot transform; any transformation effect will instead [[polymorph]] the creature permanently.
  
 
==Table of Transformations==
 
==Table of Transformations==
{| class="wikitable"
+
'''Tier 1 talisman (0-7 Skill)'''
!colspan="11"| List of Transformations
+
 
 +
{| class="prettytable"
 
|-
 
|-
! Transformation || Source(s) || Equipment melded || [[UC]] base dmg || Move delay || [[HP]] || [[AC]] || [[Size]] || Casting || Other
+
! Form !! Suppressed Muts!! Melded Gear !! Special
 
|-
 
|-
| [[Wisp Form]] || Wand ||All armour<br>Weapon || 3 || 1.0 || Normal || 5 + XL/2 || Tiny || No || rF++ rC++ rPois+++ rElec rN+++, acid immunity, torment immunity, [[insubstantial]], flying, stealthy
+
|[[Quill Form]] || None || All aux || Deals damage back to melee attackers.
 
|-
 
|-
| [[Bat Form]] || Wand<br>[[Vampire]] ability || All armour<br>Weapon<br>Rings|| 1 || 0.6 || Normal || 0 || Tiny || No ||
+
|[[Walking Scroll Form]] || Anatomy, Substance || Body Armour || Increases magic skills, but can only cast lv. 1-4 spells.<br>Gain MP on melee, weakened melee.  
 +
 
 +
|}
 +
 
 +
'''Tier 2 talisman (8-14 Skill)'''
 +
 
 +
{| class="prettytable"
 
|-
 
|-
| [[Pig Form]] || Wand<br>[[Porkalator]] || All armour<br>Weapon<br>Rings || 3 || 0.7 || Normal || 0 || Small || No|| Unstealthy
+
! Form !! Suppressed Muts !! Melded Gear !! Special
 
|-
 
|-
| [[Beastly Appendage]] || Spell || Helmet<br>Boots || 3 || 1.0 || Normal || N/A || N/A || Yes || Gain [[Talons]] 2 and [[Horns]] 2
+
|[[Maw Form]] || None || None || Bite [[auxiliary attack]]. Heal on kill.
 
|-
 
|-
| [[Spider Form]] || Spell || All armour<br>Weapon || 3 ([[venom]]) || 1.0 || Normal || 2 || Tiny || Yes<br>(Wiz-) || rPois-, +5 Dex
+
|[[Medusa Form]] || None || Helmet, Cloak || On melee, can poison enemies within 2 tiles.<br>Under 60% HP: attempt to petrify poisoned enemies.
 
|-
 
|-
| [[Ice Form]] || Spell || All armour<br>Weapon || 12 ([[freezing|freeze]]) || 1.0 || +20% || 5 + 7*power/100 || Large || Yes || rF- rC+++ rPois, [[amphibious]]
+
|[[Scarab Form]] || Anatomy, Bones || Weapons/Shield<br>All armour || Creates Solar ember that follows, attacks with fire if you melee.<br>Boosts success% of Fire Magic.
 
|-
 
|-
| [[Blade Hands]] || Spell || Gloves<br>Weapon<br>Shield || 22 || 1.0 || Normal || N/A || N/A || Yes<br>(Wiz-) || Can cut hydra heads
+
|[[Spore Form]] || None || Offhand, gloves || Melee attacks release spores that weaken enemies and cause mushrooms to sprout on the ground behind them, releasing bursts of dazing spores.
 
|-
 
|-
| [[Tree Form]] || Wand<br> [[Potion of lignification]] || All armour<br>(except shield) || 12 || No move || +50% || 20 + XL/2 || Normal || Yes || rPois torment immunity, -Tele, EV set to almost zero
+
|[[Yak Form]] || Anatomy || Weapon/Shield<br>All armour|| Attacking near walls deals cold damage.<br>Boosts success% for Ice Magic.
 +
|}
 +
 
 +
'''Tier 3 talisman (12-20 Skill)'''
 +
 
 +
{| class="prettytable"
 
|-
 
|-
| [[Fungus Form]] || Wand || All armour<br>Weapon || 12 ([[confusion]]) || 1.0 || Normal || +12 || Tiny || No || rPois rTorm<br>Can't move if hostile monsters in line of sight
+
! Form !! Suppressed Muts !! Melded Gear !! Special
 
|-
 
|-
| [[Shadow Form]] || [[Dithmenos]] ability || None || 3 (50% all melee damage) || 1.0 || +30% || 6 + power/20 || Same as species || Yes<br>(Power--) || rPois+++ rN+++, torment immunity, infinite [[willpower]]<br>All damage taken is halved<br>Melee damage dealt is halved, [[spellpower]] reduced<br>Very stealthy<br>Bleed smoke when taking damage.<br>Max hp [[drain]]ed when taking damage.
+
|[[Aqua Form]] || Substance || Body Armour || Melee +2 range. Drowning ability.<br>Slowed by cold damage.
 
|-
 
|-
| [[Statue Form]] || Spell || Body armour<br>Gloves<br>boots || 12 (150% all melee damage)|| 1.5<br>(1.0 pre-slow) || +30% || 20 + 12*power/100 || Same as species || Yes || rPois+++ rN+ rElec, [[torment]] resistance (50%)<br>All actions slowed by 50%<br>+50% melee damage.
+
|[[Blade Form]] || None || Weapon/Shield<br>Gloves || Boosts Unarmed significantly.
 
|-
 
|-
| [[Dragon Form]] || Spell ||All armour<br>Weapon || 38 ([[trample]]) || 1.0 || +50% || 16 || Giant || Yes || rPois rF++ rC-, [[Fly|flies]]<br> Special for [[draconian]]s
+
|[[Eel Form]] || Hands || Weapon, Offhand, Gloves || Turns your hands into electric eels, boosting unarmed combat damage and jolting enemies with electricity. At low health, your eels discharge to deal extra damage.
 
|-
 
|-
| [[Storm Form]] || Spell || All armour<br>Weapon || 2 + power / 3 ([[Elec]], cleaving) || 1.0 || Normal || 10 + power/10 || Same as species || Yes || rPois+++ rElec, Insubstantial<br>Blinkbolt ability
+
|[[Fortress Crab Form]] || Anatomy, Bones || Shield<br>All aux || Boosts body armour AC. Slow movement.
 
|-
 
|-
| [[Lich Form]] || Spell || None || 5 ([[Draining|drain]]) || Normal|| 1.0 || +6 || Same as species || Yes || rPois+++ rC+ rN+++ Will+, Undead, holy vulnerability, torment immunity<br>Necromancy spell enhancer<br> Can't quaff potions
+
|[[Serpent Form]] || Anatomy, Bones || Weapon/Shield<br>All armour, -helmet || [[Constriction]]. Two head slots.
 +
|-
 +
|[[Spider Form]] || Anatomy, Bones || Weapon/Shield<br>All armour|| Unarmed [[stab]]s. Melee can create [[web]]s.<br>[[Rampaging]]. Jump ability.
 +
|-
 +
|[[Werewolf Form]] || None || All aux || Slaying bonus + fear howling after killing.
 +
|}
 +
 
 +
'''Tier 4 talisman (17-25 Skill)'''
 +
 
 +
{| class="prettytable"
 +
|-
 +
! Form !! Suppressed Muts !! Melded Gear !! Special
 +
|-
 +
|[[Dragon Form]] || Anatomy || Weapon/Shield<br>All armour  || Dragon breath. [[Draconian]]s retain their traits.
 +
|-
 +
|[[Hive Form]] || None || Weapon/Shield<br>Gloves || HP/MP Regeneration. Under 50% HP: create bees.
 +
|-
 +
|[[Sphinx Form]] || Anatomy, Bones || Weapon/Shield<br>All aux, -barding/cloak || Boosts success% for [[Hexes]]. Applies Will- to enemies.<br>Melee deals extra damage with open space.
 +
|-
 +
|[[Statue Form]] || Anatomy, Bones || Weapon<br>Body armour, glove, boots || [[Nonliving]]. High AC, -20% EV.<br>All actions 50% slower. Deal +50% melee dmg.
 +
|-
 +
|[[Vampire Form]] || None  || None || Partly [[undead]]. [[Inhibited Regeneration]], but stabs heal.<br>Create minions on kill. Bat Form ability.
 +
|}
 +
 
 +
'''Tier 5'''
 +
{| class="prettytable"
 +
|-
 +
! Form !! Suppressed Muts!! Melded Gear !! Special
 +
|-
 +
|[[Storm Form]] || <nowiki>?</nowiki> | Weapon/Shield<br>All armour || 23-27 skill<br>[[Cleaving]] + [[Elec]]. Blinkbolt ability.
 +
|-
 +
|[[Death Form]] || Anatomy, Substance || None || 26-27 skill<br>[[Undead]]. Torment ability.
 +
|}
 +
 
 +
'''Bauble'''
 +
{| class="prettytable"
 +
|-
 +
! Form !! Suppressed Muts!! Melded Gear !! Special
 +
|-
 +
|[[Flux Form]] || None || Weapon/Shield || Reduced damage, 3rd hit explodes+[[malmutate]]s.
 +
|}
 +
 
 +
'''Divine'''
 +
{| class="prettytable"
 +
|-
 +
! Form !! Suppressed Muts!! Melded Gear !! Special
 +
|-
 +
|[[Makhleb|Slaughter Form]] || None || None || [[Demonic]].<br>Sent to Crucible of Flesh after it ends
 +
|}
 +
 
 +
 
 +
'''Bad Forms'''
 +
{| class="prettytable"
 +
! Form || Suppressed Muts!! Melded Gear !! Special
 +
|-
 +
|[[Bat Form]] || Anatomy || Weapon/Shield<br>All armour<br>Jewellery || Fast movement. No spells.
 +
|-
 +
|[[Fungus Form]] || Anatomy, Substance || Weapon/Shield<br>All armour || [[Plant]]. Confuses in melee.<br>Cannot move if enemy in LOS.
 +
|-
 +
|[[Pig Form]] || Anatomy || Weapon/Shield<br>All armour<br>Rings || Fast movement. No spells.
 +
|-
 +
|[[Tree Form]] || Anatomy, Substance || All armour || [[Plant]]. Cannot move, [[teleport]], or [[blink]]
 +
|-
 +
|[[Wisp Form]] || Anatomy, Substance || Weapon/Shield<br>All armour<br>All jewellery || No spells. Many resistances.
 
|}
 
|}
  
 
==History==
 
==History==
 +
*In [[0.34]], Spore and Eel talismans were added.
 +
*In [[0.33]], a bunch of new [[talisman]]s will be added, several existing talismans will be reworked, and [[bauble]]s were added as temporary forms. Also, the interactions between mutations and forms were standardized, with certain changes (e.g., [[Spriggan]]s keep their fast movement speed; [[Barachim]] and [[Naga]] speeds are now tied to their legs/tail).
 +
:*[[Silver]] weapons will do full damage to the player in any form.
 +
*In [[0.32]], [[Shadow Form]] was removed.
 +
*In [[0.31]], transformations were reworked. [[Transmutations]] magic was replaced by [[talisman]]s, which use [[Shapeshifting]] skill. Removed forms include [[Beastly Appendage]], [[Spider Form]], and [[Ice Form]]; the other good forms were largely overhauled.
 
*Prior to [[0.28]], plant based forms had 3 levels of [[Life Protection]].
 
*Prior to [[0.28]], plant based forms had 3 levels of [[Life Protection]].
 
*Prior to [[0.27]], many forms had dedicated [[GDR]] ratios. Also, [[Hydra Form]] was replaced with Storm Form.
 
*Prior to [[0.27]], many forms had dedicated [[GDR]] ratios. Also, [[Hydra Form]] was replaced with Storm Form.
Line 57: Line 140:
 
*Hydra Form was added in [[0.16]].
 
*Hydra Form was added in [[0.16]].
 
*Shadow Form was added with [[Dithmenos]] in [[0.14]].
 
*Shadow Form was added with [[Dithmenos]] in [[0.14]].
 +
 
{{forms}}
 
{{forms}}
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Latest revision as of 03:43, 28 February 2026

Version 0.33: This article may not be up to date for the latest stable release of Crawl.

Transformations are effects that completely alter the form of a creature's body. Most forms are willingly caused to help the player, but a few bad forms exist.

Useful Info

There are two major types of transformations:

  • Talisman forms: Forms that use Shapeshifting skill. These are permanent, but can be overridden by a temporary form, and manually ended at will.
  • Temporary forms: Includes bad forms and Shadow Form. These forms end after a certain amount of time - they cannot be ended manually. However, they can be ended early by a potion of cancellation and Quicksilver Bolt (the latter leaves 1 turn left on the duration).

Transmutations can cause the following changes, depending on the form:

  • Modify Unarmed Combat
  • Have innate properties, like bonus HP, AC, stats, or resistances.
  • Have a different size or movement speed to your base form
  • Meld certain types of equipment. Melded equipment ceases to have any effect, positive or negative. Melded items are not unequipped, rendering you safe from an artefact's Drain and Contam.
  • Being in any form will also make you vulnerable to silver weaponry (+75% damage from silver weapons)

Undead creatures cannot be transformed, meaning that Revenants, Poltergeists, and Mummies cannot use forms.

Monsters cannot transform; any transformation effect will instead polymorph the creature permanently.

Table of Transformations

Tier 1 talisman (0-7 Skill)

Form Suppressed Muts Melded Gear Special
Quill Form None All aux Deals damage back to melee attackers.
Walking Scroll Form Anatomy, Substance Body Armour Increases magic skills, but can only cast lv. 1-4 spells.
Gain MP on melee, weakened melee.

Tier 2 talisman (8-14 Skill)

Form Suppressed Muts Melded Gear Special
Maw Form None None Bite auxiliary attack. Heal on kill.
Medusa Form None Helmet, Cloak On melee, can poison enemies within 2 tiles.
Under 60% HP: attempt to petrify poisoned enemies.
Scarab Form Anatomy, Bones Weapons/Shield
All armour
Creates Solar ember that follows, attacks with fire if you melee.
Boosts success% of Fire Magic.
Spore Form None Offhand, gloves Melee attacks release spores that weaken enemies and cause mushrooms to sprout on the ground behind them, releasing bursts of dazing spores.
Yak Form Anatomy Weapon/Shield
All armour
Attacking near walls deals cold damage.
Boosts success% for Ice Magic.

Tier 3 talisman (12-20 Skill)

Form Suppressed Muts Melded Gear Special
Aqua Form Substance Body Armour Melee +2 range. Drowning ability.
Slowed by cold damage.
Blade Form None Weapon/Shield
Gloves
Boosts Unarmed significantly.
Eel Form Hands Weapon, Offhand, Gloves Turns your hands into electric eels, boosting unarmed combat damage and jolting enemies with electricity. At low health, your eels discharge to deal extra damage.
Fortress Crab Form Anatomy, Bones Shield
All aux
Boosts body armour AC. Slow movement.
Serpent Form Anatomy, Bones Weapon/Shield
All armour, -helmet
Constriction. Two head slots.
Spider Form Anatomy, Bones Weapon/Shield
All armour
Unarmed stabs. Melee can create webs.
Rampaging. Jump ability.
Werewolf Form None All aux Slaying bonus + fear howling after killing.

Tier 4 talisman (17-25 Skill)

Form Suppressed Muts Melded Gear Special
Dragon Form Anatomy Weapon/Shield
All armour
Dragon breath. Draconians retain their traits.
Hive Form None Weapon/Shield
Gloves
HP/MP Regeneration. Under 50% HP: create bees.
Sphinx Form Anatomy, Bones Weapon/Shield
All aux, -barding/cloak
Boosts success% for Hexes. Applies Will- to enemies.
Melee deals extra damage with open space.
Statue Form Anatomy, Bones Weapon
Body armour, glove, boots
Nonliving. High AC, -20% EV.
All actions 50% slower. Deal +50% melee dmg.
Vampire Form None None Partly undead. Inhibited Regeneration, but stabs heal.
Create minions on kill. Bat Form ability.

Tier 5

Form Suppressed Muts Melded Gear Special
Storm Form Weapon/Shield
All armour
23-27 skill
Cleaving + Elec. Blinkbolt ability.
Death Form Anatomy, Substance None 26-27 skill
Undead. Torment ability.

Bauble

Form Suppressed Muts Melded Gear Special
Flux Form None Weapon/Shield Reduced damage, 3rd hit explodes+malmutates.

Divine

Form Suppressed Muts Melded Gear Special
Slaughter Form None None Demonic.
Sent to Crucible of Flesh after it ends


Bad Forms

Form Suppressed Muts Melded Gear Special
Bat Form Anatomy Weapon/Shield
All armour
Jewellery
Fast movement. No spells.
Fungus Form Anatomy, Substance Weapon/Shield
All armour
Plant. Confuses in melee.
Cannot move if enemy in LOS.
Pig Form Anatomy Weapon/Shield
All armour
Rings
Fast movement. No spells.
Tree Form Anatomy, Substance All armour Plant. Cannot move, teleport, or blink
Wisp Form Anatomy, Substance Weapon/Shield
All armour
All jewellery
No spells. Many resistances.

History

  • In 0.34, Spore and Eel talismans were added.
  • In 0.33, a bunch of new talismans will be added, several existing talismans will be reworked, and baubles were added as temporary forms. Also, the interactions between mutations and forms were standardized, with certain changes (e.g., Spriggans keep their fast movement speed; Barachim and Naga speeds are now tied to their legs/tail).
  • Silver weapons will do full damage to the player in any form.
Transformations
Talisman Tier 1: Quill FormWalking Scroll Form
Tier 2: Maw FormScarab FormSpore FormYak FormMedusa Form
Tier 3: Blade FormEel FormFortress Crab FormWerewolf FormSerpent FormSpider FormAqua Form
Tier 4: Dragon FormStatue FormHive FormSphinx FormVampire Form (Vampire Bat Form)
Tier 5: Storm FormDeath Form
Bauble Flux Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form