Difference between revisions of "Tengu"

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''This page is about the player [[species]]. For the monster, see [[Tengu (monster)]].''
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{{version031}}
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''This page is about the player [[species]]. For the monster, see [[Tengu (monster)]]. For a list of all monstrous tengu, see [[List of tengu]].''
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{{flavour|The Tengu are an ancient and feared species of bird-people with a legendary propensity for violence. Basically humanoid with bird-like heads and clawed feet, the Tengu can wear all types of armour except helmets and boots. Their magical nature helps them evade attacks while in motion, and despite their lack of wings, more experienced Tengu can magically fly.
  
 
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They are experts at all forms of fighting, including the magical arts of combat (conjurations, summonings and, to a lesser extent, necromancy). They are good at air and fire elemental magic, but poor at ice and earth magic. Tengu do not appreciate any form of servitude, and so are poor at using invocations. Their light avian bodies cannot sustain a great deal of injury.}}
The '''tengu''' are an ancient and feared race of bird-people with a legendary propensity for violence. They are humanoid, but their beaked heads and clawed feet prevent the tengu from wearing [[helmet]]s or [[boots]]. Despite their lack of wings, powerful tengu can fly and very powerful members of this race can stay in the air for as long as they wish.
 
 
 
Although their light avian bodies are fragile, they are experts at all forms of [[fighting]], including the magical arts of combat ([[Conjurations]], [[Summonings]] and, to a lesser extent, [[Necromancy]]). They excel at [[Air Magic]] and do well with [[Fire Magic]], but are poor at [[Ice Magic]] and useless with [[Earth Magic]]. A tengu's distaste for servitude makes him clumsy with [[Invocations]].
 
  
 
==Innate Abilities==
 
==Innate Abilities==
*You cannot wear helmets or boots.
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*'''[[Beak]]''' and '''[[Talons|Talons 3]]''': Tengu have beaks and talons, which give them two [[auxiliary attack]]s in melee combat.
*You have talons in place of feet.
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**Tengu cannot wear [[boots]] or [[helmet]]s, but can wear [[hat]]s.
*You have a beak for a mouth.
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*'''[[Acrobat]]ic''': While moving or [[wait]]ing (not including [[stair]] travel), Tengu gain +15 EV, as with an [[amulet of the acrobat]]. Does not stack with the amulet.
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**Note that when recasting [[channeling spell]]s (like [[Searing Ray]] and [[Flame Wave]]), you still get the Acrobat bonus
  
Tengu get a +20% bonus to [[evasion]] when flying, and a bonus to [[movement|movement speed]] if flying while carrying under 70% of their unencumbered burden. Since they butcher corpses with their talons they do not need to switch to a knife for that purpose.
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Tengu have a base [[Strength]] of 8, [[Intelligence]] of 8 and [[Dexterity]] of 9 (before Background modifiers). They have +1 to base [[magic points]].
  
==Preferred Classes==
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==Preferred Backgrounds==
Tengu prefer to become [[Fighter]]s, [[Gladiator]]s, [[Monk]]s, [[Assassin]]s, [[Berserker]]s, [[Death Knight]]s, [[Wizard]]s, [[Conjurer]]s, [[Summoner]]s, [[Necromancer]]s, [[Fire Elementalist]]s, [[Air Elementalist]]s, and [[Venom Mage]]s.
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*'''Zealots:''' [[Berserker]]
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*'''Warrior-mages:''' [[Reaver]]
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*'''Mages:''' [[Hedge Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Air Elementalist]], [[Venom Mage]]
  
 
==Level Bonuses==
 
==Level Bonuses==
*Tengu gain a random stat increase every 4 levels starting at level 4.
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*+1 to a random [[stat]] every 4th level.
*Tengu have 20% less HP than average.
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*20% less [[HP]] than average.
*Tengu have 10% more MP than average.
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*+3 [[willpower]] per level.
*Tengu gain 3 magic resistance per level.
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*At XL 7, gain permanent [[flight]] and +4 EV ('''Agile Flight''').
*[[Fly (Tengu)|Fly]] [[ability]] at level 5
 
**Controlled Flight intrinsic at level 5
 
**Permanent flight at level 15
 
  
 
==Difficulty of Play==
 
==Difficulty of Play==
 
{{Moderate}}
 
{{Moderate}}
  
Tengu are a fairly easy race to play because of their versatility in both melée and magical combat, of which they have some of the best aptitudes in the game. Tengu also gain a bonus to Unarmed Combat because of their mutations, and can Fly. They are quite fragile because of their low HP and inability to wear boots or helmets, although the EV bonus while flying can help to offset this problem.
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Tengu are a versatile, but frail species. Their aptitudes are good across the board, with impeccably good skill in Conjurations and Air Magic. And with 2 [[auxiliary attack]]s, melee is also reasonable. However, Tengu are among the most fragile species in the game: they have low HP and can't wear helmets or boots.
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Note that, despite being described as "agile" and "light", Tengu do not get any special bonus from the [[Dodging]] skill. It is true that [[Acrobat]]ic and Evasive Flight grant [[EV]], however, these bonuses are unaffected by skill or [[armour encumbrance]]. Therefore, wearing heavy armour is not out of the question.
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{{species_aptitudes|Tengu}}
  
Caster Tengu have the best reasons to choose [[Vehumet]] over [[Sif Muna]], as they have strong aptitudes in [[Conjurations]] and [[Summonings]], and are bad at [[Invocations]]. All of Vehumet's powers are passive.
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==Strategy==
  
{{aptitudes
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Caster Tengu have the best reasons to choose [[Vehumet]] over [[Sif Muna]], as they have a strong aptitude for [[Conjurations]], and Vehumet's entirely passive suite of abilities means they don't have to rely on their poor [[Invocations]] aptitude.
|arm = +1
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|ddg = +1
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==Trivia==
|sth = +1
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[http://en.wikipedia.org/wiki/Tengu Tengu] are a type of legendary creature in Japanese folk religion traditionally depicted with both human and avian characteristics.
|stb = +1
 
|shd = 0
 
|t&d = 0
 
|inv = -2
 
|evo = 0
 
|exp = 120
 
|fgt = 0
 
|sbl = +1
 
|lbl = +1
 
|axs = +1
 
|m&f = +1
 
|pla = +1
 
|stv = +1
 
|u_c = +1
 
|thr = +1
 
|slg = 0
 
|bws = +1
 
|crb = +1
 
|spc = 0
 
|coj = +3
 
|hex = -3
 
|cha = -2
 
|sum = +2
 
|nec = +1
 
|trl = -2
 
|trm = -2
 
|fir = +1
 
|ice = -1
 
|air = +3
 
|ear = -3
 
|poi = 0
 
}}
 
  
 
==History==
 
==History==
In [[0.11]] the Tengu were given the ability to fly even while transformed.  
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*Prior to [[0.31]], Tengu did not have have Acrobat and didn't get +4 EV at XL 7. Instead, Tengu gained +20% EV and moved faster (-0.1 [[movement delay]]) when flying at all, and gained permanent flight at XL 5.
 
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*Prior to [[0.27]], Tengu flight was an [[ability]]; you could turn it on or off.
In [[0.10]] the Kenku were renamed to Tengu.
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*Prior to [[0.23]], Tengu gained temporary flight (about 40 turns) at XL 5, and only got permanent flight at XL 14.
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*Prior to [[0.17]], the [[evasion]] bonus for flying Tengu was capped at +9 EV.
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*Prior to [[0.15]], Tengu gained permanent flight at XL 15.
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*Prior to [[0.12]], Tengu received the speed bonus while flying only with less than 70% of their unencumbered burden (though flight itself granted a considerable bonus to carrying capacity, a property also removed in 0.12). They also gained experience somewhat more slowly.
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*Prior to [[0.11]], Tengu lost the ability to fly when not in their natural form.
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*The species was renamed from Kenku to Tengu in [[0.10]], to avoid the direct association with the race from ''Dungeons & Dragons''.
  
[[Category:Species]]
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{{species}}

Latest revision as of 16:34, 15 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

This page is about the player species. For the monster, see Tengu (monster). For a list of all monstrous tengu, see List of tengu.

The Tengu are an ancient and feared species of bird-people with a legendary propensity for violence. Basically humanoid with bird-like heads and clawed feet, the Tengu can wear all types of armour except helmets and boots. Their magical nature helps them evade attacks while in motion, and despite their lack of wings, more experienced Tengu can magically fly.

They are experts at all forms of fighting, including the magical arts of combat (conjurations, summonings and, to a lesser extent, necromancy). They are good at air and fire elemental magic, but poor at ice and earth magic. Tengu do not appreciate any form of servitude, and so are poor at using invocations. Their light avian bodies cannot sustain a great deal of injury.

Innate Abilities

Tengu have a base Strength of 8, Intelligence of 8 and Dexterity of 9 (before Background modifiers). They have +1 to base magic points.

Preferred Backgrounds

Level Bonuses

  • +1 to a random stat every 4th level.
  • 20% less HP than average.
  • +3 willpower per level.
  • At XL 7, gain permanent flight and +4 EV (Agile Flight).

Difficulty of Play

SimpleIntermediateAdvanced

Tengu are a versatile, but frail species. Their aptitudes are good across the board, with impeccably good skill in Conjurations and Air Magic. And with 2 auxiliary attacks, melee is also reasonable. However, Tengu are among the most fragile species in the game: they have low HP and can't wear helmets or boots.

Note that, despite being described as "agile" and "light", Tengu do not get any special bonus from the Dodging skill. It is true that Acrobatic and Evasive Flight grant EV, however, these bonuses are unaffected by skill or armour encumbrance. Therefore, wearing heavy armour is not out of the question.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 0 Armour 1 Spellcasting -1
Dodging 1
Maces & Flails 1 Shields 0 Conjurations 3
Axes 1 Stealth 1 Hexes -3
Polearms 1 Summonings 2
Staves 1 Invocations -1 Necromancy 1
Unarmed Combat 1 Evocations 0 Translocations -2
Throwing 0 Shapeshifting -2 Alchemy -1
Fire Magic 1
Short Blades 1 Ice Magic -1
Long Blades 1 Air Magic 3
Ranged Weapons 1 Experience 0 Earth Magic -3

Strategy

Caster Tengu have the best reasons to choose Vehumet over Sif Muna, as they have a strong aptitude for Conjurations, and Vehumet's entirely passive suite of abilities means they don't have to rely on their poor Invocations aptitude.

Trivia

Tengu are a type of legendary creature in Japanese folk religion traditionally depicted with both human and avian characteristics.

History

  • Prior to 0.31, Tengu did not have have Acrobat and didn't get +4 EV at XL 7. Instead, Tengu gained +20% EV and moved faster (-0.1 movement delay) when flying at all, and gained permanent flight at XL 5.
  • Prior to 0.27, Tengu flight was an ability; you could turn it on or off.
  • Prior to 0.23, Tengu gained temporary flight (about 40 turns) at XL 5, and only got permanent flight at XL 14.
  • Prior to 0.17, the evasion bonus for flying Tengu was capped at +9 EV.
  • Prior to 0.15, Tengu gained permanent flight at XL 15.
  • Prior to 0.12, Tengu received the speed bonus while flying only with less than 70% of their unencumbered burden (though flight itself granted a considerable bonus to carrying capacity, a property also removed in 0.12). They also gained experience somewhat more slowly.
  • Prior to 0.11, Tengu lost the ability to fly when not in their natural form.
  • The species was renamed from Kenku to Tengu in 0.10, to avoid the direct association with the race from Dungeons & Dragons.
Species
Simple Mountain DwarfMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced CoglinVine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy