Difference between revisions of "Wizard (monster)"

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{{monster info|wizard}}
{{monster
 
|name=wizard
 
|glyph={{Magenta|@}}
 
|tile=[[File:Wizard.png]]
 
|flags={{Actual spells flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=3
 
|meat={{Contaminated corpse}}
 
|xp=660
 
|holiness={{Natural}}
 
|magic_resistance=53
 
|hp_range=26-54
 
|avg_hp=40
 
|armour_class=0
 
|evasion=13
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=6 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=10
 
|base_hp=2
 
|extra_hp=4
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=human
 
|species=human
 
}}
 
{{Flavour|A rather eccentric person, dabbling in all sorts of arcanities.
 
----
 
Each family or tribe has a wizard or conjuring doctor, whose office we could never clearly ascertain.<br>
 
-Charles Darwin, _The Voyage of the Beagle_, ch. X. 1839}}
 
 
 
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==Useful Info==
 
==Useful Info==
'''Wizards''' are uncommon enemy spell casters whose difficulty varies tremendously depending on which spells your particular wizard happens to know. While they all know some form of direct attack magic, particularly dangerous threats include [[Lehudib's Crystal Spear]] and [[Banishment]]. Fortunately they are flimsy, not too [[ev]]asive, and have enough junk in their spell lists that they don't always hit you with their good spells. You can find them in the deeper portions of [[the Dungeon]], [[the Abyss]], and [[Pandemonium]] (particularly in the company of [[Lom Lobon]]).
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'''Wizards''' are spell casters who can roast you with [[Fireball]]s or [[banish]] you into [[the Abyss]]. Fortunately, they are flimsy. You can find them in the late [[Dungeon]], [[the Vaults]], [[the Depths]], and Lom Lobon's [[Pandemonium]] floor.
  
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{{monster spells|wizard}}
==Spells==
 
 
 
{{Spellcaster
 
|number=I
 
|slot1=[[Magic Dart]] (3d5)
 
|slot2=[[Paralyse]]
 
|slot3=[[Haste]]
 
|slot4=[[Lightning Bolt]] (3d17)
 
|slot5=[[Confuse]]
 
|slot6=[[Teleport Self]]
 
}}
 
{{Spellcaster
 
|number=II
 
|slot1=[[Paralyse]]
 
|slot2=[[Throw Flame]] (3d8)
 
|slot3=[[Invisibility]]
 
|slot4=[[Teleport Other]]
 
|slot5=[[Fireball]] (3d19)
 
|slot6=[[Teleport Other]]
 
}}
 
{{clear}}
 
{{Spellcaster
 
|number=III
 
|slot1=[[Petrify]]
 
|slot2=[[Lehudib's Crystal Spear]] (3d28)
 
|slot3=[[Blink]]
 
|slot4=[[Bolt of Fire]] (3d18)
 
|slot5=[[Bolt of Cold]] (3d18)
 
|slot6=[[Minor Healing]]
 
}}
 
{{Spellcaster
 
|number=IV
 
|slot1=[[Stone Arrow]] (3d17)
 
|slot2=[[Sting]] (d10)
 
|slot3=[[Blink]]
 
|slot4=[[Lightning Bolt]] (3d17)
 
|slot5=[[Banishment]]
 
|slot6=[[Minor Healing]]
 
}}
 
{{clear}}
 
{{Spellcaster
 
|number=V
 
|slot1=[[Venom Bolt]] (3d15)
 
|slot2=[[Iskenderun's Mystic Blast]] (3d15)
 
|slot3=[[Invisibility]]
 
|slot4=[[Confuse]]
 
|slot5=[[Slow]]
 
|slot6=[[Teleport Self]]
 
}}
 
{{clear}}
 
 
 
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==Tips & Tricks==
 
==Tips & Tricks==
*All of their [[Hexes]] can be defeated with high [[magic resistance]], but you'd need to be omniresistant to defend against all the potential elemental attacks they might be carrying. The best defense in this case is a good offense, since any character alive this late in the game should have sufficient ranged damage capabilities to take them out in a few turns.
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*Wizards can deal high damage, but they aren't too [[ev]]asive, cannot [[see invisible]], and don't have much [[willpower]].  
*Only one out of five wizards can [[banish]] you, and luckily those wizards have a pretty distinctive spell set: any wizard that casts Stone Arrow or Sting is capable of banishment, and if it casts Bolt of Lightning, Blink, or Minor Healing, there is a 50% chance it is a banisher.  Keep this in mind if you have low MR.
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*[[Banishment]] requires line of fire, and can be defeated by high enough [[willpower]] of your own. Fire resistance is helpful to defend against [[Fireball]]s, too.
*Another useful mnemonic to keep in mind is "blink == bad". All wizards that are capable of casting [[Blink]] can either cast [[Banishment]] or [[Crystal Spear]], and are therefore quite dangerous.
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*Wizards are... wizards. They can't do much when [[silence]]d or [[waterlog]]ged.
  
 
==Variant Wizards==
 
==Variant Wizards==
You will encounter a '''crazed wizard''' just outside of the portal to [[Hell]] in [[the Lair]]. He is identical to a standard wizard, but his presence signifies a nearby secret [[door]] to a chamber filled with [[demon]]s.
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[[File:Hell_wizard_75.png]] You may encounter a '''mad acolyte of Lugonu''' when approaching certain [[rune]] vaults in [[the Abyss]]. These variant wizards always spawn wielding [[distortion]]-[[brand]]ed weapons and can cast [[Smiting]], [[Malign Gateway]], [[Blink]], [[Blink Other]], and [[Invisibility]].
  
{{flavour|This guy seems to be obsessed with Hell and dealing with demons that live there. That can't end in any way but one... watch out for now, or that end will be yours first.}}
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{{flavour|A devoted follower of Lugonu, driven mad by years of living in the Abyss.
  
A '''mad wizard''' can be found in certain Dungeon vaults, and has access to the [[Polymorph Other]] spell. If you continue to explore the vault, you will find a room full of [[laboratory rat]]s.
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----
  
{{flavour|Raving about how enhanced rats are going to take over the world is not a sign of sanity. You'd better step back. Plus, it's squirrels who are going to win, I tell you!}}
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"And when you look long into an abyss, the abyss also looks into you."
  
A '''terrified wizard''' can often be found caged in one of [[Trog]]'s possible altar vaults. He usually dies from Trog's wrath too fast for you to kill or be killed by him.
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-Friedrich Nietzche, "Beyond Good and Evil", 1886}}
 
 
{{flavour|With wild eyes, the wizard frantically mumbles something and waves his arms, but is unable to cast a single spell. His tongue has been cut off!}}
 
 
 
You may encounter a '''mad acolyte of Lugonu''' when approaching certain [[rune]] vaults in [[the Abyss]]. These variant wizards always spawn wielding [[distortion]]-[[brand]]ed weapons.
 
  
{{flavour|An insane follower of Lugonu. Years of living in the abyss have clearly taken their toll on this one's feeble mind.
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A permanently [[silence]]d '''terrified wizard''' can often be found caged in one of [[Trog]]'s possible altar vaults. It usually dies from Trog's wrath too fast for you to kill, but if you have a [[wand of digging]], you can free and kill this mute wizard for about 600 XP.
  
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{{flavour|A wild-eyed wizard whose tongue has been cut out, frantically mumbling and waving its arms but unable to cast a single spell.}}
  
"And when you look long into an abyss, the abyss also looks into you."
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==History==
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*In [[0.31]], wizards were split into [[occultist]]s and [[arcanist]]s.
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*Prior to [[0.27]], they could have one of three possible spell sets:
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**[[Bolt of Cold]] (3d18), [[Lehudib's Crystal Spear]] (3d28), [[Slow]], and [[Haste]]
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**[[Force Lance]] (3d14), [[Fireball]] (3d19), [[Paralyze]], and [[Blink]]
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**[[Stone Arrow]] (3d17), [[Lightning Bolt]] (3d17), [[Banishment]], and [[Invisibility]]
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*Prior to [[0.25]], wizards could have [[Iskenderun's Mystic Blast]] instead of [[Force Lance]].
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*Prior to [[0.19]], they could cast [[Bolt of Fire]], [[Confuse]], [[Magic Dart]], [[Throw Flame]], [[Sting]], and [[Venom Bolt]]. Also, wizards had five spell sets instead of three.
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*Prior to [[0.17]], wizards could cast [[Teleport Self]] and [[Teleport Other]].
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*Prior to [[0.13]], you could meet more variant wizards in the game. A '''crazed wizard''' was guarding a [[Hell]] entrance on the last floor of [[the Lair]]. This monster was identical to a standard wizard, but had [[HD]] 13 instead of 10. A '''mad wizard''' capable of casting [[Polymorph Other]] could be found near a room full of [[laboratory rat]]s.
  
-Friedrich Nietzche, "Beyond Good and Evil", 1886}}
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[[Category:Human]]

Latest revision as of 14:47, 1 February 2024

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
wizard pWizard.png
HP 26-54
HD 10
XP 656
Speed 10
AC 0
EV 13
Will 60
Attack1 6 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags
Speaks
Warm-blooded
A rather eccentric person, dabbling in all sorts of arcane oddities.

“Each family or tribe has a wizard or conjuring doctor, whose office we could never clearly ascertain.”
-Charles Darwin, _The Voyage of the Beagle_, ch. X. 1839.

Useful Info

Wizards are spell casters who can roast you with Fireballs or banish you into the Abyss. Fortunately, they are flimsy. You can find them in the late Dungeon, the Vaults, the Depths, and Lom Lobon's Pandemonium floor.

Spells

Spell set I
Slot1 Fireball (3d19) Wizard flag
Slot2 Banishment Wizard flag
Slot3 Blink Wizard flag
Slot4 Invisibility Wizard flag

Tips & Tricks

Variant Wizards

Hell wizard 75.png You may encounter a mad acolyte of Lugonu when approaching certain rune vaults in the Abyss. These variant wizards always spawn wielding distortion-branded weapons and can cast Smiting, Malign Gateway, Blink, Blink Other, and Invisibility.

A devoted follower of Lugonu, driven mad by years of living in the Abyss.

"And when you look long into an abyss, the abyss also looks into you."

-Friedrich Nietzche, "Beyond Good and Evil", 1886

A permanently silenced terrified wizard can often be found caged in one of Trog's possible altar vaults. It usually dies from Trog's wrath too fast for you to kill, but if you have a wand of digging, you can free and kill this mute wizard for about 600 XP.

A wild-eyed wizard whose tongue has been cut out, frantically mumbling and waving its arms but unable to cast a single spell.

History