Difference between revisions of "Ego"
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'''Egos''' are special abilities and [[intrinsic]]s found on [[weapons]], [[armour]], and other character items. When an item name shows as "+x foo of barring", the "of barring" is the ego. For example: boots ''of rampaging'', war axe ''of electrocution''. | '''Egos''' are special abilities and [[intrinsic]]s found on [[weapons]], [[armour]], and other character items. When an item name shows as "+x foo of barring", the "of barring" is the ego. For example: boots ''of rampaging'', war axe ''of electrocution''. | ||
| − | Egos on [[weapons]] are often referred to as [[brand]]s | + | Egos on [[weapons]] are often referred to as [[brand]]s. This page focuses only on non-weapon egos; see the [[brand]] page for weapon egos. |
==Egos== | ==Egos== | ||
| + | |||
| + | ===Armour egos=== | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Name | !Name | ||
| Line 10: | Line 12: | ||
!Inscription | !Inscription | ||
!Found On | !Found On | ||
| − | |||
| − | |||
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Resistance (ego)|Resistance]] | |[[Resistance (ego)|Resistance]] | ||
| Gain 1 rank in [[fire resistance]] and [[cold resistance]]. | | Gain 1 rank in [[fire resistance]] and [[cold resistance]]. | ||
| {rF+ rC+} | | {rF+ rC+} | ||
| − | | [[ | + | | Body armour (only [[robe]]s), [[shields]], [[scarves]] |
| − | |||
| − | |||
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Fire resistance|Fire Resistance]] | |[[Fire resistance|Fire Resistance]] | ||
| Gain 1 rank of [[fire resistance]]. | | Gain 1 rank of [[fire resistance]]. | ||
| {rF+} | | {rF+} | ||
| − | | All [[body armour]], [[barding]], [[shields]] | + | | All [[body armour]], [[barding]], [[shields]]<br><small>Cloaks found in [[Volcano]]</small> |
| − | |||
| − | |||
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Cold Resistance]] | |[[Cold Resistance]] | ||
| Gain 1 rank of [[cold resistance]]. | | Gain 1 rank of [[cold resistance]]. | ||
| {rC+} | | {rC+} | ||
| − | | All [[body armour]], [[barding]], [[shields]] | + | | All [[body armour]], [[barding]], [[shields]]<br><small>Cloaks found in an [[Ice cave]]</small> |
| − | |||
| − | |||
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Poison Resistance]] | |[[Poison Resistance]] | ||
| Gain [[poison resistance]]. | | Gain [[poison resistance]]. | ||
| {rPois} | | {rPois} | ||
| − | | [[ | + | | All [[body armour]] (other than [[robe]]s), [[cloak]]s, [[shields]] |
| − | |||
| − | |||
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Life Protection|Positive Energy]] | |[[Life Protection|Positive Energy]] | ||
| Line 45: | Line 37: | ||
| {rN+} | | {rN+} | ||
| All [[body armour]], [[shields]] | | All [[body armour]], [[shields]] | ||
| − | | | + | |-style="vertical-align:top;" |
| − | | | + | |[[corrosion resistance]] |
| + | | Gain [[corrosion resistance]] | ||
| + | | {rCorr} | ||
| + | | [[Cloak]]s, [[Shield]]s | ||
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Protection]] | |[[Protection]] | ||
| − | | | + | | Shield: gain +3 AC.<br>Weapon: temporarily gain +7 [[AC]] after striking an enemy. |
| {Protect} or {AC+3} | | {Protect} or {AC+3} | ||
| − | | [[ | + | | [[Shields]], [[weapons]] |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Willpower]] | |[[Willpower]] | ||
| Gain +40 [[willpower]]. | | Gain +40 [[willpower]]. | ||
| {Will+} | | {Will+} | ||
| − | | All [[body armour]], [[cloak]]s, [[ | + | | All [[body armour]], [[cloak]]s, [[hat]]s |
| − | |||
| − | |||
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Strength]] | |[[Strength]] | ||
| Line 73: | Line 57: | ||
| {Str+3} | | {Str+3} | ||
| [[Gloves]] | | [[Gloves]] | ||
| − | |||
| − | |||
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Dexterity]] | |[[Dexterity]] | ||
| Line 80: | Line 62: | ||
| {Dex+3} | | {Dex+3} | ||
| [[Gloves]] | | [[Gloves]] | ||
| − | |||
| − | |||
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Intelligence]] | |[[Intelligence]] | ||
| Gain +3 [[intelligence]]. | | Gain +3 [[intelligence]]. | ||
| {Int+3} | | {Int+3} | ||
| − | | [[ | + | | [[Hat]]s, [[helmet]]s |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Rampaging]] | |[[Rampaging]] | ||
| Adds an additional tile of movement when moving directly towards an enemy. | | Adds an additional tile of movement when moving directly towards an enemy. | ||
| {rampage} | | {rampage} | ||
| − | | [[Boots]] | + | | [[Boots]], [[barding]] |
| − | |||
| − | |||
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Flight (ego)|Flight]] | |[[Flight (ego)|Flight]] | ||
| − | | | + | | Grants [[fly|flight]] while equipped. |
| − | | { | + | | {Fly} |
| [[Boots]], [[barding]] | | [[Boots]], [[barding]] | ||
| − | |||
| − | |||
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Stealth]] | |[[Stealth]] | ||
| Gain +50 [[stealth]]. | | Gain +50 [[stealth]]. | ||
| {Stlth+} | | {Stlth+} | ||
| − | | [[ | + | | [[Boots]], [[barding]], [[cloak]]s |
| − | |||
| − | |||
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[See Invisible]] | |[[See Invisible]] | ||
| Gain [[see invisible]]. | | Gain [[see invisible]]. | ||
| {SInv} | | {SInv} | ||
| − | | [[ | + | | [[Hat]]s, [[helmet]]s |
| − | |||
| − | |||
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Archmagi (ego)|Archmagi]] | |[[Archmagi (ego)|Archmagi]] | ||
| Boosts [[spell power]] for all spells. | | Boosts [[spell power]] for all spells. | ||
| − | | {Archmagi | + | | {Archmagi} |
| − | | [[ | + | | Body armour (only [[robe]]s) |
| − | |||
| − | |||
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Ponderousness]] | |[[Ponderousness]] | ||
| − | | Increases [[Movement#Character_Speed|movement delay]] by 1 (10% slower for most species). | + | | Increases [[Movement#Character_Speed|movement delay]] by 0.1 (10% slower for most species). |
| {ponderous} | | {ponderous} | ||
| − | | [[ | + | | Body armour (only [[chain mail]], [[plate armour]]), [[Tower shield]]s |
| − | |||
| − | |||
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
|[[Reflection]] | |[[Reflection]] | ||
| Line 143: | Line 102: | ||
| {reflect} | | {reflect} | ||
| [[Shields]] | | [[Shields]] | ||
| − | |||
| − | |||
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
| − | |[[ | + | |[[Hurling]] |
| − | | | + | | +4 [[slaying]] to [[Throwing]] weapons. |
| − | | { | + | | {hurl} |
| − | | [[ | + | | [[Gloves]] |
| − | | | + | |-style="vertical-align:top;" |
| − | | | + | |[[Archery (ego)|Archery]] |
| + | | Halves armour [[encumberance]] penalties for ranged weapons. | ||
| + | | {Archery} | ||
| + | | Heavy armour ([[Chain mail]] and [[Plate armour]] only) | ||
| + | |-style="vertical-align:top;" | ||
| + | |[[Command (ego)|Command]] | ||
| + | | Gives [[Summoning]] spells a success chance and spellpower bonus based on your [[Armour]] skill. | ||
| + | | {Command} | ||
| + | | Heavy armour ([[Chain mail]] and [[Plate armour]] only) | ||
|-style="vertical-align:top;" | |-style="vertical-align:top;" | ||
| − | |[[ | + | |[[Death (ego)|Death]] |
| − | | | + | | Gives [[Necromancy]] spells a success chance and spellpower bonus, but makes all non-Necromancy spells cost as much HP as they cost MP. |
| − | | { | + | | {Death} |
| + | | Heavy armour ([[Chain mail]] and [[Plate armour]] only) | ||
| + | |-style="vertical-align:top;" | ||
| + | |[[Resonance (ego)|Resonance]] | ||
| + | | Gives [[Forgecraft]] spells a success chance bonus and also increases the damage of the wearer's melee attacks based on their Forgecraft skill. | ||
| + | | {Resonance} | ||
| + | | Heavy armour ([[Chain mail]] and [[Plate armour]] only) | ||
| + | |-style="vertical-align:top;" | ||
| + | |[[Sniping (ego)|Sniping]] | ||
| + | | It increases your damage by an additional 50% with ranged and thrown weapons against incapacitated (asleep, paralysed, petrified, confused or netted) targets. | ||
| + | | {Snipe} | ||
| + | | [[Hats]] | ||
| + | |-style="vertical-align:top;" | ||
| + | |[[Ice (ego)|Ice]] | ||
| + | | It enhances your Ice magic. | ||
| + | | {Ice} | ||
| + | | [[Hats]] and [[Helmet]]s | ||
| + | |-style="vertical-align:top;" | ||
| + | |[[Air (ego)|Air]] | ||
| + | | It enhances your Air magic. | ||
| + | | {Air} | ||
| + | | [[Cloak]] | ||
| + | |-style="vertical-align:top;" | ||
| + | |[[Fire (ego)|Fire]] | ||
| + | | It enhances your Fire magic. | ||
| + | | {Ice} | ||
| [[Gloves]] | | [[Gloves]] | ||
| − | | | + | |-style="vertical-align:top;" |
| − | | | + | |[[Earth (ego)|Earth]] |
| + | | It enhances your Earth magic. | ||
| + | | {Earth} | ||
| + | | [[Boots]] | ||
| + | |-style="vertical-align:top;" | ||
| + | |[[Light]] | ||
| + | | Gives you a 3-tile [[halo]], revealing invisible enemies, increasing [[to-hit]] against anyone but you, decreasing your [[stealth]]. | ||
| + | | {Light} | ||
| + | | [[Helmet]] | ||
|} | |} | ||
| − | + | [[Animal skin]]s and [[crystal plate armour]] won't generate with egos outside of certain [[vault]]s. [[Dragon scales]] can never generate with egos (though they can have rF+, rC+, etc. as [[artefact]] properties). | |
| − | + | ===Scarf egos=== | |
| + | [[Scarves]] have a unique list of egos, some only found on scarves. | ||
| + | {| class="wikitable sortable" | ||
| + | !Name | ||
| + | !Effect | ||
| + | !Inscription | ||
| + | |-style="vertical-align:top;" | ||
| + | |[[Harm]] | ||
| + | | Increases damage dealt and taken. | ||
| + | | {Harm} | ||
| + | |-style="vertical-align:top;" | ||
| + | |[[Invisibility (ego)|Invisibility]] | ||
| + | | Can be [[evoke]]d for [[invisibility]], but each attempt [[drain]]s the wearer. | ||
| + | | {+Inv} | ||
| + | |-style="vertical-align:top;" | ||
| + | |[[Repulsion]] | ||
| + | | Lowers [[to-hit]] of ranged attacks. | ||
| + | | {repulsion} | ||
| + | |-style="vertical-align:top;" | ||
| + | |[[Resistance (ego)|Resistance]] | ||
| + | | Gain 1 rank in [[fire resistance]] and [[cold resistance]]. | ||
| + | | {rF+ rC+} | ||
| + | |-style="vertical-align:top;" | ||
| + | |[[Shadows]] | ||
| + | | Reduces [[LOS]] range by 1 tile. | ||
| + | | {shadows} | ||
| + | |} | ||
| − | + | ===Orb egos=== | |
| + | [[Orb]]s also have a unique list of egos, these can only be found on orbs. | ||
| + | {| class="wikitable sortable" | ||
| + | !Name | ||
| + | !Effect | ||
| + | !Inscription | ||
| + | |-style="vertical-align:top;" | ||
| + | |[[Attunement]] | ||
| + | | Doubles the enhancer effects of [[magical staves]], and gives magical staff melee hits a chance to recover 1-3 MP. | ||
| + | | {Attunement} | ||
| + | |-style="vertical-align:top;" | ||
| + | |[[Energy]] | ||
| + | | On successful [[spell]] cast, 20% to refund MP. On spell miscast, 100% to refund MP. Increases spell failure rate. | ||
| + | | {energy} | ||
| + | |-style="vertical-align:top;" | ||
| + | |[[Glass]] | ||
| + | | Has a chance to inflict [[Vitrify]] on enemies when damage is dealt, the chance of which scales with evocations. | ||
| + | | {Glass} | ||
| + | |-style="vertical-align:top;" | ||
| + | |[[Guile]] | ||
| + | | Reduces [[willpower]] of you and enemies by 80 (Will--). | ||
| + | | {guile} | ||
| + | |-style="vertical-align:top;" | ||
| + | |[[Light]] | ||
| + | | Gives you a 3-tile [[halo]], revealing invisible enemies, increasing [[to-hit]] against anyone but you, decreasing your [[stealth]]. | ||
| + | | {light} | ||
| + | |-style="vertical-align:top;" | ||
| + | |[[Mayhem]] | ||
| + | | On kill, 50% chance to send another enemy into [[frenzy]]. | ||
| + | | {mayhem} | ||
| + | |-style="vertical-align:top;" | ||
| + | |[[Mesmerism]] | ||
| + | | Inflicts [[dazed]] when hurt in melee, and recharges by standing still. Daze duration, cooldown, and effect radius scale with evocations. | ||
| + | | {Mesmerism} | ||
| + | |-style="vertical-align:top;" | ||
| + | |[[Pyromania]] | ||
| + | | Boosts [[Fire Magic]] and may cause a 3-tile explosion when an enemy is killed with a non-weapon attack (spells, wands, abilities). Trigger chance and damage scales with evocations. | ||
| + | | {Pyromania} | ||
| + | |-style="vertical-align:top;" | ||
| + | |[[Stardust]] | ||
| + | | Upon spending MP for the first time in a battle, conjures several shooting stars around the player, which behave like [[foxfire]]s but knock enemies back upon contact and can be shot through. The number of shooting stars created scales with the MP used, and the damage scales with evocations. Recharges after returning to full MP and spending a few turns out of sight from enemies. | ||
| + | | {Stardust} | ||
| + | |-style="vertical-align:top;" | ||
| + | |} | ||
==History== | ==History== | ||
| − | *Prior to [[0.27]], hats and gloves could not get the stealth ego. Running | + | *In [[0.34]] various new egos were added to heavy armour, orbs and auxillary armours. The [[Preservation]] ego was simplified to be [[corrosion resistance]]. |
| − | *[[0.26]] added the rampaging | + | *Prior to [[0.28]], [[archery]] was an ego instead of [[hurling]]; also 5 new [[orb]] egos were added. |
| + | *Prior to [[0.27]], hats and gloves could not get the stealth ego. Running could be found on boots and bardings. Flight needed to be evoked instead of being permanent. | ||
| + | *[[0.26]] added the rampaging and shadows egos, caused the invisibility ego to [[drain]] the user, and renamed magic resistance to willpower. | ||
| + | *Prior to [[0.25]], [[spirit shield]] could be found as an ego on scarves. | ||
*Prior to [[0.15]], the archery ego penalised melee (-1,-1) and gave more accuracy than damage (+5,+3). | *Prior to [[0.15]], the archery ego penalised melee (-1,-1) and gave more accuracy than damage (+5,+3). | ||
| − | *The [[preservation]] ego was removed in [[0.15]]. | + | *The [[preservation]] ego was removed in [[0.15]], and returned in [[0.25]]. |
*The [[jumping]] ego was added for boots in [[0.14]] and removed in [[0.16]]. | *The [[jumping]] ego was added for boots in [[0.14]] and removed in [[0.16]]. | ||
[[Category:Egos]] | [[Category:Egos]] | ||
Latest revision as of 15:37, 8 March 2026
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Egos are special abilities and intrinsics found on weapons, armour, and other character items. When an item name shows as "+x foo of barring", the "of barring" is the ego. For example: boots of rampaging, war axe of electrocution.
Egos on weapons are often referred to as brands. This page focuses only on non-weapon egos; see the brand page for weapon egos.
Egos
Armour egos
| Name | Effect | Inscription | Found On |
|---|---|---|---|
| Resistance | Gain 1 rank in fire resistance and cold resistance. | {rF+ rC+} | Body armour (only robes), shields, scarves |
| Fire Resistance | Gain 1 rank of fire resistance. | {rF+} | All body armour, barding, shields Cloaks found in Volcano |
| Cold Resistance | Gain 1 rank of cold resistance. | {rC+} | All body armour, barding, shields Cloaks found in an Ice cave |
| Poison Resistance | Gain poison resistance. | {rPois} | All body armour (other than robes), cloaks, shields |
| Positive Energy | Gain 1 level of life protection. | {rN+} | All body armour, shields |
| corrosion resistance | Gain corrosion resistance | {rCorr} | Cloaks, Shields |
| Protection | Shield: gain +3 AC. Weapon: temporarily gain +7 AC after striking an enemy. |
{Protect} or {AC+3} | Shields, weapons |
| Willpower | Gain +40 willpower. | {Will+} | All body armour, cloaks, hats |
| Strength | Gain +3 strength. | {Str+3} | Gloves |
| Dexterity | Gain +3 dexterity. | {Dex+3} | Gloves |
| Intelligence | Gain +3 intelligence. | {Int+3} | Hats, helmets |
| Rampaging | Adds an additional tile of movement when moving directly towards an enemy. | {rampage} | Boots, barding |
| Flight | Grants flight while equipped. | {Fly} | Boots, barding |
| Stealth | Gain +50 stealth. | {Stlth+} | Boots, barding, cloaks |
| See Invisible | Gain see invisible. | {SInv} | Hats, helmets |
| Archmagi | Boosts spell power for all spells. | {Archmagi} | Body armour (only robes) |
| Ponderousness | Increases movement delay by 0.1 (10% slower for most species). | {ponderous} | Body armour (only chain mail, plate armour), Tower shields |
| Reflection | Reflects any blocked physical or magical ranged attacks back at the attacker. | {reflect} | Shields |
| Hurling | +4 slaying to Throwing weapons. | {hurl} | Gloves |
| Archery | Halves armour encumberance penalties for ranged weapons. | {Archery} | Heavy armour (Chain mail and Plate armour only) |
| Command | Gives Summoning spells a success chance and spellpower bonus based on your Armour skill. | {Command} | Heavy armour (Chain mail and Plate armour only) |
| Death | Gives Necromancy spells a success chance and spellpower bonus, but makes all non-Necromancy spells cost as much HP as they cost MP. | {Death} | Heavy armour (Chain mail and Plate armour only) |
| Resonance | Gives Forgecraft spells a success chance bonus and also increases the damage of the wearer's melee attacks based on their Forgecraft skill. | {Resonance} | Heavy armour (Chain mail and Plate armour only) |
| Sniping | It increases your damage by an additional 50% with ranged and thrown weapons against incapacitated (asleep, paralysed, petrified, confused or netted) targets. | {Snipe} | Hats |
| Ice | It enhances your Ice magic. | {Ice} | Hats and Helmets |
| Air | It enhances your Air magic. | {Air} | Cloak |
| Fire | It enhances your Fire magic. | {Ice} | Gloves |
| Earth | It enhances your Earth magic. | {Earth} | Boots |
| Light | Gives you a 3-tile halo, revealing invisible enemies, increasing to-hit against anyone but you, decreasing your stealth. | {Light} | Helmet |
Animal skins and crystal plate armour won't generate with egos outside of certain vaults. Dragon scales can never generate with egos (though they can have rF+, rC+, etc. as artefact properties).
Scarf egos
Scarves have a unique list of egos, some only found on scarves.
| Name | Effect | Inscription |
|---|---|---|
| Harm | Increases damage dealt and taken. | {Harm} |
| Invisibility | Can be evoked for invisibility, but each attempt drains the wearer. | {+Inv} |
| Repulsion | Lowers to-hit of ranged attacks. | {repulsion} |
| Resistance | Gain 1 rank in fire resistance and cold resistance. | {rF+ rC+} |
| Shadows | Reduces LOS range by 1 tile. | {shadows} |
Orb egos
Orbs also have a unique list of egos, these can only be found on orbs.
| Name | Effect | Inscription |
|---|---|---|
| Attunement | Doubles the enhancer effects of magical staves, and gives magical staff melee hits a chance to recover 1-3 MP. | {Attunement} |
| Energy | On successful spell cast, 20% to refund MP. On spell miscast, 100% to refund MP. Increases spell failure rate. | {energy} |
| Glass | Has a chance to inflict Vitrify on enemies when damage is dealt, the chance of which scales with evocations. | {Glass} |
| Guile | Reduces willpower of you and enemies by 80 (Will--). | {guile} |
| Light | Gives you a 3-tile halo, revealing invisible enemies, increasing to-hit against anyone but you, decreasing your stealth. | {light} |
| Mayhem | On kill, 50% chance to send another enemy into frenzy. | {mayhem} |
| Mesmerism | Inflicts dazed when hurt in melee, and recharges by standing still. Daze duration, cooldown, and effect radius scale with evocations. | {Mesmerism} |
| Pyromania | Boosts Fire Magic and may cause a 3-tile explosion when an enemy is killed with a non-weapon attack (spells, wands, abilities). Trigger chance and damage scales with evocations. | {Pyromania} |
| Stardust | Upon spending MP for the first time in a battle, conjures several shooting stars around the player, which behave like foxfires but knock enemies back upon contact and can be shot through. The number of shooting stars created scales with the MP used, and the damage scales with evocations. Recharges after returning to full MP and spending a few turns out of sight from enemies. | {Stardust} |
History
- In 0.34 various new egos were added to heavy armour, orbs and auxillary armours. The Preservation ego was simplified to be corrosion resistance.
- Prior to 0.28, archery was an ego instead of hurling; also 5 new orb egos were added.
- Prior to 0.27, hats and gloves could not get the stealth ego. Running could be found on boots and bardings. Flight needed to be evoked instead of being permanent.
- 0.26 added the rampaging and shadows egos, caused the invisibility ego to drain the user, and renamed magic resistance to willpower.
- Prior to 0.25, spirit shield could be found as an ego on scarves.
- Prior to 0.15, the archery ego penalised melee (-1,-1) and gave more accuracy than damage (+5,+3).
- The preservation ego was removed in 0.15, and returned in 0.25.
- The jumping ego was added for boots in 0.14 and removed in 0.16.