Difference between revisions of "Hammer"
m |
(Updated for 0.13) |
||
| Line 28: | Line 28: | ||
{{crawlquote|This weapon falls into the [[Maces & Flails]] category. It is a one handed weapon, and it is better for the strong.}} | {{crawlquote|This weapon falls into the [[Maces & Flails]] category. It is a one handed weapon, and it is better for the strong.}} | ||
| − | + | The '''hammer''' is a novelty weapon with mediocre combat performance which you can only find in the [[vault]] [[Crazy Yiuf]] generates in. Although functional early on, their mediocre damage output makes them a poor choice after the earliest floors. Keep an eye out for a good [[mace]], [[flail]], or [[morningstar]] to replace it. Due to its superior speed, even a [[whip]] is often a better weapon, particularly if it has a good brand such as [[electrocution]]. | |
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | {| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center" | ||
| Line 39: | Line 39: | ||
==History== | ==History== | ||
| − | + | Prior to [[0.13]], hammers were ordinary weapons which you could find randomly generated throughout the Dungeon. | |
{{weapons}} | {{weapons}} | ||
[[Category:Maces & Flails]] | [[Category:Maces & Flails]] | ||
| − | |||
Revision as of 20:38, 10 October 2013
This page is about the weapon. For the card, see Hammer card.
| Name | Hammer |
|---|---|
| Skill | Maces & Flails |
| Damage | 7 |
| Accuracy | +3 |
| Base delay (%) | 13 (130%) |
| Min delay | 6 at skill 12 |
| Hands | 1H |
| Size | ? |
| Ranged? | No |
| Consisting of a spiked hammerhead on a medium haft reinforced by langets, this blunt weapon can deliver significant striking force and can even pierce through armour.
"The hammah that John Henry swung, -Onah L. Spencer, _John Henry_. Early 20th cent. |
This weapon falls into the Maces & Flails category. It is a one handed weapon, and it is better for the strong.
The hammer is a novelty weapon with mediocre combat performance which you can only find in the vault Crazy Yiuf generates in. Although functional early on, their mediocre damage output makes them a poor choice after the earliest floors. Keep an eye out for a good mace, flail, or morningstar to replace it. Due to its superior speed, even a whip is often a better weapon, particularly if it has a good brand such as electrocution.
| Common | Dwarven | Orcish | |
|---|---|---|---|
| Mundane | |
|
|
| Magical/Artifact | |
|
|
History
Prior to 0.13, hammers were ordinary weapons which you could find randomly generated throughout the Dungeon.
| Weapons | |
|---|---|
| Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
| Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
| Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
| Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Partisan • Spear • Trident • Trishula |
| Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
| Short Blades | Dagger • Quick blade • Rapier • Short sword |
| Staves | Lajatang • Magical staff • Quarterstaff |
| Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |