Difference between revisions of "Fire Magic"
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{{#invoke:Apt|skill_table|Fire Magic}} | {{#invoke:Apt|skill_table|Fire Magic}} | ||
(Mottled and Pale [[Draconian]]s have +1, Red have +2, White have -2) | (Mottled and Pale [[Draconian]]s have +1, Red have +2, White have -2) | ||
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+ | The average fire magic aptitude of whole species, excluding coloured draconian, is -0.846. +1 is the highest aptitude among species, while red draconian have +2. | ||
==See Also== | ==See Also== |
Revision as of 18:40, 5 May 2015
The Fire Magic school focuses almost single-mindedly on dealing direct damage to enemies, whether they be single targets or large groups. It is heavily reliant on the Conjurations skill as well, and practitioners will have no difficulty due to a lack of firepower (except when facing resilient opponents). There are a few spells in the school that offer slightly more subtlety, and Fire Magic also increases the chance of summoning a friendly fire elemental. Damage from Fire Magic is generally reduced by fire resistance.
List of Fire Magic Spells
Lvl 1 | ||
Flame Tongue | Fire Magic/Conjurations | |
Lvl 2 | ||
Throw Flame | Fire Magic/Conjurations | |
Lvl 3 | ||
Conjure Flame | Fire Magic/Conjurations | |
Inner Flame | Fire Magic/Hexes | |
Lvl 4 | ||
Sticky Flame | Fire Magic/Conjurations | |
Lvl 5 | ||
Bolt of Magma | Fire Magic/Conjurations/Earth Magic | |
Fireball | Fire Magic/Conjurations | |
Ignite Poison | Fire Magic/Transmutations | |
Lvl 6 | ||
Bolt of Fire | Fire Magic/Conjurations | |
Lvl 7 | ||
Delayed Fireball | Fire Magic/Conjurations | |
Ring of Flames | Fire Magic/Charms | |
Lvl 9 | ||
Fire Storm | Fire Magic/Conjurations |
Sources of Fire Magic
- Main Texts
- Book of Flames (Flame Tongue, Throw Flame, Conjure Flame, Inner Flame, Sticky Flame, Fireball)
- Book of Fire (Fire Brand, Ignite Poison, Fireball, Bolt of Fire, Delayed Fireball, Ring of Flames)
- Book of Annihilations (Fire Storm)
- Other Texts
- Book of Alchemy (Ignite Poison)
- Book of Clouds (Conjure Flame, Ring of Flames)
- Book of Debilitation (Inner Flame)
- Book of the Dragon (Bolt of Fire)
- Book of Earth (Bolt of Magma)
- Book of Minor Magic (Conjure Flame)
- Book of Power (Bolt of Magma)
- Book of the Tempests (Fireball)
Fire Magic Aptitudes
From Dungeon Crawl Stone Soup 0.12 in-game documentation:
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 1 | -1 | 1 | -1 | -1 | 11 | 0 | -1 | 0 | 0 | -2 | 6 | 0 | 0 | -3 | -3 | 2 | -2 | 0 | 0 | -1 | -2 | 1 | -3 | -2 | 0 |
(Mottled and Pale Draconians have +1, Red have +2, White have -2)
The average fire magic aptitude of whole species, excluding coloured draconian, is -0.846. +1 is the highest aptitude among species, while red draconian have +2.
See Also
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |