Difference between revisions of "High Elf"
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{{flavour|This is a tall and powerful Elven species who advance in levels slowly, requiring half again as much experience as Humans. They have good intelligence and dexterity, but suffer in strength. Compared with Humans, they have fewer HP but more magic. Among all races, they are best with blades and bows. They are not very good with necromancy or with earth or poison magic, but are highly skilled with most other forms of magic, especially Air and Charms.}} | {{flavour|This is a tall and powerful Elven species who advance in levels slowly, requiring half again as much experience as Humans. They have good intelligence and dexterity, but suffer in strength. Compared with Humans, they have fewer HP but more magic. Among all races, they are best with blades and bows. They are not very good with necromancy or with earth or poison magic, but are highly skilled with most other forms of magic, especially Air and Charms.}} | ||
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==History== | ==History== | ||
+ | *High Elves were removed in [[0.20]]. | ||
+ | |||
*Prior to [[0.14]], racial equipment existed. High elves were able to use [[Racial_equipment#Elven|elven]] equipment more effectively than standard gear. | *Prior to [[0.14]], racial equipment existed. High elves were able to use [[Racial_equipment#Elven|elven]] equipment more effectively than standard gear. | ||
{{species}} | {{species}} |
Revision as of 22:54, 17 September 2017
This is a tall and powerful Elven species who advance in levels slowly, requiring half again as much experience as Humans. They have good intelligence and dexterity, but suffer in strength. Compared with Humans, they have fewer HP but more magic. Among all races, they are best with blades and bows. They are not very good with necromancy or with earth or poison magic, but are highly skilled with most other forms of magic, especially Air and Charms. |
Contents
Innate Abilities
High Elves have a base Strength of 7, Intelligence of 11 and Dexterity of 10 (before Background modifiers) and have one extra base magic point.
Preferred Backgrounds
- Warriors: Hunter
- Warrior-mages: Skald
- Mages: Wizard, Conjurer, Fire Elementalist, Ice Elementalist, Air Elementalist
Level Bonuses
- +1 intelligence or dexterity (equal chance) every 3rd level.
- 10% less hit points than average.
- +4 magic resistance per level.
Starting Equipment and Skills
High Elves receive all the skills and equipment listed for their background.
Difficulty of Play
Simple • Intermediate • Advanced |
High Elves are a rather easy species to play, because of good overall aptitudes and a large mana pool; however, they have slightly lower HP (-10%) than normal and level somewhat slowly.
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | 0 | Armour | -1 | Spellcasting | 1 |
Dodging | 1 | ||||
Maces & Flails | -2 | Shields | -1 | Conjurations | 1 |
Axes | -2 | Stealth | 2 | Hexes | 0 |
Polearms | -2 | Summonings | -1 | ||
Staves | 0 | Invocations | 1 | Necromancy | -2 |
Unarmed Combat | -2 | Evocations | 0 | Translocations | 1 |
Throwing | 0 | Shapeshifting | N/A | Alchemy | N/A |
Fire Magic | 0 | ||||
Short Blades | 2 | Ice Magic | 0 | ||
Long Blades | 2 | Air Magic | 2 | ||
Ranged Weapons | N/A | Experience | -1 | Earth Magic | -2 |
History
- High Elves were removed in 0.20.
- Prior to 0.14, racial equipment existed. High elves were able to use elven equipment more effectively than standard gear.
Species | |
---|---|
Simple | Mountain Dwarf • Minotaur • Merfolk • Gargoyle • Draconian • Troll • Deep Elf • Armataur • Gnoll |
Intermediate | Human • Kobold • Demonspawn • Djinni • Spriggan • Ghoul • Tengu • Oni • Barachi |
Advanced | Coglin • Vine Stalker • Vampire • Demigod • Formicid • Naga • Octopode • Felid • Mummy |