Difference between revisions of "Alchemy"

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{{skill aptitudes}}
 
{{skill aptitudes}}
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==Spells==
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*[[Sting]]
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*[[Poisonous Vapours|Mercury Vapours]]
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*[[Mephitic Cloud]]
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*[[Ignite Poison]]
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*[[Olgreb's Toxic Radiance]]
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*[[Petrify]]
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*[[Irradiate]]
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*[[Alistair's Intoxication]]
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*[[Yara's Violent Unravelling]]
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*[[Eringya's Noxious Bog]]
  
 
==Strategy==
 
==Strategy==
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*Most of Alchemist's starting spells are strong, but don't do much against foes with [[poison resistance]].
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*Later spells like Irradiate and Eringya's Noxious Bog can get past poison resistance.
  
 
==History==
 
==History==

Revision as of 10:02, 26 December 2023

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
This page is a stub. You could probably expand this page should you wish to do so.

The Alchemy school focuses on inflicting poison and altering your surroundings. Despite its name, no Alchemy spells affect items in any way. It is the combination of the Poison Magic and Transmutations schools.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gh Gn Hu Ko Mf Mi MD Mu Na Op On Sp Te Tr Vp VS
-1 1 1 1 -1 0 11 0 -1 3 -2 -1 6 0 0 3 -3 -2 -2 2 1 -1 1 -1 -3 1 0


Spells

Strategy

  • Most of Alchemist's starting spells are strong, but don't do much against foes with poison resistance.
  • Later spells like Irradiate and Eringya's Noxious Bog can get past poison resistance.

History

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations