Difference between revisions of "Shields (skill)"
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Revision as of 22:03, 30 April 2013
Version 0.8: This article may not be up to date for the latest stable release of Crawl.
The Shields skill denotes how good your character is at blocking melee or ranged attacks with a shield, including some magical ones. A higher Shields skill also decreases the penalties to EV, spellcasting, and combat that come with having a large piece of metal or wood strapped to your arm.
For normal-sized characters, a 5/15/25 shield skill will completely cancel out the penalty from a buckler/shield/large shield, respectively. For other races, see Shields.
For information on item use, see Shields.
Shields aptitudes
From Dungeon Crawl Stone Soup 0.8.0 in-game documentation:
Hu | Ce | Dg | Ds | Dr | DD | DE | HE | SE | Fe | Gh | Ha | Ko | Mf | Mi | Mu | Na | Op | Og | HO | Sp | Te | Tr | Vp |
0 | -3 | {{{Dg}}} | {{{Ds}}} | 0 | +1 | -2 | -1 | -2 | NA | -1 | +1 | -2 | 0 | +2 | -2 | -2 | 0 | -1 | +1 | -3 | 0 | -2 | {{{Vp}}} |
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |