Difference between revisions of "0.9.0"
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Revision as of 05:53, 21 December 2012
This article is about a previous release of Crawl. For information about other versions of Crawl, including the newest, see List of Stone Soup versions.
0.9.0 was released 8-12-2011.
Contents
Misc notes
Changes that didn't make it into the changelogs:
- There is only one demonic rune, treated like the Abyssal rune.
Changelog
Stone Soup 0.9 (20110812)
Disclaimer: These are merely the highlights, not an exhaustive list of changes. Save compatibility with the 0.8 release is retained, although once a game is loaded in 0.9, you can not go back to 0.8.
0.9 Highlights
- New skill training system. Experience pool and victory dancing are gone.
- Ashenzari: Remove passive XP boost, add a skill boost depending on level of boundedness and which equipment is bound.
- Rename Crusader to Skald, change starting book and skill levels.
- New spells: Inner Flame, Shroud of Golubria.
- Removed spells: Teleport Self, Berserker Rage, Resist Poison.
- New monsters: Ignacio (unique executioner), catoblepas, basilisk.
- New subgame: Zot Defence. Consider it of experimental quality, though.
Skills
- Skill training: skills are trained immediately when XP is gained. The skills trained are the ones that have been used recently (auto) or the ones which have been selected (manual).
- Skill costs: the XP to skill point ratio no longer depends on skill level.
- Magic school skills early game discount removed.
Gods
- Cheibriados gives full stat boost for fully ponderous, regardless of species.
- Jiyva is a little less likely to remove mutations.
- Improve Jiyva's stat shuffling, take skills and armour into account.
- Makhleb has a new flavour description.
- Nerf TSO's and Makhleb's HP and MP on kills.
- Trog specialises in antimagic weapon gifts, gives fewer artefacts.
- Trog dislikes it when you train magic skills.
- Yred takes statue kills and forbids Statue Form.
- Zin's Vitalisation is cheaper and cures petrification, stat boost stackable.
- Don't allow avoiding good god wrath by swapping via another good god.
- Ashenzari: Remove passive XP boost, add a skill boost depending on level of boundedness and which equipment is bound.
- Ashenzari: reduce reskilling XP penalty and some ability piety costs.
- Ashenzari wrath: reduce all skills for the duration of wrath.
Character
- +3 base HP for all characters.
- Racial HP/MP gain is now displayed on a -3 to +3 scale (see ?%).
- Fighting gives less HP boost.
- All characters carry a bootknife to dissect corpses.
- Hill Orc Priests always take on Beogh.
- Berserkitis mutation triggers less often.
- Tweak starting skills for a few backgrounds (Fi, Gl, Wr, CK).
- Give Warpers a few more darts of dispersal.
- Let Gladiators start with a cap if they can't wear helmets.
- Start all Hunters with the same melee weapon.
- Start Artificers with quarterstaves, instead of letting Monks choose them.
- Rename Crusader to Skald, change starting book and skill levels.
- Conjurers don't need to choose a book (they always get an Air/Ice book).
- Felids: lose a level on death, gain at most nine lives, improved aptitudes.
- Draconians are more dextrous.
- Berserk speed-up reduced to that of haste (1.5 instead of 2).
- All species take the same amount of time to use stairs.
Interface
- New command: 'D'rop last. Drops the item(s) last picked up.
- Auto-switch: bumping while wielding launcher switches to weapon in slots a/b.
- Auto-switch: firing while wielding melee weapon switches to launcher in a/b.
- Auto-explore tries to look at unreachable places.
- Search: allows searching for portals, and for waypoints (Ctrl-F 1, Ctrl-F *).
- Search: "branded" synonymous with "ego". Better help (Ctrl-F ?).
- Search: only show items in a stash matching the search.
- Search: allow searching for armour by equipment slot.
- New help for skills screen (m??).
- Change inventory colours for some potions.
- Auto-pickup chunks after Animate Skeleton.
- Allow toggling hit prediction with ':' in new targetting modes.
- Cloud glyph in 7-bit ASCII is '0', not '#' anymore.
- Prompt before leaving Ziggurat.
- Better butchering messages, less spam.
- Abort spellcasting in many cases where spells are guaranteed to fail.
- Display -cTele on the status line where controlled teleports are blocked.
- Allow redefining mimic glyphs, once identified.
- Show percentage progress to the next level, instead of number of XP points.
- Show 'chaotic' in monster status only when aiming silver ammo at them.
- Show 'mindless' in monster status only when using Ely's healing abilities.
Spells
- New spell: Shroud of Golubria (comes in Skald and Warper starting books). Prevents some melee damage, but likely to break against more damaging attacks.
- New spell: Inner Flame (comes in starting book of Fire Elementalists). Causes targeted enemy to explode in a fireball when killed.
- Removed spells: Teleport Self, Berserker Rage, Resist Poison.
- Tornado: radius starts low, increases over time, add cooldown, adjust damage.
- Tornado moves monsters within its radius around.
- Blinking with Tornado active reduces its duration, teleporting cancels it.
- Make Fire Storm, Ice Storm, Bolt of Magma and Throw Icicle more resistible.
- Increase Bolt of Magma damage.
- Give Summon Dragon a longer duration, summon two dragons at high power.
- Shock and Lightning will hit a creature at most twice; damage increased.
- Make LRD and Sandblast more strongly affected by monster AC again.
- Ranges of Throw Frost/Flame and of Bolt of Cold/Fire swapped.
- Increase Flame Tongue's accuracy and range a little.
- Sublimation of Blood takes spellpower into account.
- Apportation takes spellpower into account for all items.
- Statue and Dragon Form balance: give both some GDR, reduce unarmed damage.
- Statue Form: boost all melee damage, give 50% torment resistance.
- Increase Ozocubu's Refrigeration to level 6.
- Reduce Summon Ice Beast to level 4, Static Discharge to level 3.
- Maxwell's Silver Hammer works also on all weapons with bludgeoning damage.
- Poison Weapon works also on blunt weapons.
- Condensation Shield duration increased.
- Simulacra from the spell are no longer abjurable.
- Renamed books: Chemistry -> Alchemy, Zoology -> Beasts.
Monsters
- Catoblepas: a new hard-hitting yak-genus monster with petrifying breath.
- Replace "gila monster" with "basilisk", complete with petrification.
- Ignacio, a unique executioner of Makhleb, spawns in Pandemonium.
- AI: monsters improve even signature weapons (e.g. Sigmund will use Finisher).
- AI: confused high intelligence monsters don't move if next to a deadly cell.
- Allow polymorphing demons into other similar-tier demons.
- Snapping turtles and Geryon reach diagonally.
- Give Shadow fiends and Tormentors a pain-branded melee attack.
- Boost ghost moth damage, don't spawn them in Spider's Nests.
- Fix random pan lords not getting Symbol of Torment in their spell sets.
- Vampire bats are undead.
- Monsters with mutagenic chunks leaves corpses less often.
- Reaching over a hostile monster may hit the monster between you and target.
- Kenku monsters come with gear, may spawn in the Abyss.
- Rename "beast" to "hell beast".
- Rename "megabat" to "bat".
- Kobolds can (rarely) get crossbows.
- Pikel: fixed bugs with freed monsters.
- Adjust xp values for some monsters.
- Disable feature mimics.
Levels
- New branch endings: multiple Elf:5 maps, Zot entry vaults on D:27.
- Many other new vaults, including serial vaults, traps, Abyss vaults.
- Blink in the Abyss only blinks; does not teleport anymore.
- Baileys are more sane in loot and threat.
- Troves: fix some bugs, and additional quests.
- Vestibule of Hell has its own monster set.
- Don't place kobold/orc/jelly/bee special rooms in the Hells.
Orb run
- Double the orb's weight.
- Disable controlled teleports once the orb is picked up.
- Orb run spawns are more likely to spawn near the player.
- Teleportation may need longer to kick in.
Items
- Price reform: scrolls, potions, rings. Bad items cost more than 1 gold now.
- Cards: the Orb (new card), destruction cards buffed.
- Experience card gives less experience at low power.
- Scroll of identify shows top card when used on deck of cards.
- Picked up runes are no longer part of the inventory. They are listed in \.
- Randarts with the *Rage property trigger berserk less often.
- Modified spellbooks: Conjurations, Unlife, many elemental books.
- Bucklers provide less SH.
- Large rocks can (rarely) be generated on the dungeon floor.
- Ammo of dispersal only disperses if it does damage.
- Silver-branded ammo only does bonus damage to chaotic creatures.
- Reduce silver and steel damage bonus.
- Reflected missiles get their full range on the way back.
- Randart heavy armours tend to come with better enchantment.
- Wands and rods rely more strongly on Evocations skill.
- Long blades: nerf double swords, buff demon blades, remove katanas.
- Reduce demon whip and demon trident damage.
- Remove knives. Change Spriggan's Knife from knife to dagger.
- Make the Sword of Zonguldrok a double sword with the reaping brand.
- Give Undeadhunter a disruption effect against undead instead of holy wrath.
- Make Wyrmbane's enchantment increase whenever it kills a dragon.
- Give Scythe of Curses draining brand, inflict necro miscasts on its targets.
- Mace of Brilliance comes with a halo.
- Singing Sword does sonic damage at high tension.
- Bad unrandarts (Misfortune, Folly, Lear's) get a random appearance.
- Make potions of berserk rage more common.
Tiles
- Display halo radius, fix information disparity between tiles and console.
- Don't allow casting spells in -CAST equipment by clicking on spell icons.
- Only flying pan lords have tiles with wings.
- Many new or improved monster, dungeon and interface tiles.
Options
- Allow hiding the -cTele indicator with show_no_ctele.
- Allow automatically assigning specific spells to letters with spell_slot.