Difference between revisions of "Deep elf mage"

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==Tips & Tricks==
 
==Tips & Tricks==
 
These mages are the biggest reason to avoid exploring the Elven Halls until you've acquired decent [[magic resistance]]. Even if they don't banish you, they always come with a variety of unpleasant [[Hexes]]. When facing them in packs with other deep elves, they should be a higher priority than the [[deep elf fighter]]s, [[deep elf soldier|soldiers]], and [[deep elf knight|knights]], but the other spell casters may be bigger threats.
 
These mages are the biggest reason to avoid exploring the Elven Halls until you've acquired decent [[magic resistance]]. Even if they don't banish you, they always come with a variety of unpleasant [[Hexes]]. When facing them in packs with other deep elves, they should be a higher priority than the [[deep elf fighter]]s, [[deep elf soldier|soldiers]], and [[deep elf knight|knights]], but the other spell casters may be bigger threats.
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==History==
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In [[0.13]] these monsters will be overhauled.  They will have their HD raised to 6, and their spell sets will be completely revised.  Notably, none of them will be able to banish you any longer.
  
 
[[category:Elf]]
 
[[category:Elf]]
 
[[Category:Crystal Ball Articles]]
 
[[Category:Crystal Ball Articles]]

Revision as of 08:34, 23 September 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
deep elf mage eDeep elf mage.png
HP 12-24
HD 4
XP 100
Speed 10
AC 0
EV 13
Will 32
Attack1 5 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence High
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type elf, elf
Flags Actual spells
Speaks
Spellcaster
Warm-blooded

For a list of all deep elves, see list of deep elves.

A deep elf learned in the ways of murderous magic. Deep elf mages are capable of a wide array of harmful spells.

Useful Info

Deep elf mages are flimsy but unpredictable deep elf casters, capable of casting anything from the wizard spell lists, though at significantly lower spell power. They may be nearly harmless, or they may suddenly peg you with Lehudib's Crystal Spear or banish you to the Abyss. They often appear in packs with other deep elves, and can be found in the Elven Halls and some baileys.

Spells

Spell set I
Slot1 Magic Dart (3d4)
Slot2 Paralyse
Slot3 Haste
Slot4 Lightning Bolt (3d12)
Slot5 Confuse
Slot6 Teleport Self
Spell set II
Slot1 Paralyse
Slot2 Throw Flame (3d6)
Slot3 Invisibility
Slot4 Teleport Other
Slot5 Fireball (3d11)
Slot6 Teleport Other
Spell set III
Slot1 Petrify
Slot2 Lehudib's Crystal Spear (3d20)
Slot3 Blink
Slot4 Bolt of Fire (3d12)
Slot5 Bolt of Cold (3d12)
Slot6 Minor Healing
Spell set IV
Slot1 Stone Arrow (3d9)
Slot2 Sting (d7)
Slot3 Blink
Slot4 Lightning Bolt (3d12)
Slot5 Banishment
Slot6 Minor Healing
Spell set V
Slot1 Venom Bolt (3d9)
Slot2 Iskenderun's Mystic Blast (3d10)
Slot3 Invisibility
Slot4 Confuse
Slot5 Slow
Slot6 Teleport Self


Tips & Tricks

These mages are the biggest reason to avoid exploring the Elven Halls until you've acquired decent magic resistance. Even if they don't banish you, they always come with a variety of unpleasant Hexes. When facing them in packs with other deep elves, they should be a higher priority than the deep elf fighters, soldiers, and knights, but the other spell casters may be bigger threats.

History

In 0.13 these monsters will be overhauled. They will have their HD raised to 6, and their spell sets will be completely revised. Notably, none of them will be able to banish you any longer.