Difference between revisions of "Boomerang"
m |
m (Dispersal: link to the brand instead of the spell) |
||
Line 17: | Line 17: | ||
Boomerangs' design grants them the innate [[returning]] property. They may also have the following brands: | Boomerangs' design grants them the innate [[returning]] property. They may also have the following brands: | ||
*[[Silver]] | *[[Silver]] | ||
− | *[[Dispersal]] | + | *[[Dispersal_(brand)|Dispersal]] |
Boomerangs have a 5% chance of [[mulch]]ing (breaking) when thrown; boomerangs of [[dispersal]], however, will ''always'' mulch when thrown. | Boomerangs have a 5% chance of [[mulch]]ing (breaking) when thrown; boomerangs of [[dispersal]], however, will ''always'' mulch when thrown. | ||
==Strategy== | ==Strategy== | ||
− | Boomerangs are useful finds early in the game when characters can use them to soften up dangerous enemies like [[adder]]s, [[ogre (monster)|ogres]], or [[jelly|jellies]]. They also have the advantage of always returning to your inventory when thrown (unless they mulch), meaning you won't ever have to worry about picking up spent ammunition mid-battle or losing ammunition behind impassable terrain. [[Silver]] boomerangs boast improved damage (especially against [[:Category:Silver vulnerability|monsters weak to silver]]), while boomerangs of [[dispersal]] can be a godsend when fleeing powerful melee threats. | + | Boomerangs are useful finds early in the game when characters can use them to soften up dangerous enemies like [[adder]]s, [[ogre (monster)|ogres]], or [[jelly|jellies]]. They also have the advantage of always returning to your inventory when thrown (unless they mulch), meaning you won't ever have to worry about picking up spent ammunition mid-battle or losing ammunition behind impassable terrain. [[Silver]] boomerangs boast improved damage (especially against [[:Category:Silver vulnerability|monsters weak to silver]]), while boomerangs of [[Dispersal_(brand)|dispersal]] can be a godsend when fleeing powerful melee threats. |
Unless you plan to specialize in throwing weapons later, you'll probably want to drop boomerangs eventually in favor of a more effective ranged attack, as they only become truly lethal when you've got several ranks in [[Throwing]]. Additionally, boomerangs of [[dispersal]] only activate if they deal damage in the first place, which may be difficult for unskilled users to achieve against high-[[AC]] opponents. | Unless you plan to specialize in throwing weapons later, you'll probably want to drop boomerangs eventually in favor of a more effective ranged attack, as they only become truly lethal when you've got several ranks in [[Throwing]]. Additionally, boomerangs of [[dispersal]] only activate if they deal damage in the first place, which may be difficult for unskilled users to achieve against high-[[AC]] opponents. |
Revision as of 07:20, 25 March 2020
Name | Boomerang |
---|---|
Launcher | Throwing |
Base damage | 6 |
Base delay (%) | 13 (130%) |
Min delay | 7 at skill 12 |
A curved, flat, throwing baton designed to return to its user.
“The weapon, thrown at 20 or 30 yards distance, twirled round in the air with astonishing velocity, and alighting on the right arm of one of his opponents, actually rebounded to a distance not less than 70 or 80 yards, leaving a horrible contusion behind, and exciting universal admiration.” |
Boomerangs are a type of Throwing weapon. More damaging than stones, but less so than javelins, they are capable of inflicting respectable damage in the hands of a skilled user. Boomerangs are the largest throwing weapon that small races can use.
Boomerangs' design grants them the innate returning property. They may also have the following brands:
Boomerangs have a 5% chance of mulching (breaking) when thrown; boomerangs of dispersal, however, will always mulch when thrown.
Strategy
Boomerangs are useful finds early in the game when characters can use them to soften up dangerous enemies like adders, ogres, or jellies. They also have the advantage of always returning to your inventory when thrown (unless they mulch), meaning you won't ever have to worry about picking up spent ammunition mid-battle or losing ammunition behind impassable terrain. Silver boomerangs boast improved damage (especially against monsters weak to silver), while boomerangs of dispersal can be a godsend when fleeing powerful melee threats.
Unless you plan to specialize in throwing weapons later, you'll probably want to drop boomerangs eventually in favor of a more effective ranged attack, as they only become truly lethal when you've got several ranks in Throwing. Additionally, boomerangs of dispersal only activate if they deal damage in the first place, which may be difficult for unskilled users to achieve against high-AC opponents.
Mundane | Magical | Silver |
---|---|---|
History
Weapons | |
---|---|
Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |