Difference between revisions of "Minotaur"

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{{Beginner}}
 
{{Beginner}}
  
Minotaurs are an easy species to play because of their incredible versatility in melee combat. They are equally excellent in all melee weapons, and nearly as competent at range. They are also very durable, thanks to high HP and a good [[Armour skill]] aptitude. Minotaurs are thus a great choice for players who want a powerful "monstrous" species, but don't want to sacrifice weapon versatility or armour as [[ogre]]s and [[troll]]s do.
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Minotaurs are incredible at physical (melee & ranged) combat. They have a wide assortment of strengths: their actual strength, skill aptitudes, their HP, and automatic Horn attacks. These boosts might be numerically small, compared to other games. But combined, these factors make the Minotaur easily one of the strongest and most durable species in the game, without the armor restrictions or skill deficiencies of a [[troll]] or [[ogre]]. The Minotaur playstyle fits right at home with [[Trog]] or [[Okawaru]] as their [[god]], very simple but extremely strong god choices (though are by no means limited to just those two). Picking a Fighter, Hunter, or Berserker will make use of all of the Minotaur's strengths.
  
 
{{species_aptitudes|Minotaur}}
 
{{species_aptitudes|Minotaur}}
 
==Strategy==
 
Tough, strong, and at home with all weapons, minotaurs are born for melee and ranged-combat backgrounds alike. Being feeble at magic, however, they need to milk the religious side of the game to round themselves out. They particularly excel as Berserkers, as [[Trog]]'s religion emphasizes all of a Minotaur's strong points, and only [[troll]]s suffer less from a ban on magic. Nor do any of Trog's powers actually require the Invocations skill, leaving more experience to devote to combat skills.
 
 
Picking Fighter, Gladiator, or Hunter will provide you with a good start for making the journey to the [[Temple]] (or to a lucky early [[altar]]). Minotaurs do well under [[Okawaru]] ([[Heroism]], [[Finesse]], equipment gifts), [[Makhleb]] (demonic summons, recovery from killing, elemental blasts), or even [[the Shining One]] (powerful summons, defensive buffs, and abilities useful against [[demon]]ic and [[undead]] foes. Besides, you probably weren't going to be sneaking around anyway).
 
  
 
==History==
 
==History==

Revision as of 01:26, 23 July 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
This page is about the player species. For the monster, see Minotaur (monster).
The Minotaurs are a species of hybrids, posessing human bodies with bovine heads. They delve into the Dungeon because of their instinctive love of twisting passageways.

Minotaurs are extremely good at all forms of physical combat, but are awful at using any type of magic. They can wear all armour except for some headgear. When in close combat, Minotaurs are able to reflexively headbutt those who dare attack them.

Innate Abilities

  • Horns 2: Minotaurs get a secondary melee attack from their horns, but cannot wear helmets.
  • Minotaurs instinctively counterattack foes in melee with a headbutt with an (45 + XL * 2) / 2% chance. This equates to roughly 25% at XL2 and 50% at XL27.

Minotaurs have a base Strength of 12, Intelligence of 5 and Dexterity of 5 (before Background modifiers). They have -1 to their base magic points.

Preferred Backgrounds

Level Bonuses

Starting Skills and Equipment

Minotaurs start with the skills and equipment listed for their background, with these exceptions:

Difficulty of Play

SimpleIntermediateAdvanced

Minotaurs are incredible at physical (melee & ranged) combat. They have a wide assortment of strengths: their actual strength, skill aptitudes, their HP, and automatic Horn attacks. These boosts might be numerically small, compared to other games. But combined, these factors make the Minotaur easily one of the strongest and most durable species in the game, without the armor restrictions or skill deficiencies of a troll or ogre. The Minotaur playstyle fits right at home with Trog or Okawaru as their god, very simple but extremely strong god choices (though are by no means limited to just those two). Picking a Fighter, Hunter, or Berserker will make use of all of the Minotaur's strengths.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 2 Armour 2 Spellcasting -4
Dodging 1
Maces & Flails 2 Shields 2 Conjurations -3
Axes 2 Stealth -1 Hexes -4
Polearms 2 Summonings -3
Staves 2 Invocations 0 Necromancy -3
Unarmed Combat 1 Evocations -1 Translocations -3
Throwing 0 Shapeshifting -3 Alchemy -3
Fire Magic -3
Short Blades 1 Ice Magic -3
Long Blades 2 Air Magic -3
Ranged Weapons 1 Experience -1 Earth Magic -2

History

  • Prior to 0.28, headbutt auxiliary attacks happened in retaliation when passing 5 * STR + 7 * DEX > 1d(600).
  • Prior to 0.17, headbutt auxiliary attacks would apply a small stun.
  • Prior to 0.10, Minotaurs had slightly different aptitudes.
Species
Simple Mountain DwarfMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced CoglinVine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy