List of humans
The benchmark species against which others are compared, humans play a major, though somewhat inconspicuous role in the far-flung realms of Dungeon Crawl. Aside from a somewhat increased presence as specialized guardians of the Vaults, humans tend to be scattered widely across the Dungeon and its branches, arriving most often as unique, individually named foes rather than as generic types of monster - they are arguably the one species best represented in this way.
The following is a list of humans appearing as monsters in all their various incarnations across Dungeon Crawl:
Contents
Generic humans
p Human - Occasionally found tending sheep, warming by fires, and generally eking out a meager existence in the dungeon.
Generic human variants
- - All manner of deformed and sickly humans (and other species) can be found in Cigotuvi's Fleshworks.
- - Ghosts of human monks periodically appear within Wucad Mu's Monastery.
Human types
p Slave - Held in Pikel's thrall, these pathetic figures are a threat to low-level characters.
p Wizard - These curious magic-users possess an eclectic spell-set, replete with dangerous conjurations.
p Necromancer - Akin to the wizard, but with a focus on death magic. Generally come with an undead entourage.
p Death knight - Warrior-priests of the dark god Yredelemnul who can invoke necromantic powers.
p Master elementalist - Exceptional mages which possess spells from all four schools of elemental magic.
p Hell knight - Powerful warriors often found together that employ the very forces of hell itself.
Vault guardians
p Vault guard - Plentiful lumbering oafs with heavy weapons and sturdy armour.
p Ironbrand convoker - Recalls and buffs enemy units from elsewhere on the floor.
p Ironheart preserver - Soaks partial damage for other enemies, effectively doubling their HP until the preserver dies.
p Vault sentinel - Wakes up nearby enemies, afflicts you with Sentinel's Mark, often has a crossbow.
p Vault warden - Can open or seal shut doors and stairs around you, forcing you to kill him to escape.
Desolation guardians
a Servant of whispers - Forsaken monks that have learned to still the air and unleash divine thunder.
a Ragged hierophant - Mages that maintain and support the Desolation's construct enforcers.
a Imperial myrmidon - Elite cultists which strip your magic resistance in preparation for their dangerous Hexes.
Para-Humans
p Demigod - As half-mortal, one of a demigod's parents is ostensibly of human ilk.
p Killer Klown - Pie-throwing fools that are nevertheless found among the guardians of the Realm of Zot.
Unique humans
@ Jessica - A low-level spellcaster who appears in the very early dungeon, preying on the weak.
@ Terence - A violent murderer hiding out in the early dungeon, he poses most threat to weak, low-level characters.
@ Sigmund - An older, more dangerous brother to Edmund, he is the bane of low-level characters.
@ Edmund - A weaker, younger brother to Sigmund who focuses entirely on melee.
@ Eustachio - A mustached summoner found early in the game.
f Maurice - A sly thief capable of pick-pocketing his foes mid-combat.
@ Psyche - A winsome but unstable magess, Psyche comes with a mixed bag of spells and a nasty dagger.
@ Joseph - A mercenary in a stupid hat who can hit hard with his staff and sling.
F Prince Ribbit - His current blink frog exterior belies his true form, which is only revealed to be human upon death.
x Erica - An adventuress found in the mid-game; hydra-slayers everywhere covet her flaming blade.
@ Harold - A middle-aged bounty-hunter; he's nearing retirement, but still has a few tricks up his sleeve.
@ Josephine - A decaying necromancer with an escort of wraiths.
@ Louise - A sorceress who spent far too long in the Abyss and is eager for others to share her fate.
@ Donald - An irritable adventurer at home in water; he often possesses a rare shield of reflection.
@ Frances - A skilled warrior who once defeated a demon and wrested dark powers and demon servants from said foe.
@ Kirke - A skilled enchantress bent on transforming unwary victims into one of her hogs.
@ Rupert - A wild berserker with a devastating voice, Rupert charges headlong with a powerful, two-handed weapon.
@ Nikola - A mad scientist frightfully gifted with wielding electrical forces.
@ Cloud mage - Resident of the Cloud Mages' Chambers and exceptionally skilled with Air Magic.
@ Hellbinder - Master of the Hall of the Hellbinder, their infernal incantations bring damnation and demons upon their foes.
@ Margery - A particularly skilled hell knight who once slew a dragon in single combat and still wears its hide as armour.
Obsolete humans
@ Michael - A departed spellcaster, as unremarkable as his name would suggest. Removed in 0.6.
@ Duane - A weak, large-eared mercenary who possessed a few minor spells. Removed in 0.8.
@ Norbert - A monster-slaying warrior who would deem your character as such. Removed in 0.8.
@ Francis - A wizened wizard who could summon dangerous demons. Removed in 0.8.
@ Jozef - A tall bounty-hunter who was known for vexing characters with a number of traps and tricks. Removed in 0.11.
@ Paladin - A very rare holy monster, complete with halo, who was in quest for The Shining One. Removed in 0.13.
@ Maud - A female warrior known as much for her weaponry as anything else. Removed in 0.19.
@ Norris - A cultist armed with brain and brawn, Norris charged headlong into death. Removed in 0.19.