Invocations
Revision as of 18:13, 26 December 2018 by NormalPerson7 (talk | contribs) (Update to 0.22, make the list of gods have multiple columns.)
Version 0.22: This article may not be up to date for the latest stable release of Crawl.
Invocations denotes how skillful your character is at beseeching a deity for help. It improves the power and/or success rate of most god-given powers. (For some gods piety also has this effect, but not for all.)
Invocations also increases your max MP, but the effect is not cumulative with Spellcasting or Evocations, and provides less maximum MP than Spellcasting.
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
0 | -1 | -2 | 1 | N/A | 3 | 0 | 1 | 0 | 2 | 1 | 1 | 9 | 1 | 1 | 1 | 0 | 3 | -1 | 1 | 1 | 2 | 0 | -1 | -1 | -1 | 0 |
Applicable Gods
Invocations skill is useful when worshipping one of the follow gods:
Of the remaining gods Kikubaaqudgha's abilities are powered by Necromancy. Ashenzari, Gozag Ym Sagoz, Jiyva, Ru, Trog and Wu Jian give abilities that are independent of skills. Vehumet and Xom don't provide any active abilities.
History
- Prior to 0.19, Nemelex Xobeh's skills were based on Evocations.
- Prior to 0.14, Jiyva's skills were based on Invocations.
- In 0.12, a hidden special cost for training Invocations was removed and aptitudes were adjusted.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |