Invocations
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
Invocations denotes how skillful your character is at beseeching a deity for help. It improves the power and/or success rate of most god-given powers. (For some gods, piety also has this effect.)
Invocations also increases your maximum MP, but is only half as effective at doing so as training Spellcasting.
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
0 | -1 | -2 | 1 | N/A | 3 | 0 | 1 | 0 | 2 | 1 | 1 | 9 | 1 | 1 | 1 | 0 | 3 | -1 | 1 | 1 | 2 | 0 | -1 | -1 | -1 | 0 |
Applicable Gods
Invocations skill is useful when worshipping one of the following gods:
The remaining gods do not use Invocations skill:
- Kikubaaqudgha's abilities are powered by Necromancy.
- Ashenzari, Gozag, Ignis, Jiyva, Ru, Trog, and Wu Jian give abilities that are independent of skills.
- Vehumet and Xom don't provide any active abilities.
History
- Prior to 0.26, you could train this skill only if your god used it or if you had a manual of Invocations.
- Prior to 0.19, Nemelex Xobeh's abilities were based on Evocations.
- Prior to 0.14, Jiyva's abilities were based on Invocations.
- Prior to 0.12, Invocations required 80% as much XP in order to train, but all species' aptitudes were 1 lower.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |