Alchemy
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
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The Alchemy school focuses on inflicting poison and altering your surroundings. Despite its name, no Alchemy spells affect items in any way. It is the combination of the Poison Magic and Transmutations schools.
Contents
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 1 | 1 | 1 | -1 | 0 | 11 | 0 | -1 | 3 | -2 | -1 | 6 | 0 | 0 | 3 | -3 | -2 | -2 | 2 | 1 | -1 | 1 | -1 | -3 | 1 | 0 |
- Green draconians get 2.
Spells
- Sting
- Mercury Vapours
- Mephitic Cloud
- Ignite Poison
- Olgreb's Toxic Radiance
- Petrify
- Irradiate
- Alistair's Intoxication
- Yara's Violent Unravelling
- Eringya's Noxious Bog
Strategy
- Most of Alchemist's starting spells are strong, but don't do much against foes with poison resistance.
- Later spells like Irradiate and Eringya's Noxious Bog can get past poison resistance.
History
- In 0.31, this magic school will replace Poison Magic and Transmutations.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |