Transformation

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Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Transformations are effects that completely alter the form of a creature's body. Most forms are willingly caused to help the player, but a few bad forms exist.

Useful Info

There are two major types of transformations:

  • Talisman forms: Forms that use Shapeshifting skill. These are permanent, but can be overridden by a temporary form, and manually ended at will.
  • Temporary forms: Includes bad forms and Shadow Form. These forms end after a certain amount of time - they cannot be ended manually. However, they can be ended early by a potion of cancellation and Quicksilver Bolt (the latter leaves 1 turn left on the duration).

Transmutations can cause the following changes, depending on the form:

  • Modify Unarmed Combat
  • Have innate properties, like bonus HP, AC, stats, or resistances.
  • Have a different size or movement speed to your base form
  • Meld certain types of equipment. Melded equipment ceases to have any effect, positive or negative. Melded items are not unequipped, rendering you safe from an artefact's Drain and Contam.
  • Being in any form will also make you vulnerable to silver weaponry (+75% damage from silver weapons)

Undead creatures cannot be transformed, meaning that Revenants, Poltergeists, and Mummies cannot use forms.

Monsters cannot transform; any transformation effect will instead polymorph the creature permanently.

Table of Transformations

Tier 1 talisman (0-7 Skill)

Form Suppressed Muts Melded Gear Special
Living Scroll Form Anatomy, Substance Body Armour Increases magic skills, but can only cast lv. 1-4 spells.
Gain MP on melee, weakened melee.
Quill Form None All aux Deals damage back to melee attackers.

Tier 2 talisman (8-14 Skill)

Form Suppressed Muts Melded Gear Special
Maw Form None None Bite auxiliary attack. Heal on kill.
Medusa Form None Helmet, Cloak On melee, can poison enemies within 2 tiles.
Under 60% HP: attempt to petrify poisoned enemies.
Scarab Form Anatomy, Bones Weapons/Shield
All armour
Creates Solar ember that follows, attacks with fire if you melee.
Boosts success% of Fire Magic.
Yak Form Anatomy Weapon/Shield
All armour
Attacking near walls deals cold damage.
Boosts success% for Ice Magic.

Tier 3 talisman (12-20 Skill)

Form Suppressed Muts Melded Gear Special
Aqua Form Substance Body Armour Melee +2 range. Drowning ability.
Slowed by cold damage.
Blade Form None Weapon/Shield
Gloves
Boosts Unarmed significantly.
Fortress Crab Form Anatomy, Bones Shield
All aux
Boosts body armour AC. Slow movement.
Serpent Form Anatomy, Bones Weapon/Shield
All armour, -helmet
Constriction. Two head slots.
Spider Form Anatomy, Bones Weapon/Shield
All armour
Unarmed stabs. Melee can create webs.
Rampaging. Jump ability.
Werewolf Form None All aux Slaying bonus + fear howling after killing.

Tier 4 talisman (17-25 Skill)

Form Suppressed Muts Melded Gear Special
Dragon Form Anatomy Weapon/Shield
All armour
Dragon breath. Draconians retain their traits.
Hive Form None Weapon/Shield
Gloves
HP/MP Regeneration. Under 50% HP: create bees.
Sphinx Form Anatomy, Bones Wea;pon/Shield
All aux, -barding/cloak
Boosts success% for Hexes. Applies Will- to enemies.
Melee deals extra damage with open space.
Statue Form Anatomy, Bones Weapon/Shield
All armour, -helmet
Nonliving.
All actions 50% slower. Deal +50% melee dmg.
Vampire Form None Weapon/Shield
All armour
Partly undead. Inhibited Regeneration, but stabs heal.
Create minions on kill. Bat Form ability.

Tier 5

Form Suppressed Muts Melded Gear Special
Storm Form None Weapon/Shield
All armour
23-27 skill
Cleaving + Elec. Blinkbolt ability.
Death Form Anatomy, Substance None 26-27 skill
Undead. Torment ability.

Bauble

Form Suppressed Muts Melded Gear Special
Flux Form None Weapon/Shield Reduced damage, 3rd hit explodes+malmutates.

Divine

Form Suppressed Muts Melded Gear Special
Slaughter Form None None Demonic.
Sent to Crucible of Flesh after it ends


Bad Forms

Form Suppressed Muts Melded Gear Special
Bat Form Anatomy Weapon/Shield
All armour
Jewellery
Fast movement. No spells.
Fungus Form Anatomy, Substance Weapon/Shield
All armour
Plant. Confuses in melee.
Cannot move if enemy in LOS.
Pig Form Anatomy Weapon/Shield
All armour
Rings
Fast movement. No spells.
Tree Form Anatomy, Substance All armour Plant. Cannot move, teleport, or blink
Wisp Form Anatomy, Substance Weapon/Shield
All armour
All jewellery
No spells. Many resistances.

History

  • In 0.33, a bunch of new talismans will be added, several existing talismans will be reworked, and baubles were added as temporary forms. Also, the interactions between mutations and forms were standardized, with certain changes (e.g., Spriggans keep their fast movement speed; Barachim and Naga speeds are now tied to their legs/tail).
  • Silver weapons will do full damage to the player in any form.
Transformations
Talisman Tier 1: Quill FormWalking Scroll Form
Tier 2: Maw FormScarab FormYak FormMedusa Form
Tier 3: Blade FormFortress Crab FormWerewolf FormSerpent FormSpider FormAqua Form
Tier 4: Dragon FormStatue FormHive FormSphinx FormVampire Form (Vampire Bat Form)
Tier 5: Storm FormDeath Form
Bauble Flux Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form