Difference between revisions of "Traps & Doors"
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+ | ==History== | ||
+ | In [[0.12]] [[hidden doors]] will be removed completely from the game. As a result the name of this skill will be changed to '''Traps'''. | ||
+ | {{Skills}} | ||
[[Category:Crystal Ball Articles]] | [[Category:Crystal Ball Articles]] |
Revision as of 14:31, 2 May 2013
Traps & Doors is the skill that lets you detect and disarm traps (hold CTRL while moving in the direction of the trap, not all traps can be disarmed) as well as find hidden doors. Higher skill lets you disarm traps with a better chance of success and detect traps before stepping on them. Most players will want to eventually train in this skill to avoid the deadly Zot traps of the deeper floors.
Traps & Doors can always be trained.
Traps & Doors Aptitudes
From Dungeon Crawl Stone Soup 0.10.1 in-game documentation:
Hu | Ce | Dg | Ds | Dr | DD | DE | HE | SE | Fe | Gh | Ha | Ko | Mf | Mi | Mu | Na | Op | Og | HO | Sp | Te | Tr | Vp |
0 | -2 | -1 | -1 | 0 | 1 | 0 | 0 | 0 | 2 | -1 | 0 | 0 | -1 | 0 | -2 | 0 | 1 | -2 | 0 | 3 | 0 | -4 | 0 |
History
In 0.12 hidden doors will be removed completely from the game. As a result the name of this skill will be changed to Traps.
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |