Difference between revisions of "Tomahawk"
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*[[Steel]] | *[[Steel]] | ||
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Mulch rate: 5% | Mulch rate: 5% | ||
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==History== | ==History== | ||
+ | In [[0.17]], [[exploding]] tomahawks will be introduced. | ||
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Tomahawks were added in [[0.14]], compensating for the fact that smaller melee weapons (such as [[hand axe]]s and [[spear]]s) were no longer throwable. Smaller species whose backgrounds would normally start with [[javelin]]s (such as [[Hunter]]s) were instead given the option of starting with tomahawks. | Tomahawks were added in [[0.14]], compensating for the fact that smaller melee weapons (such as [[hand axe]]s and [[spear]]s) were no longer throwable. Smaller species whose backgrounds would normally start with [[javelin]]s (such as [[Hunter]]s) were instead given the option of starting with tomahawks. | ||
Revision as of 00:35, 2 September 2015
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
Name | Tomahawk |
---|---|
Launcher | Throwing |
Base damage | 6 |
An axe-like item designed for throwing. While some larger tomahawk types would be fit for melee, this one sacrifices melee ability to make it smaller, handier and to optimize its ballistic properties. |
Tomahawks are a form of Throwing weapon, directly between stones and javelins in terms of power. Although somewhat less powerful than javelins, they can be thrown by all characters regardless of size, and are still capable of inflicting decent damage.
Tomahawks can have the following brands:
Mulch rate: 5%
Strategy
- Characters should pick these up without fail on the first few floors. Having a source of ranged damage output, even an unreliable one, can make a big difference. Softening up inescapable adders before engaging them in melee can greatly improve a level 1 or 2 characters' chance of survival. That being said, ogres and gnolls may still be worth running from - your tomahawks might soften them up first, but it doesn't take many hits from a halberd or giant spiked club to take out weak adventurers.
- Dispersal tomahawks can be very handy for situations where you need an opponent to back off, but remember that you need to deal damage for the brand to trigger. Characters with no Throwing skill may have trouble doing so against enemies with decent AC.
Common | Magical | Silver | Steel |
---|---|---|---|
History
In 0.17, exploding tomahawks will be introduced.
Tomahawks were added in 0.14, compensating for the fact that smaller melee weapons (such as hand axes and spears) were no longer throwable. Smaller species whose backgrounds would normally start with javelins (such as Hunters) were instead given the option of starting with tomahawks.
Weapons | |
---|---|
Axes | Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe |
Maces & Flails | Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip |
Long Blades | Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword |
Polearms | Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula |
Ranged Weapons | Arbalest • Hand cannon • Longbow • Orcbow • Shortbow • Sling • Triple crossbow |
Short Blades | Dagger • Quick blade • Rapier • Short sword |
Staves | Lajatang • Magical staff • Quarterstaff |
Throwing | Boomerang • Dart • Javelin • Large rock • Stone • Throwing net |