Difference between revisions of "Shields"

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(i'm not sure why i updated this)
(i dont think that actual SH calcs were changed?)
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{{version026}}
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{{flavour|“Let who will boast their courage in the field,<br>
 
{{flavour|“Let who will boast their courage in the field,<br>
 
I find but little safety from my shield.<br>
 
I find but little safety from my shield.<br>
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==Shield Penalties==
 
==Shield Penalties==
Wearing a shield also gives penalties to attack speed, attack damage, and spellcasting, along with EV penalties of -0.8 ([[buckler]]), -3 ([[kite shield]]), or -5 ([[tower shield]]). While the penalty for wearing a small buckler is almost negligible, a tower shield can seriously slow your attacks and make spellcasting unreliable. Sufficient Shields skill will reduce or even negate these penalties. The amount needed varies by race, but can be found in the description of the shield in-game:
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Wearing a shield also gives penalties to attack speed, EV, and spellcasting. While the penalty for wearing a small buckler is almost negligible, a tower shield can seriously slow your attacks and make spellcasting unreliable.  
  
{| class="prettytable" cellpadding="10" border="9"
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Specifically, your shield penalty is <code> 2/5 * encumberance^2 / (20 - 3 * size_factor) * (27 - shield_skill) / 27 </code><ref>{{source ref|0.28.0|player.cc|5587}}</ref>. This is your penalty to your evasion, which gets used to calculate everything else.
|- align="center"
 
! Size !! Races !! Buckler !! Kite shield !! Tower shield
 
|-
 
|Little || [[Spriggan]] || 7.2 || - || -
 
|-
 
|Small || [[Kobold]], [[Halfling]] || 5.6 || 21 || -
 
|-
 
|Normal || most races || 4 || 15 || 25
 
|-
 
|Large (normal torso)<br> & Formicids || [[Palentonga]], [[Naga]], [[Formicid]] || 2.4 || 9 || 15
 
|-
 
|Large || [[Ogre]], [[Troll]] || - || 9 || 15
 
|}
 
 
 
Your Shield penalty is (Shield EV penalty) - (Shields skill)/(5 + (Size factor)). Shield EV penalty and Size factor can be looked up in these tables:
 
  
 
{| class="prettytable" cellpadding="10" border="9"
 
{| class="prettytable" cellpadding="10" border="9"
 
|- align="center"
 
|- align="center"
! Shield type !! Shield EV penalty
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! Shield type !! Shield Encumberance
 
|-
 
|-
|Buckler || -0.8
+
|Buckler || 5
 
|-
 
|-
|Kite shield || -3
+
|Kite shield || 10
 
|-
 
|-
|Tower shield || -5
+
|Tower shield || 15
 
|}
 
|}
  
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All melee attacks can be blocked (except for successful [[stab]]s), but many ranged attacks are unblockable:
 
All melee attacks can be blocked (except for successful [[stab]]s), but many ranged attacks are unblockable:
*Bolt spells: [[Starburst]], [[Lightning Bolt]], [[Bolt of Magma]], [[Shock]], and [[Searing Ray]]
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*[[Bolt spell]]s: [[Bolt of Fire]] ([[Starburst]]), [[Lightning Bolt]], [[Bolt of Cold]]...
 
*Explosions: [[Fireball]], [[Damnation]], [[Fire Storm]], [[Conjure Ball Lightning]], [[Lee's Rapid Deconstruction]], [[exploding (brand)|exploding]]-branded weapons
 
*Explosions: [[Fireball]], [[Damnation]], [[Fire Storm]], [[Conjure Ball Lightning]], [[Lee's Rapid Deconstruction]], [[exploding (brand)|exploding]]-branded weapons
 
*Electrical discharges: [[Static Discharge]], [[Chain Lightning]]
 
*Electrical discharges: [[Static Discharge]], [[Chain Lightning]]
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  + Enchantment bonus + Stat bonus  
 
  + Enchantment bonus + Stat bonus  
 
  + min(0.38×Shield skill, .57 + 0.19×Shield skill)
 
  + min(0.38×Shield skill, .57 + 0.19×Shield skill)
 
or [[Helm card]] (this does not stack with a physical shield):
 
SH = 4.5 + 0.375×[[Invocations]]
 
  
 
and then on top of either of those:
 
and then on top of either of those:
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|}
 
|}
  
*'''Stat bonus''' is 38×DEX for bucklers, 19×STR + 19×DEX for kite shields, or 26×STR + 12×DEX for tower shields. Then this value is multiplied by (block + 13)/26, and by 100.
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*'''Stat bonus''' is <code> DEX * 38 * (base_shield + 13) / 26 </code>,
  
 
*The Shining One's '''Divine shield bonus''' is based on Invocations skill.
 
*The Shining One's '''Divine shield bonus''' is based on Invocations skill.
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The resulting value is rounded to the nearest integer and displayed as the player's SH value.
 
The resulting value is rounded to the nearest integer and displayed as the player's SH value.
 
For reference, a 15-Dex, 15-Str character wearing a buckler has an average blocking value of:
 
*3 with a Shield Skill of 0
 
*6 with a Shield Skill of 8
 
*8 with a Shield skill of 15
 
*11 with a Shield skill of 27
 
 
With a large shield, it becomes:
 
*11 with a Shield Skill of 0
 
*15 with a Shield Skill of 8
 
*19 with a Shield skill of 15
 
*25 with a Shield skill of 27
 
  
 
The attacker's pierce value is equal to:
 
The attacker's pierce value is equal to:
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The defender's blocking value is equal to:
 
The defender's blocking value is equal to:
  2d(2×SH)/6 - 1.3 (Divided by 3 against melee attacks from invisible opponents)
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2d(2×SH)/6 - 1.3 (Divided by 3 against melee attacks from invisible opponents)
  
 
If this value is greater or equal than the attacker's pierce value, the attack is blocked.
 
If this value is greater or equal than the attacker's pierce value, the attack is blocked.
  
 
==History==
 
==History==
*In [[0.28]], the shield penalty formula will be changed yet again; it will take 27 skill to remove the penalty entirely. Shields now use only the [[Dex]] stat to boost SH, and no longer impose a to-hit penalty.
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*Prior to [[0.28]], shield penalty could be eliminated before 27 Shields (4 skill for buckler, 15 for kite shield, 25 for tower shield). The two larger shields used Str+Dex to determine SH, and shields had a to-hit penalty.
*In [[0.27]], the shield penalty will increase.
+
*In [[0.27]], the shield penalty increased.
 
*Prior to [[0.25]], [[kite shield]]s were known as just "shields" and [[tower shield]]s were called "large shields".
 
*Prior to [[0.25]], [[kite shield]]s were known as just "shields" and [[tower shield]]s were called "large shields".
 
*Prior to [[0.17]], [[unarmed]] attacks had a speed penalty when attacking with a shield equipped.
 
*Prior to [[0.17]], [[unarmed]] attacks had a speed penalty when attacking with a shield equipped.

Revision as of 21:50, 8 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
“Let who will boast their courage in the field,

I find but little safety from my shield.
Nature's, not honour's, law we must obey:
This made me cast my useless shield away,
And by a prudent flight and cunning save
A life, which valour could not, from the grave.
A better buckler I can soon regain;
But who can get another life again?”
-Archilochos. 7th cent. B.C. trans. William H. Goodwin, 1878.

Shields are a kind of armour worn on one hand, preventing the use of two-handed weapons; they make use of the Shields skill. Unlike other armour, shields increase a character's SH defense, giving you a chance at blocking physical (and some magical) attacks entirely. Some other effects can also grant you an SH score.

Shield Penalties

Wearing a shield also gives penalties to attack speed, EV, and spellcasting. While the penalty for wearing a small buckler is almost negligible, a tower shield can seriously slow your attacks and make spellcasting unreliable.

Specifically, your shield penalty is 2/5 * encumberance^2 / (20 - 3 * size_factor) * (27 - shield_skill) / 27 [1]. This is your penalty to your evasion, which gets used to calculate everything else.

Shield type Shield Encumberance
Buckler 5
Kite shield 10
Tower shield 15
Size Races Size factor
Little Spriggan +4
Small Kobold, Halfling +2
Normal most races 0
Large
(normal torso) & Formicids
Centaur, Naga, Formicid -2
Large Ogre, Troll -2

When attacking with any kind of weapon (including unarmed), if you are wearing a shield and your Shield penalty is greater than zero, the game throws two dice with (Shield penalty) sides. The smaller value rolled is added to your attack delay.

Egos

All three types of shields can spawn with the following egos[2]:

Shields of cold and fire resistance can occasionally be found in ice caves and volcanoes.

Blocking

Effect

It's possible to block a melee attack or a ranged projectile attack if you wear a shield of some kind or are under the effect of a magical shield (amulet of reflection, Qazlal's Storm Shield, or the Shining One's Divine Shield) or have the Large Bone Plates mutation. Your ability to block missiles doesn't benefit from missile-repelling effects like a scarf of repulsion, and you cannot benefit from any form of shield while you are confused.

All melee attacks can be blocked (except for successful stabs), but many ranged attacks are unblockable:

Some examples of ranged attacks that can be blocked:

If the attacker's pierce value is less than the defender's blocking value (see below for details), the attack does no damage. Shield blocking is done before rolling your evasion or your AC, but if you have already blocked some attacks in that turn, your blocking ability will be decreased greatly.

Calculation

The defender's blocking value depends on the nature of the shield:

Physical shields:

SH = Block × (1 + Shield skill/40)
+ Enchantment bonus + Stat bonus 
+ min(0.38×Shield skill, .57 + 0.19×Shield skill)

and then on top of either of those:

+ Divine shield bonus
+ Qazlal shield bonus
+ Mutation bonus
+ Amulet of reflection bonus
+ Any SH bonus from artifacts

For a physical shield (Buckler, Kite Shield, and Tower Shield), Block is the shield's blocking value, equal to the base shield bonus (3 for Buckler, 8 for Kite Shield, 13 for Tower Shield), modified by a size factor:

Size Races Buckler Kite Shield Tower shield
Little Spriggan +2 - -
Small Kobold, Halfling +1 +0.5 -
Normal most races 0 0 0
Large
(normal torso) & Formicids
Centaur, Naga, Formicid 0 0 0
Large Ogre, Troll - -0.5 0
  • Stat bonus is DEX * 38 * (base_shield + 13) / 26 ,
  • The Shining One's Divine shield bonus is based on Invocations skill.

The resulting value is rounded to the nearest integer and displayed as the player's SH value.

The attacker's pierce value is equal to:

1d(15 + to hit/2 + 5×past_blocks^2) - 1 (melee attacks)
1d(1.3×to hit    + 5×past_blocks^2) - 1 (ranged attacks)   

"To hit" is the monster's To hit value (based primarily on the monster's HD, type, and weapon accuracy) and "past_blocks" is the number of attacks already successfully blocked in the current turn.

The defender's blocking value is equal to:

2d(2×SH)/6 - 1.3 (Divided by 3 against melee attacks from invisible opponents)

If this value is greater or equal than the attacker's pierce value, the attack is blocked.

History

  • Prior to 0.28, shield penalty could be eliminated before 27 Shields (4 skill for buckler, 15 for kite shield, 25 for tower shield). The two larger shields used Str+Dex to determine SH, and shields had a to-hit penalty.
  • In 0.27, the shield penalty increased.
  • Prior to 0.25, kite shields were known as just "shields" and tower shields were called "large shields".
  • Prior to 0.17, unarmed attacks had a speed penalty when attacking with a shield equipped.
  • Prior to 0.16, the amount of skill required to negate penalties for wearing a shield were more complex.

References