Difference between revisions of "Evocations"
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Wands generate much more frequently in [[Swamp]] than [[Shoals]]. If the former branch is in your game, you may want to favor Evocations a little more. | Wands generate much more frequently in [[Swamp]] than [[Shoals]]. If the former branch is in your game, you may want to favor Evocations a little more. | ||
− | Many evocables are affected by the [[alternate | + | Many evocables are affected by the [[alternate items]] mechanic. For example, a single game can spawn either the [[wand of iceblast]] or the [[wand of roots]], not both. This may change how much you want to use Evocations. |
==See Also== | ==See Also== |
Revision as of 21:37, 18 June 2023
Evocations is the skill related to the use of evocable magical items, such as wands.
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
0 | 1 | 3 | 1 | -1 | 0 | 0 | 0 | 1 | 1 | -1 | -1 | 8 | 0 | 2 | 0 | -1 | 1 | -2 | 0 | 1 | -2 | 3 | 0 | -3 | -1 | -1 |
- Purple draconians get 1.
- Pale draconians get 1.
Effects
Increasing Evocations skill results in the following:
- Increases the spell power of effects produced by most evoked items.
- Increases the success rate of scarves of invisibility and artefacts with evocable abilities (invisibility, blinking).
- Increases damage inflicted with magical staves.
For more details on how Evocations impacts evocable power, see the item's individual pages.
Monster Evocations
When monsters wield weapons that are affected by Evocations, they are given skill equal to (30 + HD) if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable invisibility or blink, they succeed 100% of the time, regardless of their effective skill.
Strategy
Overall, Evocations is an "emergency" tool that you can use somewhat frequently. For melee characters, it is a ranged option that isn't affected by encumbrance. For magical characters, it is can damage enemies without using MP. Any character can make use of the various evocable effects, like summons and statuses. You can't use evocables for every fight, but like any item in Crawl, use them early and often.
Wands generate much more frequently in Swamp than Shoals. If the former branch is in your game, you may want to favor Evocations a little more.
Many evocables are affected by the alternate items mechanic. For example, a single game can spawn either the wand of iceblast or the wand of roots, not both. This may change how much you want to use Evocations.
See Also
History
- Prior to 0.26, Evocations increased maximum MP.
- Prior to 0.19, Evocations improved Nemelex Xobeh's abilities
- In 0.17, all races had their Evocations aptitude decreased by one.
- Prior to 0.12, Evocations cost 80% as much XP to train; aptitudes were adjusted up by one to compensate.
- Prior to 0.11, Evocations had no impact on your max MP.
References
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |