Difference between revisions of "Evocations"

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==Monster Evocations==
 
==Monster Evocations==
When monsters wield weapons that are affected by Evocations, they are given skill equal to (30 + [[HD]]) if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable invisibility or blink, they succeed 100% of the time, regardless of their effective skill.
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When monsters wield weapons that are affected by Evocations, they are given skill equal to [[HD]] if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable invisibility or blink, they succeed 100% of the time, regardless of their effective skill.
  
 
==Strategy==
 
==Strategy==

Revision as of 20:38, 18 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Evocations is the skill related to the use of evocable magical items, such as wands.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gh Gn Hu Ko Mf Mi MD Mu Na Op On Sp Te Tr Vp VS
0 1 3 1 -1 0 0 0 1 1 -1 -1 8 0 2 0 -1 1 -2 0 1 -2 3 0 -3 -1 -1


Effects

Increasing Evocations skill results in the following:

For more details on how Evocations impacts evocable power, see the item's individual pages.

Monster Evocations

When monsters wield weapons that are affected by Evocations, they are given skill equal to HD if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable invisibility or blink, they succeed 100% of the time, regardless of their effective skill.

Strategy

Overall, Evocations is an "emergency" tool that you can use somewhat frequently. For melee characters, it is a ranged option that isn't affected by encumbrance. For magical characters, it is can damage enemies without using MP. Any character can make use of the various evocable effects, like summons and statuses. You can't use evocables for every fight, but like any item in Crawl, use them early and often.

Wands generate much more frequently in Swamp than Shoals. If the former branch is in your game, you may want to favor Evocations a little more.

Many evocables are affected by the alternate items mechanic. For example, a single game can spawn either the wand of iceblast or the wand of roots, not both. This may change how much you want to use Evocations.

See Also

History

  • Prior to 0.26, Evocations increased maximum MP.
  • Prior to 0.19, Evocations improved Nemelex Xobeh's abilities
  • In 0.17, all races had their Evocations aptitude decreased by one.
  • Prior to 0.12, Evocations cost 80% as much XP to train; aptitudes were adjusted up by one to compensate.
  • Prior to 0.11, Evocations had no impact on your max MP.

References


Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations