Difference between revisions of "Maces & Flails"
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==Strategy== | ==Strategy== | ||
− | Maces & Flails have no special gimmicks. They don't have the reaching of a [[Polearm]], cleaving of an [[Axe]], and scale with [[strength]] (as opposed to [[Long Blades]]). | + | Maces & Flails have no special gimmicks. They don't have the reaching of a [[Polearm]], cleaving of an [[Axe]], and scale with [[strength]] (as opposed to [[Long Blades]]). To compensate, these weapons generally have higher base damage, tied with Long Blades. |
==See Also== | ==See Also== |
Revision as of 19:39, 27 November 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
The Maces & Flails skill denotes how powerful your character is with bludgeoning and bashing instruments. These weapons are some of the most damaging in the game. It crosstrains with the Axes skill and the Staves skill.
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 1 | -1 | -3 | -1 | -1 | -2 | 0 | N/A | 0 | 0 | -1 | 8 | 0 | -1 | -2 | 2 | 2 | -2 | 0 | 0 | 0 | -3 | 1 | -1 | -2 | -1 |
List of Maces & Flails
Name | Dam | Hit | Speed | Hands | Size | Dam Type | Prob |
---|---|---|---|---|---|---|---|
Club | 5 | +3 | 13 | One | Little | Crushing | 0 |
Whip | 6 | +2 | 11 | One | Little | Slashing | 0 |
Mace | 8 | +3 | 14 | One | Little | Crushing | 10 |
Flail | 10 | 0 | 14 | One | Little | Crushing | 10 |
Morningstar | 13 | -2 | 15 | One | Little | Crushing/Piercing | 10 |
Demon whip | 11 | +1 | 11 | One | Little | Slashing | 2 |
Sacred scourge | 12 | +0 | 11 | One | Little | Slashing | 0 |
Dire flail | 13 | -3 | 13 | Two | Medium | Crushing/Piercing | 10 |
Eveningstar | 15 | -1 | 15 | One | Little | Crushing/Piercing | 2 |
Great mace | 17 | -4 | 17 | Two | Medium | Crushing | 10 |
Giant club | 20 | -6 | 16 | Two | Large | Crushing | 10 |
Giant spiked club | 22 | -7 | 18 | Two | Large | Crushing/Piercing | 10 |
Strategy
Maces & Flails have no special gimmicks. They don't have the reaching of a Polearm, cleaving of an Axe, and scale with strength (as opposed to Long Blades). To compensate, these weapons generally have higher base damage, tied with Long Blades.
See Also
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |