Difference between revisions of "Evocations"

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'''Evocations''' is the [[skill]] related to the use of [[evocable items|evocable magical items]], such as [[wand]]s.
 
'''Evocations''' is the [[skill]] related to the use of [[evocable items|evocable magical items]], such as [[wand]]s.
  
 
{{skill aptitudes}}
 
{{skill aptitudes}}
==Effects==
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==Useful Info==
 
Increasing Evocations skill results in the following:
 
Increasing Evocations skill results in the following:
*Increases the [[spell power]] of effects produced by many evoked items.
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*Increases the [[spell power]] of effects produced by most evoked items.
*Increases the success rate of [[Invisibility_(ego)|scarves of invisibility]] and [[artefact]]s with evocable abilities (flight, invisibility, [[blink]]ing).
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*Increases the success rate of [[Invisibility_(ego)|scarves of invisibility]] and [[artefact]]s with evocable abilities (invisibility, [[blink]]ing).
 
*Increases damage inflicted with [[magical staff|magical staves]].
 
*Increases damage inflicted with [[magical staff|magical staves]].
  
===Wand Power===
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For more details on how Evocations impacts an evocable, see that item's individual page.
Evoking wands is equivalent of casting spells. The spell will be always be 'cast' (though may be resisted). The power of the spell is <code>15 + 3.5 * Evocation Skill</code><ref>{{source ref|0.28.0|evoke.cc|185}}</ref>. This power can be boosted by 33% if you have the [[MP-Powered Wands]] mutation.
 
  
Other evocable items may have different power scaling; see an item's individual page for details.
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==Monster Evocations==
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When monsters wield weapons that are affected by Evocations, they are given skill equal to [[HD]] if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable invisibility or blink, they succeed 100% of the time, regardless of their effective skill.
  
==Monster Evocations==
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==Strategy==
When monsters wield weapons that are affected by Evocations, they are given skill equal to their [[HD]] if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable abilities on [[jewellery]], they succeed 100% of the time, regardless of their effective skill.
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In general, Evocations is an "emergency" tool that you can use many times. For melee characters, it is a ranged option that isn't affected by [[encumbrance]]. For magical characters, it can damage enemies without using MP. Any character can make use of the various evocable effects, like [[summon]]s and statuses. You won't have enough charges for every fight, but like most items in Crawl, use evocables early and often.
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Wands generate much more frequently in [[Swamp]] than [[Shoals]]. If the former branch is in your game, you may want to favor Evocations a little more.
  
==References==
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Many evocables are affected by the [[alternate items]] mechanic. For example, a single game can spawn either the [[wand of iceblast]] or the [[wand of roots]], not both. This may change how much you want to use Evocations.
<references/>
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==See Also==
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*[[Artificer]]
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*[[Evocable items]]
  
 
==History==
 
==History==
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*Prior to [[0.19]], Evocations improved [[Nemelex Xobeh]]'s abilities
 
*Prior to [[0.19]], Evocations improved [[Nemelex Xobeh]]'s abilities
 
*In [[0.17]], all races had their Evocations aptitude decreased by one.
 
*In [[0.17]], all races had their Evocations aptitude decreased by one.
*In [[0.12]], a hidden special cost for training Evocations was removed; aptitudes were adjusted up by one.
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*Prior to [[0.12]], Evocations cost 80% as much XP to train; aptitudes were adjusted up by one to compensate.
 
*Prior to [[0.11]], Evocations had no impact on your max MP.
 
*Prior to [[0.11]], Evocations had no impact on your max MP.
 
==See Also==
 
*[[Artificer]]
 
*[[Evocable items]]
 
  
 
{{Skills}}
 
{{Skills}}

Latest revision as of 06:58, 18 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

Evocations is the skill related to the use of evocable magical items, such as wands.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gh Gn Hu Ko Mf Mi MD Mu Na Op On Sp Te Tr Vp VS
0 1 3 1 -1 0 0 0 1 1 -1 -1 8 0 2 0 -1 1 -2 0 1 -2 3 0 -3 -1 -1

Useful Info

Increasing Evocations skill results in the following:

For more details on how Evocations impacts an evocable, see that item's individual page.

Monster Evocations

When monsters wield weapons that are affected by Evocations, they are given skill equal to HD if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable invisibility or blink, they succeed 100% of the time, regardless of their effective skill.

Strategy

In general, Evocations is an "emergency" tool that you can use many times. For melee characters, it is a ranged option that isn't affected by encumbrance. For magical characters, it can damage enemies without using MP. Any character can make use of the various evocable effects, like summons and statuses. You won't have enough charges for every fight, but like most items in Crawl, use evocables early and often.

Wands generate much more frequently in Swamp than Shoals. If the former branch is in your game, you may want to favor Evocations a little more.

Many evocables are affected by the alternate items mechanic. For example, a single game can spawn either the wand of iceblast or the wand of roots, not both. This may change how much you want to use Evocations.

See Also

History

  • Prior to 0.26, Evocations increased maximum MP.
  • Prior to 0.19, Evocations improved Nemelex Xobeh's abilities
  • In 0.17, all races had their Evocations aptitude decreased by one.
  • Prior to 0.12, Evocations cost 80% as much XP to train; aptitudes were adjusted up by one to compensate.
  • Prior to 0.11, Evocations had no impact on your max MP.
Skills
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