Difference between revisions of "Maces & Flails"

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(remove prob + damage type, they aren't very helpful)
m (Dire flail is too big for Sp and Ko)
 
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==List of Maces & Flails==
 
==List of Maces & Flails==
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
! Name || Dam || Hit || Speed|| Hands || Size || Cuts Hydras?
+
! Name || Dam || Hit || Delay || Min delay || Hands || Size || Cuts Hydras?
 
|-
 
|-
| [[Club]] || 5 || +3 || 13 || One || Any || No
+
| [[Club]] || 5 || +3 || 13 || 6 (14 skill) || One || Any || No
 
|-
 
|-
| [[Whip]] || 6 || +2 || 11 || One || Any || No
+
| [[Whip]] || 6 || +2 || 11 || 5 (12 skill) || One || Any || No
 
|-
 
|-
| [[Mace]] || 8 || +3 || 14 ||One || Any || No
+
| [[Mace]] || 8 || +3 || 14 || 7 (14 skill) || One || Any || No
 
|-
 
|-
| [[Flail]] || 10 || 0 || 14 || One || Any || No
+
| [[Flail]] || 10 || 0 || 14 || 7 (14 skill) || One || Any || No
 
|-
 
|-
| [[Morningstar]] || 13 || -2 || 15 || One || Any || No
+
| [[Morningstar]] || 13 || -2 || 15 || 7 (16 skill) || One || Any || No
 
 
| [[Demon whip]] || 11 || +1 || 11 || One || Any || No
 
 
|-
 
|-
| [[Sacred scourge]] || 12 || +0 || 11 || One || Any|| No
+
| [[Demon whip]] || 11 || +1 || 11 || 5 (12 skill) || One || Any || No
 
|-
 
|-
| [[Dire flail]] || 13 || -3 || 13 || Two || Any || No
+
| [[Sacred scourge]] || 12 || +0 || 11 || 5 (12 skill) || One || Any|| No
 
|-
 
|-
| [[Eveningstar]] || 15 || -1 || 15 || One || Any || No
+
| [[Dire flail]] || 13 || -3 || 13 || 6 (14 skill) || Two || Medium+ || No
 
|-
 
|-
| [[Great mace]] || 17 || -4 || 17 || Two || Medium+ || No
+
| [[Eveningstar]] || 15 || -1 || 15 || 7 (16 skill) || One || Any || No
 
|-
 
|-
| [[Giant club]] || 20 || -6 || 16 || Two || Large || No
+
| [[Great mace]] || 17 || -4 || 17 || 7 (20 skill) || Two || Medium+ || No
 
|-
 
|-
| [[Giant spiked club]] || 22 || -7 || 18 || Two || Large || No
+
| [[Giant club]] || 20 || -6 || 16 || 7 (18 skill) || Two || Large || No
 +
|-
 +
| [[Giant spiked club]] || 22 || -7 || 18 || 7 (22 skill) || Two || Large || No
 
|-
 
|-
 
|}
 
|}

Latest revision as of 19:50, 9 March 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

The Maces & Flails skill denotes how powerful your character is with bludgeoning and bashing instruments. These weapons are some of the most damaging in the game. It crosstrains with the Axes skill and the Staves skill.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gh Gn Hu Ko Mf Mi MD Mu Na Op On Sp Te Tr Vp VS
-1 1 -1 -3 -1 -1 -2 0 N/A 0 0 -1 8 0 -1 -2 2 2 -2 0 0 0 -3 1 -1 -2 -1

List of Maces & Flails

Name Dam Hit Delay Min delay Hands Size Cuts Hydras?
Club 5 +3 13 6 (14 skill) One Any No
Whip 6 +2 11 5 (12 skill) One Any No
Mace 8 +3 14 7 (14 skill) One Any No
Flail 10 0 14 7 (14 skill) One Any No
Morningstar 13 -2 15 7 (16 skill) One Any No
Demon whip 11 +1 11 5 (12 skill) One Any No
Sacred scourge 12 +0 11 5 (12 skill) One Any No
Dire flail 13 -3 13 6 (14 skill) Two Medium+ No
Eveningstar 15 -1 15 7 (16 skill) One Any No
Great mace 17 -4 17 7 (20 skill) Two Medium+ No
Giant club 20 -6 16 7 (18 skill) Two Large No
Giant spiked club 22 -7 18 7 (22 skill) Two Large No

Strategy

Maces & Flails have no special gimmicks. They don't have the reaching of a Polearm, cleaving of an Axe, and scale with strength (as opposed to Long Blades). To compensate, these weapons generally have higher base damage, tied with Long Blades.

See Also

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations