Difference between revisions of "Erolcha"

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{{version011}}
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{{version030}}
 
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{{list of|ogres}}
{{monster
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{{monster info}}
|name=Erolcha
 
|glyph={{LightBlue|O}}
 
|tile=[[Image:Erolcha.png]]
 
|flags={{Unique flag}}<br>{{Spellcaster flag}}<br>{{Actual spells flag}}<br>{{See invisible flag}}<br>{{Warm blood flag}}<br>{{Evil flag}}<br>{{Speaks flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=8
 
|meat={{Contaminated corpse}}
 
|xp=802
 
|holiness={{Natural}}
 
|magic_resistance=56
 
|hp_range=54
 
|avg_hp=54
 
|armour_class=3
 
|evasion=7
 
|habitat=land
 
|speed=10
 
|size={{Large}}
 
|item_use={{Weapons armour}}
 
|attack1=20 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=6
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=54
 
|intelligence={{Normal intelligence}}
 
|genus=ogre
 
|species=ogre
 
}}
 
{{Flavour|An especially cunning ogre-mage.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Erolcha''' is a notoriously dangerous [[unique]] [[ogre mage]] spawned with one of five sets of spells. Depending on which she gets, she may be able to easily one- or two-shot most mid-level characters, or send a player with low [[magic resistance]] to [[the Abyss]].
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'''Erolcha the Cunning''' is a [[unique]] [[ogre mage]], notorious for sending players with low [[willpower]] to [[the Abyss]].
  
 
==Location==
 
==Location==
*[[The Dungeon]]:8-13
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*[[The Dungeon]]:9-13
 
*The [[Orcish Mines]]
 
*The [[Orcish Mines]]
  
<!--spl-bot-begin-->
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{{monster spells}}
==Spells==
 
 
 
{{Spellcaster
 
|number=I
 
|slot1=[[Magic Dart]] (3d4)
 
|slot2=[[Paralyse]]
 
|slot3=[[Haste]]
 
|slot4=[[Lightning Bolt]] (3d14)
 
|slot5=[[Confuse]]
 
|slot6=[[Teleport Self]]
 
}}
 
{{Spellcaster
 
|number=II
 
|slot1=[[Paralyse]]
 
|slot2=[[Throw Flame]] (3d6)
 
|slot3=[[Invisibility]]
 
|slot4=[[Teleport Other]]
 
|slot5=[[Fireball]] (3d14)
 
|slot6=[[Teleport Other]]
 
}}
 
{{Spellcaster
 
|number=III
 
|slot1=[[Petrify]]
 
|slot2=[[Lehudib's Crystal Spear]] (3d23)
 
|slot3=[[Blink]]
 
|slot4=[[Bolt of Fire]] (3d14)
 
|slot5=[[Bolt of Cold]] (3d14)
 
|slot6=[[Minor Healing]]
 
}}
 
{{clear}}
 
{{Spellcaster
 
|number=IV
 
|slot1=[[Stone Arrow]] (3d12)
 
|slot2=[[Sting]] (d8)
 
|slot3=[[Blink]]
 
|slot4=[[Lightning Bolt]] (3d14)
 
|slot5=[[Banishment]]
 
|slot6=[[Minor Healing]]
 
}}
 
{{Spellcaster
 
|number=V
 
|slot1=[[Venom Bolt]] (3d11)
 
|slot2=[[Iskenderun's Mystic Blast]] (3d12)
 
|slot3=[[Invisibility]]
 
|slot4=[[Confuse]]
 
|slot5=[[Slow]]
 
|slot6=[[Teleport Self]]
 
}}
 
 
 
{{clear}}
 
<!--spl-bot-end-->
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*When you see her cast a spell, try to use that information to determine which spell set she has. If she casts Invisibility or Haste, she has neither Crystal Spear nor Banishment and is significantly less lethal. Until then, assume the worst and buff up your [[magic resistance]].
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*If you see Erolcha, buff up your [[willpower]] -- characters who first meet Erolcha are unlikely to be prepared to survive in the Abyss.
*She has only modest [[HP]] and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a [[giant spiked club]].
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*You can block her line of fire with summons or other monsters; she might still be able to hit you with a Fireball, but that's often better than being sent to the Abyss.
*Despite her description as an "especially cunning ogre-mage", she actually has considerably less HD than an actual ogre mage, and a generally less-dangerous spell set, since she lacks [[Haste Other]]. She does appear considerably earlier than normal ogre mages, though.
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*Erolcha has only modest [[HP]] and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a [[giant spiked club]].
 +
*Despite her description as an "especially cunning ogre-mage", she actually has less [[HD]] than actual [[ogre mage]]s, and deals less damage. She appears considerably earlier than normal ogre mages, though.
 +
**She actually has the same spell set as [[wizard (monster)|wizards]] (though slightly weaker, due to having less HD).
  
[[Category:012 Tiles]]
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==History==
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*Prior to [[0.29]], Erolcha did not attack slowly, but dealt 20 base damage in melee. Since she usually carries a giant club, she dealt more damage/turn in melee.
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*Prior to [[0.27]], Erolcha could have one of several spell sets:
 +
** [[Stone Arrow]] (3d12), [[Lightning Bolt]] (3d14), [[Banishment]], [[Invisibility]]
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** [[Force Lance]] (3d10), [[Fireball]] (3d14), [[Paralyse]], [[Blink]]
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** [[Bolt of Cold]] (3d14), [[Lehudib's Crystal Spear]] (3d23), [[Slow]], [[Haste]]
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:Also, since monsters had weapon penalties, her melee was less threatening. With a giant club, Erolcha attacked at the same speed as in current versions, but with 20 base damage (not 30).
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*Prior to [[0.25]], Erolcha could have [[Iskenderun's Mystic Blast]] instead of [[Force Lance]].
 +
*Prior to [[0.19]], Erolcha could cast [[Bolt of Fire]], [[Confuse]], [[Magic Dart]], [[Throw Flame]], [[Sting]], and [[Venom Bolt]]. Also, she had five spell sets instead of three.
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*Prior to [[0.17]], Erolcha could cast [[Teleport Self]] and [[Teleport Other]].
 +
*In an ancient version of Crawl, Erolcha was male.

Latest revision as of 23:02, 23 July 2024

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all ogres, see list of ogres.

Erolcha OErolcha.png
HP 35-72
HD 6
XP 1004
Speed 10 (atk: 150%)
AC 3
EV 7
Will 60
Attack1 30 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Large
Type ogre, ogre
Flags See invisible
Speaks
Warm-blooded
Unique
Female
An especially cunning ogre-mage.

Useful Info

Erolcha the Cunning is a unique ogre mage, notorious for sending players with low willpower to the Abyss.

Location

Spells

Spell set I
Slot1 Fireball (3d14) Wizard flag
Slot2 Banishment Wizard flag
Slot3 Blink Wizard flag
Slot4 Invisibility Wizard flag

Tips & Tricks

  • If you see Erolcha, buff up your willpower -- characters who first meet Erolcha are unlikely to be prepared to survive in the Abyss.
  • You can block her line of fire with summons or other monsters; she might still be able to hit you with a Fireball, but that's often better than being sent to the Abyss.
  • Erolcha has only modest HP and poor defenses. Hit her hard and she'll fall quickly, but be aware that she can have decent melee damage output if she's carrying a giant spiked club.
  • Despite her description as an "especially cunning ogre-mage", she actually has less HD than actual ogre mages, and deals less damage. She appears considerably earlier than normal ogre mages, though.
    • She actually has the same spell set as wizards (though slightly weaker, due to having less HD).

History

Also, since monsters had weapon penalties, her melee was less threatening. With a giant club, Erolcha attacked at the same speed as in current versions, but with 20 base damage (not 30).