Difference between revisions of "Maces & Flails"
Ion frigate (talk | contribs) (Created page with "{{Version010}} The '''Maces & Flails''' skill denotes how powerful your character is with bludgeoning and bashing instruments, including rods. These weapons are some of the ...") |
m (Dire flail is too big for Sp and Ko) |
||
(28 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{version031}} |
− | The '''Maces & Flails''' skill denotes how powerful your character is with bludgeoning and bashing instruments | + | The '''Maces & Flails''' skill denotes how powerful your character is with bludgeoning and bashing instruments. These weapons are some of the most damaging in the game. It [[crosstrain]]s with the [[Axes]] skill and the [[Staves]] skill. |
+ | |||
+ | {{skill aptitudes}} | ||
+ | |||
+ | ==List of Maces & Flails== | ||
+ | {| class="wikitable sortable" | ||
+ | ! Name || Dam || Hit || Delay || Min delay || Hands || Size || Cuts Hydras? | ||
+ | |- | ||
+ | | [[Club]] || 5 || +3 || 13 || 6 (14 skill) || One || Any || No | ||
+ | |- | ||
+ | | [[Whip]] || 6 || +2 || 11 || 5 (12 skill) || One || Any || No | ||
+ | |- | ||
+ | | [[Mace]] || 8 || +3 || 14 || 7 (14 skill) || One || Any || No | ||
+ | |- | ||
+ | | [[Flail]] || 10 || 0 || 14 || 7 (14 skill) || One || Any || No | ||
+ | |- | ||
+ | | [[Morningstar]] || 13 || -2 || 15 || 7 (16 skill) || One || Any || No | ||
+ | |- | ||
+ | | [[Demon whip]] || 11 || +1 || 11 || 5 (12 skill) || One || Any || No | ||
+ | |- | ||
+ | | [[Sacred scourge]] || 12 || +0 || 11 || 5 (12 skill) || One || Any|| No | ||
+ | |- | ||
+ | | [[Dire flail]] || 13 || -3 || 13 || 6 (14 skill) || Two || Medium+ || No | ||
+ | |- | ||
+ | | [[Eveningstar]] || 15 || -1 || 15 || 7 (16 skill) || One || Any || No | ||
+ | |- | ||
+ | | [[Great mace]] || 17 || -4 || 17 || 7 (20 skill) || Two || Medium+ || No | ||
+ | |- | ||
+ | | [[Giant club]] || 20 || -6 || 16 || 7 (18 skill) || Two || Large || No | ||
+ | |- | ||
+ | | [[Giant spiked club]] || 22 || -7 || 18 || 7 (22 skill) || Two || Large || No | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ==Strategy== | ||
+ | Maces & Flails have no special gimmicks. They don't have the reaching of a [[Polearm]], cleaving of an [[Axe]], and scale with [[strength]] (as opposed to [[Long Blades]]). To compensate, these weapons generally have higher base damage, tied with Long Blades. | ||
==See Also== | ==See Also== | ||
− | |||
*[[Species#Melee_.26_Ranged_Combat|Table of species aptitudes]] | *[[Species#Melee_.26_Ranged_Combat|Table of species aptitudes]] | ||
− | |||
{{Skills}} | {{Skills}} | ||
[[Category:Weapon skills]] | [[Category:Weapon skills]] | ||
[[Category:Maces & Flails|*]] | [[Category:Maces & Flails|*]] |
Latest revision as of 19:50, 9 March 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
The Maces & Flails skill denotes how powerful your character is with bludgeoning and bashing instruments. These weapons are some of the most damaging in the game. It crosstrains with the Axes skill and the Staves skill.
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 1 | -1 | -3 | -1 | -1 | -2 | 0 | N/A | 0 | 0 | -1 | 8 | 0 | -1 | -2 | 2 | 2 | -2 | 0 | 0 | 0 | -3 | 1 | -1 | -2 | -1 |
List of Maces & Flails
Name | Dam | Hit | Delay | Min delay | Hands | Size | Cuts Hydras? |
---|---|---|---|---|---|---|---|
Club | 5 | +3 | 13 | 6 (14 skill) | One | Any | No |
Whip | 6 | +2 | 11 | 5 (12 skill) | One | Any | No |
Mace | 8 | +3 | 14 | 7 (14 skill) | One | Any | No |
Flail | 10 | 0 | 14 | 7 (14 skill) | One | Any | No |
Morningstar | 13 | -2 | 15 | 7 (16 skill) | One | Any | No |
Demon whip | 11 | +1 | 11 | 5 (12 skill) | One | Any | No |
Sacred scourge | 12 | +0 | 11 | 5 (12 skill) | One | Any | No |
Dire flail | 13 | -3 | 13 | 6 (14 skill) | Two | Medium+ | No |
Eveningstar | 15 | -1 | 15 | 7 (16 skill) | One | Any | No |
Great mace | 17 | -4 | 17 | 7 (20 skill) | Two | Medium+ | No |
Giant club | 20 | -6 | 16 | 7 (18 skill) | Two | Large | No |
Giant spiked club | 22 | -7 | 18 | 7 (22 skill) | Two | Large | No |
Strategy
Maces & Flails have no special gimmicks. They don't have the reaching of a Polearm, cleaving of an Axe, and scale with strength (as opposed to Long Blades). To compensate, these weapons generally have higher base damage, tied with Long Blades.
See Also
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |