Difference between revisions of "Makhleb"

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[[File:Makhleb_altar.png]] "Blood and souls for Makhleb!"''
 +
{{flavour|Makhleb the Destroyer is a fearsome deity of bloodshed and mortification of the flesh. Followers are expected to cleanse others by inflicting suffering and death on them in Makhleb's name. Dedicated followers may also access the raw energies and hell-spawned servants of chaos, so that they may better break the impure world and its false laws for their evil god's glory.
  
[[File:Makhleb_altar.png]] ''"Blood and souls for Makhleb!"''
+
Makhleb offers followers the ability to unleash bolts of chaotic destruction at the cost of their own health as well as call in help from powerful (if sometimes uncooperative) demons. The most devoted of worshippers will eventually be gifted with knowledge of Infernal Marks, allowing them to ritually brand their own bodies in exchange for one of the Destroyer's many hellish powers.
  
{{flavour|Makhleb the Destroyer is a fearsome deity of bloodshed and mortification of the flesh. Followers are expected to cleanse others by inflicting suffering and death on them in Makhleb's name, and can gain further favour by sacrificing the freshly dead. Dedicated followers may also access the raw energies and hell-spawned servants of chaos, so that they may better break the impure world and its false laws for their evil god's glory.
+
Makhleb's powers all come with a price in blood. However, Makhleb will grant followers renewed health in return for killing beings of all kinds.
  
Makhleb offers followers means to inflict immense damage through chaotic, destructive attacks. Followers will also be able to call in help from powerful demons. Makhleb's powers come with a price in blood. However, Makhleb will grant followers renewed health in return for killing beings of all kinds.
+
Makhleb likes it when you or your allies kill living beings, you or your allies kill the undead, you or your allies kill demons and you or your allies kill holy beings.}}
  
Makhleb likes it when you sacrifice fresh corpses (by standing over them and praying), you or your allies kill living beings, you or your allies kill the undead, you or your allies kill demons and you or your allies kill holy beings.}}
+
'''Makhleb''' is the [[evil]] and [[chaotic]] god of the [[Hell]]s.
  
 
==Racial Restrictions==
 
==Racial Restrictions==
Line 14: Line 16:
 
==Appreciates==
 
==Appreciates==
 
*You or your allies killing living, undead, holy, or demonic beings (67% or more chance of +1 piety)
 
*You or your allies killing living, undead, holy, or demonic beings (67% or more chance of +1 piety)
*Sacrificing [[corpse]]s by standing over them and [[praying]]. Makhleb only accepts fresh corpses, not rotting corpses, [[skeleton]]s, or [[chunk]]s. However, it is not necessary to be the one who actually killed the creature. (70% chance of +1 Piety).
 
  
 
==Deprecates==
 
==Deprecates==
*Inactivity (lose 1 [[piety]] roughly every 320 turns)
+
*Inactivity: You lose 1 piety per 340 turns, on average (1/17 chance every 20 turns).
*Abandoning him. Your penance counter will be set to 25.
+
*Abandonment. Your penance counter will be set to 25.
  
 
==Given Abilities==
 
==Given Abilities==
 
'''[[Piety|Piety level -]]''': "Spawn of Chaos"
 
'''[[Piety|Piety level -]]''': "Spawn of Chaos"
:*No abilities.
+
*No abilities.
  
'''[[Piety|Piety level *]]''': "Disciple of Annihilation"
+
'''[[Piety|Piety level *]]''': "Disciple of Destruction"
:*'''Gain Health From Killing''' - When you kill a monster, gain health based on the [[HD]] of the killed monster. This is similar to the healing on kills provided by [[the Shining One]], but heals a larger amount per kill on average and can be triggered by any killed monster. Has a (piety - 30)/200 chance of happening. (Passive)
+
*'''Gain Health From Killing''' - When '''you''' kill a monster, you have a piety-dependent chance of healing, with the amount healed based on the monster's [[HD]]. You have a <code>30 + (50 * (max(piety - 30, 130)/130)</code>% chance<ref>{{source ref|0.32.0|mon-death.cc|2581}}<br>piety_breakpoint(0) = 1* piety = 30<br>piety_breakpoint(5) = 6* piety = 160</ref> of healing <code>HD/2 + 1d(HD/2) - 0.5</code> hit points.<ref>{{source ref|0.32.0|mon-death.cc|2587}}</ref> At max piety, you have an 80% chance to heal an average of <code>3/4 * HD - 0.25</code> HP. This will not trigger if your ally deals the killing blow. (Passive)
  
 
'''[[Piety|Piety level **]]''': "Fanfare of Bloodshed"
 
'''[[Piety|Piety level **]]''': "Fanfare of Bloodshed"
:*'''Minor Destruction''' - Hurl a beam of random destructive energy ([[Throw Flame]], [[Shock]], [[Vitriol]], [[Pain]], or [[Stone Arrow]]). Damage and accuracy are based on your [[Invocations]] skill. (Costs 1 HP and 20-40 Food)
+
*'''Unleash Destruction''' - Hurl a non-piercing blast of random destructive energy (fire, cold, electricity or negative energy). Damage and accuracy are based on your [[Invocations]] skill. This ability is upgraded at 4*. (6.5% + 2 HP)
  
 
'''[[Piety|Piety level ***]]''': "Fiendish"
 
'''[[Piety|Piety level ***]]''': "Fiendish"
:*'''Lesser Servant of Makhleb''' - Summons a [[neqoxec]], [[orange demon]], [[smoke demon]], [[hellwing]], or [[ynoxinul]] for a short time (an [[Abjuration]] duration between 2 and 6, with Invocations increasing the likelihood of achieving the maximum duration). There is a small risk the demon will spawn hostile (4/(20 + 3*[[Invocations]]): 20% if untrained, 8% at Invocations level 10, and 4% at level 27); otherwise it is allied. (Costs 4 HP, 50-100 Food, and 1-2 Piety)
+
*'''Infernal Servant''' - Summons a random demon from the table below for a short time, with Invocations skill increasing the strength. There is a 1/6 chance of additionally spawning a durably summoned hostile demon; when this happens, the friendly demon will be stronger. (8 HP, 4-6 piety)
 +
 
 +
{| class="prettytable" style="border:none; margin:auto; padding:0;"
 +
! Demon !! Min skill !! Max skill
 +
|-
 +
| {{monsterlink|Ice devil}} || 0 || 7
 +
|-
 +
| {{monsterlink|Orange demon}} || 0 || 9
 +
|-
 +
| {{monsterlink|Rust devil}} || 2 || 10
 +
|-
 +
| {{monsterlink|Hellwing}} || 3 || 10
 +
|-
 +
| {{monsterlink|Soul eater}} || 6 || 13
 +
|-
 +
| {{monsterlink|Ynoxinul}} || 6 || 13
 +
|-
 +
| {{monsterlink|Smoke demon}} || 6 || 15
 +
|-
 +
| {{monsterlink|Sun demon}} || 8 || 15
 +
|-
 +
| {{monsterlink|Sixfirhy}} || 8 || 16
 +
|-
 +
| {{monsterlink|Blizzard demon}} || 10 || -
 +
|-
 +
| {{monsterlink|Green death}} || 11 || -
 +
|-
 +
| {{monsterlink|Cacodemon}} || 13 || -
 +
|-
 +
| {{monsterlink|Balrug}} || 14 || -
 +
|-
 +
| {{monsterlink|Executioner}} || 17 || -
 +
|}
 +
:Note that without Mark of the Tyrant, Invocations skill is effectively capped at 18 for this ability.
  
 
'''[[Piety|Piety level ****]]''': "Demolition [Species Name]"
 
'''[[Piety|Piety level ****]]''': "Demolition [Species Name]"
:*'''Major Destruction''' - Hurl a large beam of random destructive energy ([[Bolt of Fire]], [[Lightning Bolt]], [[Sticky Flame]], [[Iron Shot]], [[Bolt of Draining]], [[Fireball]], or [[Orb of Electrocution]]). Damage and accuracy depend on your Invocations skill. (Costs 6 HP, 100-200 Food, and 0-1 Piety)
+
*'''Upgraded destruction''' - Permanently gain a mutation which brands your Unleash Destruction ability with the flavour of a random Hell, and upgrades all blasts to piercing bolts:
 +
:*[[Gehenna]]: fire (inflicting rF-), lava, lightning, negative energy
 +
:*[[Cocytus]]: cold (inflicting Frozen), ice, lightning, negative energy
 +
:*[[Tartarus]]: fire, cold, negative energy (with increased damage), devastation (inflicting Will/2)
 +
:*[[Dis]]: fire, cold, lightning, acid, metal splinters.
  
 
'''[[Piety|Piety level *****]]''': "Pandemonic"
 
'''[[Piety|Piety level *****]]''': "Pandemonic"
:*'''Greater Servant of Makhleb''' - Summons an [[executioner]], [[cacodemon]], [[balrug]], [[blizzard demon]], or [[green death]],  with the same duration and risk of spawning hostile as Lesser Servant of Makhleb. (Costs 10 HP, 100-200 Food, and 5-8 Piety)
+
*No new abilities.
  
 
'''[[Piety|Piety level ******]]''': "Champion of Chaos"
 
'''[[Piety|Piety level ******]]''': "Champion of Chaos"
:*No new abilities.
+
*'''Infernal Mark''' - Permanently gain one of a choice of three of the Infernal Marks below as a mutation, which remains effective as long as you worship Makhleb. (Pain: 2/3 of your current HP)
 +
 
 +
==Infernal Marks==
 +
Upon reaching 6*, Makhleb will offer you the choice of three of the following Infernal Marks:
 +
{| class="prettytable" style="border:none; margin:auto; padding:0;"
 +
! Mark !! Description
 +
|-
 +
| Mark of Annihilation || Infernal Servant is replaced with '''Globe of Annihilation''', which conjures an [[Orb of Destruction]]-like ball of destructive energy that explodes in a radius based on how far it has traveled (will explode in a 3x3 radius at a point blank collision). The damage type is modified by which type of Destruction you have.
 +
|-
 +
| Mark of Atrocity || Unleash Destruction becomes more powerful as you use it consecutively, increasing in power and cost until the fourth use which causes a barrage of random bolts to shoot out at several targets.
 +
|-
 +
| Mark of Carnage || Summons from Infernal Servant are summoned next to a random enemy and cause a large blast (dependent on your Destruction type) which only harms enemies.
 +
|-
 +
| Mark of Execution || Each melee kill has a chance to temporarily activate the '''Execution''' status, which gives you [[rampage]] and an aux attack that automatically retaliates for attacks that miss you. Doing anything other than attacking will quickly cause the transformation to expire.
 +
|-
 +
| Mark of Haemoclasm || Killed enemies have a chance of exploding into gore based on the number of adjacent enemies, which does damage proportional to how much health that enemy had. Enemies killed by this explosion always explode. Does not harm the player.
 +
|-
 +
| Mark of the Celebrant || Falling below 50% HP will fire several blood arrows at random targets that do invocations-based damage and always grant healing on kill. Recharges after reaching maximum health. If few enough enemies are present, up to 2 arrows will be deliberately fired per target and the rest will be shot in random directions.
 +
|-
 +
| Mark of the Fanatic || Grants the '''Vessel of Slaughter''' ability, which transforms you into a [[demon]] (with standard demonic resistances), giving great boosts to your attacks and defensive abilities, however in exchange you will be dragged down to the Crucible of Flesh after the transformation ends and have to fight XL-dependent demons and paralyzed mortal victims to regain your freedom.
 +
|-
 +
| Mark of the Legion || Infernal Servant is replaced with '''Infernal Legion''', which calls in a swarm of weaker demons over time (similarly to [[Dragon's Call]]) picked from the same list but using Invocations/2. You are also able to fire Unleash Destruction through these summons without harming them.
 +
|-
 +
| Mark of the Tyrant || Infernal Servant summons have a longer duration, and stronger demons (i.e. [[tier-1 demon]]s) can be summoned at higher invocations. Killing enemies has a chance to grant [[haste]], [[might]], [[regeneration]] or [[brilliance]] to one of your servants.
 +
{| class="prettytable" style="border:none; margin:auto; padding:0;"
 +
! Demon !! Min skill
 +
|-
 +
| {{monsterlink|Tzitzimitl}} || 19
 +
|-
 +
| {{monsterlink|Ice Fiend}} || 21
 +
|-
 +
| {{monsterlink|Brimstone Fiend}} || 22
 +
|-
 +
| {{monsterlink|Hell Sentinel}} || 26
 +
|}
 +
 
 +
|}
  
 
==Punishments==
 
==Punishments==
Upon desertion, you'll experience one of the two following events once every 2000 turns, approximately:
+
{{flavour|Makhleb does not appreciate abandonment, and will call down fearful punishments on disloyal followers!
*1d(Experience Level/7) hostile Lesser Servants of Mahkleb are summoned. This is guaranteed to happen if your experience level is 7 or less, and becomes less likely as you gain levels.
+
 
*A hostile Greater Servant of Mahkleb is summoned.
+
Those who invite the fury of Makhleb are buried in demons and destruction. The greatest punishments are reserved for the strongest sinners; crystal spears and Executioners are hurled with abandon only at those Makhleb finds truly deserving!
 +
 
 +
Makhleb's wrath lasts for a relatively short duration.}}
 +
 
 +
Upon desertion, you will occasionally experience one of the two following forms of [[divine retribution]], demons or destruction (equal chance):
 +
*Makhleb rains destruction upon you, which cannot be avoided by any means. You are instantly struck with one of the following spells, depending on your XL:
 +
**XL 1-8 (100%), XL 9-13 (50%):
 +
***[[Throw Flame]], [[Pain]], [[Stone Arrow]], [[Shock]], or [[Spit Acid]]
 +
**XL 9-13 (50%), XL 14-17 (100%), XL 18-27 (50%):
 +
***[[Bolt of Fire]], [[Fireball]], [[Lightning Bolt]], [[Sticky Flame]], [[Iron Shot]], [[Bolt of Draining]], or [[Orb of Electricity]]
 +
**XL 18-27 (50%):
 +
***[[Fireball]], [[Lehudib's Crystal Spear]], [[Orb of Electricity]], [[Flash Freeze]], or [[Ghostly Fireball]]
 +
*Makhleb sends demons to punish you. The total number of demons is <code>1dXL/5 + 0.8</code>, capped at 6 at XL 25.
 +
**Starting at XL 7, there's a chance that a Greater Servant of Makhleb will be summoned. There could be up to 6 such demons at XL 27. The rest will be Lesser Servants.
 +
**Greater Servants include [[executioner]]s, [[green death]]s, [[blizzard demon]]s, [[balrug]]s, and [[cacodemon]]s.
 +
**Lesser Servants are [[hellwing]]s, [[neqoxec]]s, [[orange demon]]s, [[smoke demon]], and [[ynoxinul]]s.
  
 
==Strategy==
 
==Strategy==
Makhleb provides you with significant healing and cheap access to mid-power Conjurations and Summoning, making it an excellent god for melee characters (especially [[deep dwarf]] and [[vampire]] characters who have issues healing normally). Even so, most characters can benefit from the additional combat tools and HP restoration, and no species is too terrible at using Invocations. Since Makhleb accepts any kill and appreciates blood sacrifice, it is also one of the easiest gods to build piety for.
+
Makhleb offers a powerful summoning ability and a Conjurations ability that has no piety or MP cost. It also offers healing - a small amount at low piety, but significant at 6*. Melee characters appreciate these abilities the most, though all sorts of characters can benefit.
 +
 
 +
Infernal Servants can be great allies, especially in numbers. Multiple demons are enough to take out threatening enemies, such as [[hydra]]s, in the mid-game. As your Invocations skill increases, you will start to get tier-2 demons, which are strong whether on their own or in groups. But, like with many things in Crawl, it's best to summon your demonic allies ''before'' engaging a tough enemy. If you're already in danger, summoning a hostile demon probably won't help.
 +
 
 +
The healing is particularly appreciated by [[Ghoul]]s and bloodless [[Vampire]]s, who have issues healing normally, and [[Djinn]], who use HP to cast their spells. You should not rely entirely on this healing, but it can help you sustain a bit longer during a fight.
  
Try to avoid using the Servant of Mahkleb abilities until you have an Invocations score in the double digits, when the hostility rate is below 8%. Even so, it's best not to rely too highly on demons when you're in extreme danger; even with Abjuration, a single poorly-timed [[smite]] can kill a wounded character. Summon your demonic ally before engaging a tough enemy, not as a panic button when you're almost dead.
+
Unfortunately, Makhleb doesn't offer great panic buttons. If you're already at low HP, this god won't help much. Also, in order for Makhleb's abilities to be reliable, you'll need a fair bit of Invocations skill.  
  
Be aware that deep dwarf damage shaving does not reduce the damage from Mahkleb abilities.
+
===Tips & Tricks===
 +
*If you decide to abandon Makhleb for another [[god]], be aware that Makhleb's wrath cannot miss; [[Dodging]], [[Shields]], and [[Repel Missiles#Player sources|Repel Missiles]] won't help. An untimely [[Lehudib's Crystal Spear]] can bring your game to a sudden end, especially if you have a very low [[HP]] pool.
  
 
==History==
 
==History==
Prior to [[0.11]], his abilities cost MP, not HP.
+
*Makhleb was overhauled in [[0.32]], with the addition of Infernal Marks. Previously, its active abilities were as follows:
 
+
**2* - Minor Destruction - for a fixed cost of 1 HP, cast one of [[Throw Flame]], [[Throw Frost]], [[Vitriol]], [[Stone Arrow]], and [[Pain]] at random
Prior to [[0.10]], his Gain Health From Killing ability could also restore your MP.  
+
**3* - Lesser Servant of Makhleb - summon a friendly level 3-4 [[demon]]. At low Invocations, there was a chance the demon could spawn hostile.
 +
**4* - Greater Destruction - cast one of [[Fireball]], [[Bolt of Cold]], [[Bolt of Draining]], [[Corrosive Bolt]] or [[Lightning Bolt]] at random
 +
**5* - Greater Servant of Makhleb - summon a friendly level 2 demon or [[Executioner]]. At low to moderate Invocations, the demon could spawn hostile.
 +
:Also, the chance to heal on kill was <code>piety - 30</code>%, which gave very little healing at low piety and cared about piety beyond the 6* threshold.
 +
*Prior to [[0.27]], Makhleb would heal double HP on kill (<code>HD + 1d(HD) - 1</code>). Major Destruction was weaker and could create [[Fireball]], [[Orb of Electricity]], [[Sticky Flame]], and [[Iron Shot]] instead of [[Corrosive Bolt]] and [[Bolt of Magma]].
 +
*Prior to [[0.16]], the player could sacrifice fresh [[corpse]]s to increase piety.
 +
*Prior to [[0.14]], Makhleb's wrath would consist only of summoning hostile demonic servants.
 +
*Prior to [[0.11]], Makhleb's abilities cost MP instead of HP.
 +
*Prior to [[0.10]], Makhleb's Gain Health From Killing ability could also restore your MP.
 +
*Prior to [[0.8]], [[Chaos Knight]]s could select Mahkleb as a starting god.
  
Prior to [[0.8]], [[Chaos Knight]]s could select Mahkleb as a starting god.
+
==References==
 +
<references/>
  
[[Category:Gods]] [[Category:Chaotic Gods]] [[Category:Evil Gods]]
+
{{gods}}
 +
[[Category:Chaotic Gods]]
 +
[[Category:Evil Gods]]
 +
[[Category:Crystal Ball Articles]]

Latest revision as of 21:32, 30 August 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Makhleb altar.png "Blood and souls for Makhleb!"
Makhleb the Destroyer is a fearsome deity of bloodshed and mortification of the flesh. Followers are expected to cleanse others by inflicting suffering and death on them in Makhleb's name. Dedicated followers may also access the raw energies and hell-spawned servants of chaos, so that they may better break the impure world and its false laws for their evil god's glory.

Makhleb offers followers the ability to unleash bolts of chaotic destruction at the cost of their own health as well as call in help from powerful (if sometimes uncooperative) demons. The most devoted of worshippers will eventually be gifted with knowledge of Infernal Marks, allowing them to ritually brand their own bodies in exchange for one of the Destroyer's many hellish powers.

Makhleb's powers all come with a price in blood. However, Makhleb will grant followers renewed health in return for killing beings of all kinds.

Makhleb likes it when you or your allies kill living beings, you or your allies kill the undead, you or your allies kill demons and you or your allies kill holy beings.

Makhleb is the evil and chaotic god of the Hells.

Racial Restrictions

Demigods may not worship Makhleb (or any other deity).

Appreciates

  • You or your allies killing living, undead, holy, or demonic beings (67% or more chance of +1 piety)

Deprecates

  • Inactivity: You lose 1 piety per 340 turns, on average (1/17 chance every 20 turns).
  • Abandonment. Your penance counter will be set to 25.

Given Abilities

Piety level -: "Spawn of Chaos"

  • No abilities.

Piety level *: "Disciple of Destruction"

  • Gain Health From Killing - When you kill a monster, you have a piety-dependent chance of healing, with the amount healed based on the monster's HD. You have a 30 + (50 * (max(piety - 30, 130)/130)% chance[1] of healing HD/2 + 1d(HD/2) - 0.5 hit points.[2] At max piety, you have an 80% chance to heal an average of 3/4 * HD - 0.25 HP. This will not trigger if your ally deals the killing blow. (Passive)

Piety level **: "Fanfare of Bloodshed"

  • Unleash Destruction - Hurl a non-piercing blast of random destructive energy (fire, cold, electricity or negative energy). Damage and accuracy are based on your Invocations skill. This ability is upgraded at 4*. (6.5% + 2 HP)

Piety level ***: "Fiendish"

  • Infernal Servant - Summons a random demon from the table below for a short time, with Invocations skill increasing the strength. There is a 1/6 chance of additionally spawning a durably summoned hostile demon; when this happens, the friendly demon will be stronger. (8 HP, 4-6 piety)
Demon Min skill Max skill
4 Ice devil.png Ice devil 0 7
4 Orange demon.png Orange demon 0 9
4 Rust devil.png Rust devil 2 10
4 Hellwing.png Hellwing 3 10
3 Soul eater.png Soul eater 6 13
3 Ynoxinul.png Ynoxinul 6 13
3 Smoke demon.png Smoke demon 6 15
3 Sun demon.png Sun demon 8 15
3 Sixfirhy.png Sixfirhy 8 16
2 Blizzard demon.png Blizzard demon 10 -
2 Green death.png Green death 11 -
2 Cacodemon.png Cacodemon 13 -
2 Balrug.png Balrug 14 -
1 Executioner.png Executioner 17 -
Note that without Mark of the Tyrant, Invocations skill is effectively capped at 18 for this ability.

Piety level ****: "Demolition [Species Name]"

  • Upgraded destruction - Permanently gain a mutation which brands your Unleash Destruction ability with the flavour of a random Hell, and upgrades all blasts to piercing bolts:
  • Gehenna: fire (inflicting rF-), lava, lightning, negative energy
  • Cocytus: cold (inflicting Frozen), ice, lightning, negative energy
  • Tartarus: fire, cold, negative energy (with increased damage), devastation (inflicting Will/2)
  • Dis: fire, cold, lightning, acid, metal splinters.

Piety level *****: "Pandemonic"

  • No new abilities.

Piety level ******: "Champion of Chaos"

  • Infernal Mark - Permanently gain one of a choice of three of the Infernal Marks below as a mutation, which remains effective as long as you worship Makhleb. (Pain: 2/3 of your current HP)

Infernal Marks

Upon reaching 6*, Makhleb will offer you the choice of three of the following Infernal Marks:

Mark Description
Mark of Annihilation Infernal Servant is replaced with Globe of Annihilation, which conjures an Orb of Destruction-like ball of destructive energy that explodes in a radius based on how far it has traveled (will explode in a 3x3 radius at a point blank collision). The damage type is modified by which type of Destruction you have.
Mark of Atrocity Unleash Destruction becomes more powerful as you use it consecutively, increasing in power and cost until the fourth use which causes a barrage of random bolts to shoot out at several targets.
Mark of Carnage Summons from Infernal Servant are summoned next to a random enemy and cause a large blast (dependent on your Destruction type) which only harms enemies.
Mark of Execution Each melee kill has a chance to temporarily activate the Execution status, which gives you rampage and an aux attack that automatically retaliates for attacks that miss you. Doing anything other than attacking will quickly cause the transformation to expire.
Mark of Haemoclasm Killed enemies have a chance of exploding into gore based on the number of adjacent enemies, which does damage proportional to how much health that enemy had. Enemies killed by this explosion always explode. Does not harm the player.
Mark of the Celebrant Falling below 50% HP will fire several blood arrows at random targets that do invocations-based damage and always grant healing on kill. Recharges after reaching maximum health. If few enough enemies are present, up to 2 arrows will be deliberately fired per target and the rest will be shot in random directions.
Mark of the Fanatic Grants the Vessel of Slaughter ability, which transforms you into a demon (with standard demonic resistances), giving great boosts to your attacks and defensive abilities, however in exchange you will be dragged down to the Crucible of Flesh after the transformation ends and have to fight XL-dependent demons and paralyzed mortal victims to regain your freedom.
Mark of the Legion Infernal Servant is replaced with Infernal Legion, which calls in a swarm of weaker demons over time (similarly to Dragon's Call) picked from the same list but using Invocations/2. You are also able to fire Unleash Destruction through these summons without harming them.
Mark of the Tyrant Infernal Servant summons have a longer duration, and stronger demons (i.e. tier-1 demons) can be summoned at higher invocations. Killing enemies has a chance to grant haste, might, regeneration or brilliance to one of your servants.
Demon Min skill
1 Tzitzimitl.png Tzitzimitl 19
1 Ice Fiend.png Ice Fiend 21
1 Brimstone Fiend.png Brimstone Fiend 22
1 Hell Sentinel.png Hell Sentinel 26

Punishments

Makhleb does not appreciate abandonment, and will call down fearful punishments on disloyal followers!

Those who invite the fury of Makhleb are buried in demons and destruction. The greatest punishments are reserved for the strongest sinners; crystal spears and Executioners are hurled with abandon only at those Makhleb finds truly deserving!

Makhleb's wrath lasts for a relatively short duration.

Upon desertion, you will occasionally experience one of the two following forms of divine retribution, demons or destruction (equal chance):

Strategy

Makhleb offers a powerful summoning ability and a Conjurations ability that has no piety or MP cost. It also offers healing - a small amount at low piety, but significant at 6*. Melee characters appreciate these abilities the most, though all sorts of characters can benefit.

Infernal Servants can be great allies, especially in numbers. Multiple demons are enough to take out threatening enemies, such as hydras, in the mid-game. As your Invocations skill increases, you will start to get tier-2 demons, which are strong whether on their own or in groups. But, like with many things in Crawl, it's best to summon your demonic allies before engaging a tough enemy. If you're already in danger, summoning a hostile demon probably won't help.

The healing is particularly appreciated by Ghouls and bloodless Vampires, who have issues healing normally, and Djinn, who use HP to cast their spells. You should not rely entirely on this healing, but it can help you sustain a bit longer during a fight.

Unfortunately, Makhleb doesn't offer great panic buttons. If you're already at low HP, this god won't help much. Also, in order for Makhleb's abilities to be reliable, you'll need a fair bit of Invocations skill.

Tips & Tricks

History

  • Makhleb was overhauled in 0.32, with the addition of Infernal Marks. Previously, its active abilities were as follows:
Also, the chance to heal on kill was piety - 30%, which gave very little healing at low piety and cared about piety beyond the 6* threshold.
  • Prior to 0.27, Makhleb would heal double HP on kill (HD + 1d(HD) - 1). Major Destruction was weaker and could create Fireball, Orb of Electricity, Sticky Flame, and Iron Shot instead of Corrosive Bolt and Bolt of Magma.
  • Prior to 0.16, the player could sacrifice fresh corpses to increase piety.
  • Prior to 0.14, Makhleb's wrath would consist only of summoning hostile demonic servants.
  • Prior to 0.11, Makhleb's abilities cost MP instead of HP.
  • Prior to 0.10, Makhleb's Gain Health From Killing ability could also restore your MP.
  • Prior to 0.8, Chaos Knights could select Mahkleb as a starting god.

References

  1. mon-death.cc:2581 (0.32.0)
    piety_breakpoint(0) = 1* piety = 30
    piety_breakpoint(5) = 6* piety = 160
  2. mon-death.cc:2587 (0.32.0)
Gods
Good ElyvilonZinThe Shining One
Neutral AshenzariCheibriadosDithmenosFedhas MadashGozag Ym SagozHepliaklqanaIgnisOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaNemelex XobehXom
Evil BeoghKikubaaqudghaLugonu *Makhleb *Yredelemnul
* Chaotic & Evil