Difference between revisions of "Evocations"

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'''Evocations''' is the [[skill]] related to the use of evocable magical items, such as [[wand]]s, [[rod]]s, [[evocable items]], and card [[decks]]. Increasing your Evocations skill results in the following:
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'''Evocations''' is the [[skill]] related to the use of [[evocable items|evocable magical items]], such as [[wand]]s.
*Increases your max [[MP]] (if your Evocations skill is higher than your [[Spellcasting]] and [[Invocations]] skills).
 
*Increases the [[spell power]] of effects produced by many evoked items.
 
*Increases the success rate of evocable items that are capable of failing.
 
*Attempts to determine the number of charges remaining in an unidentified [[wand]] each time you use it (roughly 5.2% chance per level of Evocations, 100% chance at 19.1 Evocations).
 
*May raise the power level of cards drawn from [[deck]]s.
 
*Reduces the hunger cost of evoking a rod by 10 per skill level (but never to less than 5).
 
*Improves your rod MP regeneration rate.
 
  
Although [[polearms]] and weapons with the [[reaching]] brand can be evoked to attack distant enemies, the Evocations skill has no effect on their use.
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{{skill aptitudes}}
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==Useful Info==
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Increasing Evocations skill results in the following:
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*Increases the [[spell power]] of effects produced by most evoked items.
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*Increases the success rate of [[Invisibility_(ego)|scarves of invisibility]] and [[artefact]]s with evocable abilities (invisibility, [[blink]]ing).
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*Increases damage inflicted with [[magical staff|magical staves]].
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For more details on how Evocations impacts an evocable, see that item's individual page.
  
 
==Monster Evocations==
 
==Monster Evocations==
When monsters wield weapons that are affected by Evocations, they are given skill equal to their [[HD]] if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable abilities on [[jewellery]], they succeed 100% of the time, regardless of their effective skill.
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When monsters wield weapons that are affected by Evocations, they are given skill equal to [[HD]] if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable invisibility or blink, they succeed 100% of the time, regardless of their effective skill.
  
==Evocations Aptitudes==
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==Strategy==
From Dungeon Crawl Stone Soup in-game documentation:
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In general, Evocations is an "emergency" tool that you can use many times. For melee characters, it is a ranged option that isn't affected by [[encumbrance]]. For magical characters, it can damage enemies without using MP. Any character can make use of the various evocable effects, like [[summon]]s and statuses. You won't have enough charges for every fight, but like most items in Crawl, use evocables early and often.
  
{{#invoke:Apt|skill_table|Evocations}}
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Wands generate much more frequently in [[Swamp]] than [[Shoals]]. If the former branch is in your game, you may want to favor Evocations a little more.
(+1 for pale and purple [[draconian]]s)
 
  
The average evocations aptitude of all species, excluding coloured draconian, is +0.923. This value is second-highest among skills, following [[Stealth]].
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Many evocables are affected by the [[alternate items]] mechanic. For example, a single game can spawn either the [[wand of iceblast]] or the [[wand of roots]], not both. This may change how much you want to use Evocations.
 
 
==History==
 
Prior to [[0.11]], Evocations had no impact on your max MP.
 
  
 
==See Also==
 
==See Also==
List of [[evocable items]]
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*[[Artificer]]
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*[[Evocable items]]
  
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==History==
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*Prior to [[0.26]], Evocations increased maximum [[MP]].
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*Prior to [[0.19]], Evocations improved [[Nemelex Xobeh]]'s abilities
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*In [[0.17]], all races had their Evocations aptitude decreased by one.
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*Prior to [[0.12]], Evocations cost 80% as much XP to train; aptitudes were adjusted up by one to compensate.
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*Prior to [[0.11]], Evocations had no impact on your max MP.
  
[[Category:Skills]][[Category:Evocations]]
 
 
{{Skills}}
 
{{Skills}}
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[[Category:Skills]]
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[[Category:Evocations]]

Latest revision as of 06:58, 18 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

Evocations is the skill related to the use of evocable magical items, such as wands.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gh Gn Hu Ko Mf Mi MD Mu Na Op On Sp Te Tr Vp VS
0 1 3 1 -1 0 0 0 1 1 -1 -1 8 0 2 0 -1 1 -2 0 1 -2 3 0 -3 -1 -1

Useful Info

Increasing Evocations skill results in the following:

For more details on how Evocations impacts an evocable, see that item's individual page.

Monster Evocations

When monsters wield weapons that are affected by Evocations, they are given skill equal to HD if they are intelligent, and have no skill otherwise. When monsters attempt to use evocable invisibility or blink, they succeed 100% of the time, regardless of their effective skill.

Strategy

In general, Evocations is an "emergency" tool that you can use many times. For melee characters, it is a ranged option that isn't affected by encumbrance. For magical characters, it can damage enemies without using MP. Any character can make use of the various evocable effects, like summons and statuses. You won't have enough charges for every fight, but like most items in Crawl, use evocables early and often.

Wands generate much more frequently in Swamp than Shoals. If the former branch is in your game, you may want to favor Evocations a little more.

Many evocables are affected by the alternate items mechanic. For example, a single game can spawn either the wand of iceblast or the wand of roots, not both. This may change how much you want to use Evocations.

See Also

History

  • Prior to 0.26, Evocations increased maximum MP.
  • Prior to 0.19, Evocations improved Nemelex Xobeh's abilities
  • In 0.17, all races had their Evocations aptitude decreased by one.
  • Prior to 0.12, Evocations cost 80% as much XP to train; aptitudes were adjusted up by one to compensate.
  • Prior to 0.11, Evocations had no impact on your max MP.
Skills
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