Difference between revisions of "Lee's Rapid Deconstruction"

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{{version021}}
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{{version030}}
{{Spell
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{{spell info}}{{AttackSpell
 
|name=Lee's Rapid Deconstruction
 
|name=Lee's Rapid Deconstruction
|level=5
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|formula = Nd(5+Power/5) (see [[#Damage Formula|damage formula]])
|school1={{Earth Magic}}
 
|school2=
 
|school3=
 
|sources=<div>
 
*[[Book of Burglary]]
 
*[[Book of Geomancy]]
 
</div>
 
|castingnoise=4
 
|spellnoise=20}}
 
{{Flavour|Fragments a wall or a suitably brittle visible monster into an explosion of deadly shrapnel. It can be used on monsters made of ice, bone, or any wall-like substance, as well as those turned to stone by petrification. Its damage is strongly reduced by armour.
 
 
 
Targets made from rock, stone, ice or bone will cause a small explosion. Metal targets will cause a small but more damaging explosion, and targets made from crystal will cause a large and more damaging explosion.
 
 
 
At high power, this spell is capable of destroying some walls: rock, stone or metal walls have a chance of being destroyed with at least 5, 6 or 7 bars of power respectively. Crystal walls are particularly brittle and have a chance of being destroyed at any power level.}}
 
{{AttackSpell
 
|name=Lee's Rapid Deconstruction
 
|formula = Nd(5+Power/5) (see [[#Damage_Formula|damage formula]])
 
 
|maxdmg = 4d45
 
|maxdmg = 4d45
 
|maxsp = 200
 
|maxsp = 200
 
|range = LOS
 
|range = LOS
 
|target = Smite
 
|target = Smite
|special = Explosion<br>Triple [[AC]] damage reduction<br>Can destroy walls}}
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|special = Explosion<br>Triple [[AC]] damage reduction}}
 +
'''Lee's Rapid Deconstruction''' ('''LRD''') is a level 5 [[Earth Magic]] spell which causes [[wall]]s and certain monsters to spew shrapnel, damaging nearby enemies and the target itself, if it is a monster.
  
'''Lee's Rapid Deconstruction''' (or '''LRD''') is a level 5 [[Earth Magic]] spell which causes [[wall]]s and some monsters to explode into a cloud of shrapnel, tearing up nearby enemies and potentially destroying the targeted wall or monster. It has [[smite]]-targeting, and is exceptional in that it allows you to attack enemies hidden from your field of vision.
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==Useful Info==
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===Targeting===
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Lee's Rapid Deconstruction is [[smite-targeted]]; it can target virtually any solid [[wall]] within [[LOS]], as well as [[door]]s, [[statue]]s, and empty archways (such as those left behind by a closed [[portal]]). LRD cannot target objects behind transparent walls, nor can it target [[tree]]s.
  
===The Target===
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LRD can also target creatures made from hard or brittle substances. These include:
If the target is a creature, its potential susceptibility is dependent on its composition. Only hard or brittle creatures may be targeted directly. These include
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*Monsters made of bone: generic [[skeleton (monster)|skeletons]], [[skeletal warrior]]s, [[ancient champion]]s, [[bone dragon]]s, [[revenant]]s, [[flying skull]]s, [[curse skull]]s, [[Murray]] (but ''not'' [[lich]]es, [[ancient lich]]es or [[dread lich]]es)
*Monsters made of bone: generic [[skeleton (monster)|skeletons]], [[skeletal warrior]]s, [[ancient champion]]s, [[bone dragon]]s, [[revenant]]s, [[flying skull]]s, [[curse skull]]s, [[Murray]]
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*Monsters made of rock and stone: [[earth elemental]]s, [[gargoyle (monster)|gargoyles]], [[rockslime]]s, [[ushabti]]u, [[Vv]], most other [[statue]]s
*Monsters made of rock and stone: [[earth elemental]]s, [[gargoyle (monster)|gargoyles]], [[ushabti]], [[obsidian statue]]s, [[Roxanne]], most other [[statue]]s.
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*Monsters made of ice: [[ice beast]]s, [[ice statue]]s, [[simulacrum (monster)|simulacra]], [[nargun]]s, [[block of ice|blocks of ice]] (but ''not'' [[ice devil]]s or [[ice fiend]]s)
*Monsters made of ice: [[ice beast]]s, [[ice statue]]s, [[simulacrum (monster)|simulacra]], but ''not'' [[ice devil]]s or [[ice fiend]]s.
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*Monsters made of crystal: [[orange crystal statue]]s, [[obsidian statue]]s, [[crystal guardian]]s, [[crystal echidna]]s, [[Roxanne]]
**Ice creatures produce [[cold]] damage explosions.
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*Monsters made of metal: [[peacekeeper]]s, [[war gargoyle]]s, [[iron golem]]s, [[iron elemental]]s (but ''not'' [[iron imp]]s, [[rust devil]]s, or [[iron dragon]]s)
*Monsters made of crystal: [[orange crystal statue]]s, [[crystal guardian]]s.
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*Miscellaneous hard monsters: [[toenail golem]]s, [[saltling]]s
*Monsters made of metal: [[iron golem]]s, [[iron elemental]]s, [[war gargoyle]]s, but ''not'' [[iron imp]]s, [[rust devil]]s, or [[iron dragon]]s.
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*Creatures that are [[petrify]]ing or petrified.
*Miscellaneous hard monsters: [[toenail golem]]s.
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*Player [[Gargoyle]]s
*Monsters or players that have been [[Petrify|petrified]].  
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*Players in [[Ice Form]] or [[Statue Form]]
*Player [[gargoyles]], including you if you are a gargoyle.
 
*Players in [[Statue Form]] or [[Ice Form]].
 
 
While [[Dig]] only works on rock walls and transparent rock walls, LRD can destroy harder materials, although this method requires much more time and energy. Different materials require different minimum spell powers to be destroyed:
 
{| class="prettytable" style="border:none; margin:0; padding:0;"
 
! Material || Min Spell Power || Success Rate
 
|-
 
| Door (open, closed, secret) || 0 || 100%
 
|-
 
| Iron grate, granite statue, orcish idol || 0 || 100%
 
|-
 
| Green crystal || 0 || 33%
 
|-
 
| Rock, transparent rock || 35 || 33%
 
|-
 
| Stone, transparent stone || 50 || 10%
 
|-
 
| Metal || 75 || 5%
 
|}
 
 
 
The chance to destroy a wall is fixed as long as you have the minimum spell power required to destroy a wall.
 
 
 
===Shrapnel===
 
Assuming the target was a viable wall or Dungeon feature, the spell then causes an explosion of shrapnel against everything in its range (including yourself!). The range of this explosion varies based on target. Viable monsters hit by LRD will create a similar burst of shrapnel with range and damage determined by the monster's material.
 
 
 
This attack is similar to casting [[Sandblast]] against all monsters in range with perfect accuracy; it deals moderate physical damage, but the target's [[AC]] is counted against it thrice. This makes it excellent for wiping out packs of unarmoured or high-[[EV]] opponents, such as [[kobold]] vaults and swarms of [[killer bee]]s, but less effective against [[orc warrior]]s or other creatures with high AC. Also, because it attacks everything within range of the targeted object, you can cast it on a wall to blast anything lurking on the other side that you don't want to face directly (e.g. [[oklob plant]]s).
 
  
==Damage Formula==
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After a target is selected, LRD creates an explosion centered on the target. The size and damage depends on the target's material. This explosion cannot hit monsters behind a line of walls, but it ''can'' hit monsters out of [[line of sight]] (around a corner, through [[fog]], too far away).
Casting this spell on a dungeon feature (like a wall or a door), generates an explosion that inflicts '''N'''d(5+Power/5) to any monster within the radius. The radius and the number of rolls ('''N''') can be found in the table below.
 
  
If the target is a monster, it is directly damaged for Nd(5+Power/5). After this is done, the explosion is generated. If the targeted monster is killed by the spell.
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===Damage Formula===
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LRD deals <code>'''N'''d(5 + Power / 5)</code> damage, where N depends on the substance of the material.
  
The damage done by the explosion is reduced by [[AC]] 3 times, but the damage done to a monster directly targeted by LRD ignores AC. If the target is made of ice (simulacra), the beam type of the explosion is changed from BEAM_FRAG to BEAM_ICE: this kind of explosion only suffers normal AC reduction, but the damage can be resisted with [[cold resistance]].
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Usually, LRD's damage is reduced by [[AC]] 3 times, as a function of "BEAM_FRAG" damage.
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*When targeting a monster, the damage done to the target ignores AC completely. Surrounding monsters still get the usual 3x AC reduction, unless it is an ice explosion.
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*If the target is a monster made of ice, the explosion deals "BEAM_ICE" damage instead. This explosion only suffers 1x AC reduction, but the damage can be resisted by [[cold resistance]]. The target still takes untyped damage instead of cold damage.
  
 
===Radius and Number of Dice===
 
===Radius and Number of Dice===
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|align="right" | 3
 
|align="right" | 3
 
|-
 
|-
|[[Orange crystal statue]]s, [[orange crystal statue]]s, [[Roxanne]] and [[crystal guardian]]s
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|[[Orange crystal statue]]s, [[obsidian statue]]s, [[Roxanne]], and [[crystal guardian]]s
 
|align="right" | 2
 
|align="right" | 2
 
|align="right" | 4
 
|align="right" | 4
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|align="right" | 4
 
|align="right" | 4
 
|-
 
|-
|[[Dungeon_features#Green_crystal_wall|Green crystal wall]]s
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|[[Dungeon_features#Crystal_wall|Crystal wall]]s
 
|align="right" | 2
 
|align="right" | 2
 
|align="right" | 4
 
|align="right" | 4
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|}
 
|}
  
==Tips & Tricks==
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==Strategy==
*Should your target not be directly susceptible to LRD, nor near a wall, use [[Petrify]] to make it susceptible.
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Lee's Rapid Deconstruction is similar to casting [[Sandblast]], with perfect accuracy, better range, and a 3x3 explosion. It's excellent for wiping out packs of unarmoured or high-[[EV]] opponents, like [[kobold]] vaults or swarms of [[killer bee]]s. Since the damage reduction from [[AC]] is applied 3 times, it is far less effective against high-AC enemies, like [[orc warrior]]s.
*Keep in mind that LRD makes lots of noise, so anything nearby will wake up and come investigate.
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Overall, LRD is a moderately viable attack spell throughout most of the game. Against single targets or high AC targets, [[Iron Shot]] is likely better, though that's a higher level spell.
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===Tips & Tricks===
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*You can use LRD to hit dangerous creatures behind their allies. Either target the walls beside your target, or target a monster that's vulnerable to LRD. For example, you can use a [[necromancer (monster)|necromancer]]'s [[skeleton (monster)|skeleton]]s against it.
 +
*Because the shrapnel can hit beyond line of sight, you can use it to blast monsters that are too far away (e.g. [[oklob plant]]s that are 8 tiles away), or use it to hit monsters behind a corner.
 +
*While using LRD on a [[petrified]] (or petrifying) enemy will ignore all their AC, the petrified status will reduce ''all'' damage by 50%. It's usually better to target a wall against unpetrified enemy. You can petrify an enemy to hit a group of enemies, or petrify a monster if it's not near a wall.
 +
*A [[wand of acid]] can be used to lower enemy AC, greatly increasing the effectiveness of LRD.
  
==History==
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==Monster Version==
[[0.22]] removes the ability to destroy walls.
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The monster version is identical to the player version. While in the presence of monsters that can cast LRD, [[Transmuter]]s should avoid entering [[Ice Form|Ice]] or [[Statue Form]]. Other characters should do everything possible to avoid being [[petrify|petrified]]. As [[Gargoyle]]s are always vulnerable, they should do what they can to avoid these monsters entirely, or failing that, to kill them as quickly as possible.
  
Prior to [[0.21]], LRD would cause 1-tile larger explosions when rock, stone, metal or crystal walls were destroyed, and these explosions did more damage in the case of metal/crystal. The chance for metal walls to break depended on spell power, and for crystal it was 50% instead of 33%.
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{{monsters with spell}}
  
Prior to [[0.10]], LRD could be cast on an unnaturally hard rock wall to damage monsters on the other side. After [[0.10]], monsters will not be damaged if the wall is not capable of being shattered under any circumstances.
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==History==
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*Prior to [[0.28]], LRD could not target indestructible walls.
 +
*Prior to [[0.22]], LRD had the ability to destroy walls.
 +
*Prior to [[0.21]], LRD would cause a larger, more damaging explosion when it destroyed a wall or monster. The chance for metal walls to break depended on spell power, and for crystal it was 50% instead of 33%.
 +
*Prior to [[0.14]], this spell had a chance to instantly destroy skeletal monsters and [[statue]]s.
 +
*Prior to [[0.10]], LRD could be cast on an unnaturally hard rock wall to damage monsters on the other side. After [[0.10]], monsters will not be damaged if the wall is not capable of being shattered under any circumstances.

Latest revision as of 12:17, 25 October 2024

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Lee's rapid deconstruction.png Lee's Rapid Deconstruction
Level 5
School1 Earth
Source(s) Book of the Earth
Book of Iron
Casting noise 4
Spell noise 20
Power Cap 200
Range LOS
Flags Target
Fragments a wall or a suitably brittle visible monster into an explosion of deadly shrapnel. It can be used on monsters made of ice, bone, or any wall-like substance, as well as those turned to stone by petrification. Its damage is strongly reduced by armour.

Targets made from rock, stone, ice or bone will cause a small explosion. Metal targets will cause a small but more damaging explosion, and targets made from crystal will cause a large and more damaging explosion.


“Now the house was full of men and women; and all the lords of the Philistines
were there; and there were upon the roof about three thousand men and women,
that beheld while Samson made sport.

And Samson called unto the LORD, and said, O Lord GOD, remember me, I pray
thee, and strengthen me, I pray thee, only this once, O God, that I may be at
once avenged of the Philistines for my two eyes.

And Samson took hold of the two middle pillars upon which the house stood, and
on which it was borne up, of the one with his right hand, and of the other
with his left.

And Samson said, Let me die with the Philistines. And he bowed himself with
all his might; and the house fell upon the lords, and upon all the people that
were therein. So the dead which he slew at his death were more than they which
he slew in his life.”
-KJV Bible, Judges 16:27-30.

Spell Details
Damage Formula Nd(5+Power/5) (see damage formula)
Max Damage 4d45
Max Power 200
Range LOS
Targeting Smite
To-hit
Special Explosion
Triple AC damage reduction

Lee's Rapid Deconstruction (LRD) is a level 5 Earth Magic spell which causes walls and certain monsters to spew shrapnel, damaging nearby enemies and the target itself, if it is a monster.

Useful Info

Targeting

Lee's Rapid Deconstruction is smite-targeted; it can target virtually any solid wall within LOS, as well as doors, statues, and empty archways (such as those left behind by a closed portal). LRD cannot target objects behind transparent walls, nor can it target trees.

LRD can also target creatures made from hard or brittle substances. These include:

After a target is selected, LRD creates an explosion centered on the target. The size and damage depends on the target's material. This explosion cannot hit monsters behind a line of walls, but it can hit monsters out of line of sight (around a corner, through fog, too far away).

Damage Formula

LRD deals Nd(5 + Power / 5) damage, where N depends on the substance of the material.

Usually, LRD's damage is reduced by AC 3 times, as a function of "BEAM_FRAG" damage.

  • When targeting a monster, the damage done to the target ignores AC completely. Surrounding monsters still get the usual 3x AC reduction, unless it is an ice explosion.
  • If the target is a monster made of ice, the explosion deals "BEAM_ICE" damage instead. This explosion only suffers 1x AC reduction, but the damage can be resisted by cold resistance. The target still takes untyped damage instead of cold damage.

Radius and Number of Dice

Target Radius N
Toenail golems 1 3
Iron golems, peacekeepers, and war gargoyles 1 4
Earth elementals, saltlings, ushabtiu, statues, and gargoyles 1 3
Orange crystal statues, obsidian statues, Roxanne, and crystal guardians 2 4
Petrifying or petrified monsters 1 3
Icy or skeletal monsters 1 3
Rock walls, stone walls, granite statues 1 3
Iron grates 1 4
Metal walls 1 4
Crystal walls 2 4
Doors, stone arches 1 3
Petrified or petrifying player, Statue Form, Ice Form 1 3
Gargoyle player 1 2

Strategy

Lee's Rapid Deconstruction is similar to casting Sandblast, with perfect accuracy, better range, and a 3x3 explosion. It's excellent for wiping out packs of unarmoured or high-EV opponents, like kobold vaults or swarms of killer bees. Since the damage reduction from AC is applied 3 times, it is far less effective against high-AC enemies, like orc warriors.

Overall, LRD is a moderately viable attack spell throughout most of the game. Against single targets or high AC targets, Iron Shot is likely better, though that's a higher level spell.

Tips & Tricks

  • You can use LRD to hit dangerous creatures behind their allies. Either target the walls beside your target, or target a monster that's vulnerable to LRD. For example, you can use a necromancer's skeletons against it.
  • Because the shrapnel can hit beyond line of sight, you can use it to blast monsters that are too far away (e.g. oklob plants that are 8 tiles away), or use it to hit monsters behind a corner.
  • While using LRD on a petrified (or petrifying) enemy will ignore all their AC, the petrified status will reduce all damage by 50%. It's usually better to target a wall against unpetrified enemy. You can petrify an enemy to hit a group of enemies, or petrify a monster if it's not near a wall.
  • A wand of acid can be used to lower enemy AC, greatly increasing the effectiveness of LRD.

Monster Version

The monster version is identical to the player version. While in the presence of monsters that can cast LRD, Transmuters should avoid entering Ice or Statue Form. Other characters should do everything possible to avoid being petrified. As Gargoyles are always vulnerable, they should do what they can to avoid these monsters entirely, or failing that, to kill them as quickly as possible.

The following enemies cast Lee's Rapid Deconstruction:

History

  • Prior to 0.28, LRD could not target indestructible walls.
  • Prior to 0.22, LRD had the ability to destroy walls.
  • Prior to 0.21, LRD would cause a larger, more damaging explosion when it destroyed a wall or monster. The chance for metal walls to break depended on spell power, and for crystal it was 50% instead of 33%.
  • Prior to 0.14, this spell had a chance to instantly destroy skeletal monsters and statues.
  • Prior to 0.10, LRD could be cast on an unnaturally hard rock wall to damage monsters on the other side. After 0.10, monsters will not be damaged if the wall is not capable of being shattered under any circumstances.