Difference between revisions of "Centaur"

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==Innate Abilities==
 
==Innate Abilities==
*[[Tough Skin]] 3: Centaurs have extremely tough skin (AC +3).
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*Centaurs are hybrids, half-horse and half-man:
*[[Fast]] 2: Centaurs cover ground very quickly during [[movement]].
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**'''[[Deformed]]''': Centaurs only gain half the base AC from [[body armour]].
*[[Deformed]]: A Centaur's equine body fits poorly into armour.
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**Centaurs get an [[EV]] and [[Dodging]] penalty, due to their size.
*[[Hooves]] 3: Centaurs have hooves in place of feet, which give -20 [[Stealth]] while not [[flying]]. They cannot wear boots, but gain an auxiliary melee attack.
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**Centaurs can equip [[centaur barding]]s, but not [[boots]].
*Centaurs may equip [[centaur barding]].
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**Centaurs are large enough to attack normally while standing in [[shallow water]] (though they still move slowly through it).
*Centaurs are large enough to attack normally while standing in [[shallow water]] (though they still move slowly through it).
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**Centaurs require less skill to use [[shields]] effectively than other [[Size#medium|medium-sized]] races.
*Centaurs require less skill to use [[shields]] effectively than other [[Size#medium|medium-sized]] races.
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*'''[[Tough Skin]] 3''': Centaurs have extremely tough skin (AC +3).
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*'''[[Hooves]] 3''': Centaurs have a kick [[auxiliary attack]]. Hooves reduce [[stealth]] by -20 if you aren't [[flying]].
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*'''[[Fast]] 2''': Centaurs cover ground very quickly during [[movement]]. (0.7 [[decaAut]] per tile, equal to 14.2 monster "speed"; slightly slower than [[centaur (monster)|monster centaurs]]).
  
 
Centaurs have a base [[Strength]] of 10, [[Intelligence]] of 7 and [[Dexterity]] of 4 (before [[background]] modifiers).
 
Centaurs have a base [[Strength]] of 10, [[Intelligence]] of 7 and [[Dexterity]] of 4 (before [[background]] modifiers).
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{{Moderate}}
 
{{Moderate}}
  
Despite poor defensive aptitudes and some of the worst [[Stealth]] modifiers in the game, Centaurs' excellent [[movement]] speed and good [[HP]] makes them a very powerful and forgiving species. Centaurs can [[kite]] the vast majority of enemies in relative safety, via clever use of ranged combat, polearms, or spells. Fast movement also gives Centaurs the ability to disengage from many foes at will, choose terrain that is to their advantage, maintain greater control over position in relation to enemies, and avoid being surrounded. Only the [[Spriggan]] is faster — but far less robust — than the Centaur.  
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Due to having high [[HP]] and fast [[move speed]], Centaurs are a very forgiving species. Speed allows Centaurs to [[kite]] most targets, disengage from many bad fights, reposition favorably, and avoid being surrounded. High HP, especially when compared to the other fast species ([[Spriggan]]s and [[Felid]]s), means that you're less likely to die from [[orc priest]]s and the like. They have an amazing [[Bows (skill)|Bows]] aptitude, but any sort of ranged attack can work well too.
  
The Centaur's Deformed mutation causes them to receive only half the base armour rating of their body armour, rounded down. This may seem to be a very significant handicap, but it has no impact on AC gains from armour [[scroll of enchant armour|enchantment]] levels or from the [[Armour skill]] (which is calculated using the armour's full AC value), and a Centaur's innate +3 AC helps balance it out even before those modifiers come into play. Centaurs only experience actual numerical penalties when wearing heavy or super-heavy armour, and when wearing light armours, Centaurs actually wind up with better AC than standard races do. Finally, note that Centaurs can wear centaur bardings instead of boots, providing significantly better AC (although bardings are also much less common than boots).
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Centaurs are not without their problems (poor defensive aptitudes, low stealth, [[Deformed]] mutation), but the benefits far outweigh the cons. The innate +3 AC from [[Tough Skin]] counteracts Deformed; Centaurs only get a net AC loss when wearing heavier armours. Plus, they can wear [[centaur barding]]s, which give more AC than boots - assuming you find one.
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They are considered "Intermediate" because it's considered difficult for a completely new player to understand ''Crawl'''s [[action|speed system]] (and take advantage of kiting) from scratch. It's not because they are weak; Centaurs are one of the strongest species overall, arguably easier than "Simple" species like [[Draconian]] and [[Ghoul]].
  
 
{{obsolete_species_aptitudes|Centaur}}
 
{{obsolete_species_aptitudes|Centaur}}

Latest revision as of 01:12, 2 October 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

This page is about the obsolete player species. For the monster, see Centaur (monster). For a list of all monstrous centaurs, see List of centaurs.

The Centaurs are another species of hybrid creatures: horses with Human torsos. They usually live in forests, surviving by hunting.

Centaurs can move very quickly on their four legs, and are excellent with bows and other missile weapons; they are also reasonable at fighting in general while being slow learners at specific weapon skills. They advance quite slowly in experience levels and are rather sub-par at using magic. Like Nagas, they receive reduced protection from the body armour they wear.

Innate Abilities

Centaurs have a base Strength of 10, Intelligence of 7 and Dexterity of 4 (before background modifiers).

Preferred Backgrounds

Level Bonuses

Starting Skills and Equipment

Centaurs start with the skills and equipment listed for their background.

Difficulty of Play

SimpleIntermediateAdvanced

Due to having high HP and fast move speed, Centaurs are a very forgiving species. Speed allows Centaurs to kite most targets, disengage from many bad fights, reposition favorably, and avoid being surrounded. High HP, especially when compared to the other fast species (Spriggans and Felids), means that you're less likely to die from orc priests and the like. They have an amazing Bows aptitude, but any sort of ranged attack can work well too.

Centaurs are not without their problems (poor defensive aptitudes, low stealth, Deformed mutation), but the benefits far outweigh the cons. The innate +3 AC from Tough Skin counteracts Deformed; Centaurs only get a net AC loss when wearing heavier armours. Plus, they can wear centaur bardings, which give more AC than boots - assuming you find one.

They are considered "Intermediate" because it's considered difficult for a completely new player to understand Crawl's speed system (and take advantage of kiting) from scratch. It's not because they are weak; Centaurs are one of the strongest species overall, arguably easier than "Simple" species like Draconian and Ghoul.

Skill aptitudes

Values are from the most recent version that had both the species and the skill:

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 0 Armour -3 Spellcasting -3
Short Blades -1 Dodging -3 Conjurations -1
Long Blades -1 Stealth -4 Hexes -1
Maces & Flails -1 Shields -3 Charms -1
Axes -1 Stabbing -3 Summonings -1
Polearms -1 Traps -2 Necromancy -1
Staves -1 Translocations -1
Unarmed Combat 0 Invocations 1 Transmutations -1
Evocations -1
Throwing 1 Shapeshifting N/A Fire Magic -1
Ranged Weapons N/A Ice Magic -1
Slings 1 Experience -1 Air Magic -1
Bows 3 Earth Magic -1
Crossbows 1 Poison Magic -2
Alchemy N/A

Trivia

Centaurs are originally creatures from Greek mythology.

History

  • Playable centaurs were removed in 0.26.
  • Prior to 0.15, centaurs were Herbivorous, gaining more nutrition from vegetarian foods and less from meat-based foods. They also had Fast Metabolism 1, causing them to hunger more quickly. As a result, they started with one more bread ration than most species.
Species
Simple Mountain DwarfMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced CoglinVine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy