Difference between revisions of "Potion of cancellation"
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Quaffing a '''potion of cancellation''' immediately ends nearly all [[status effects]] you may be enjoying/suffering from. It also removes 1000-5000 points of [[magic contamination]]. The potion's description lists all your current status effects that can be removed by the potion. | Quaffing a '''potion of cancellation''' immediately ends nearly all [[status effects]] you may be enjoying/suffering from. It also removes 1000-5000 points of [[magic contamination]]. The potion's description lists all your current status effects that can be removed by the potion. | ||
− | == | + | ==Dispellable Effects== |
These are also the effects that can be ended from [[Quicksilver Bolt]] (including the [[wand of quicksilver]]) and [[Yara's Violent Unravelling]]. The list of all affected [[status effect]]s is as follows:<ref>{{source ref|0.29.0|duration-data.h|L159}}</ref> | These are also the effects that can be ended from [[Quicksilver Bolt]] (including the [[wand of quicksilver]]) and [[Yara's Violent Unravelling]]. The list of all affected [[status effect]]s is as follows:<ref>{{source ref|0.29.0|duration-data.h|L159}}</ref> | ||
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**[[Sap Magic]] | **[[Sap Magic]] | ||
**[[Sentinel's Mark]] | **[[Sentinel's Mark]] | ||
+ | **[[Sticky Flame]] (Fire) | ||
===The Good=== | ===The Good=== | ||
Line 88: | Line 89: | ||
*[[Barbs]] | *[[Barbs]] | ||
*No Potions / No Scrolls | *No Potions / No Scrolls | ||
− | + | *[[Poison]] | |
− | |||
*Action cooldowns: | *Action cooldowns: | ||
**-[[Berserk]] | **-[[Berserk]] | ||
Line 100: | Line 100: | ||
*[[Death's Door]] | *[[Death's Door]] | ||
*[[Dragon's Call]] | *[[Dragon's Call]] | ||
+ | *[[Maxwell's Capacitive Coupling]] (though it ends if you do anything but wait) | ||
*[[Powered By Death]] | *[[Powered By Death]] | ||
*[[Polar Vortex]] | *[[Polar Vortex]] | ||
Line 106: | Line 107: | ||
==Strategy== | ==Strategy== | ||
− | + | Potions of cancellation are rare, but quite useful. It can remove many dangerous status effects, such as [[Petrify]]. [[Mark]], and [[bad form]]s. It can also remove contamination in a pinch. | |
− | + | Note that cancellation will also remove many useful statuses, such as Haste and Tele, so be careful. This makes monsters with Quicksilver Bolt some of the more dangerous foes in the game. | |
− | The following statuses may be ended via other sources: | + | Potions of cancellation aren't common, so try to conserve them if you can afford to. The following statuses may be ended via other sources: |
*[[Confusion]] - quaffing a [[potion of curing]] | *[[Confusion]] - quaffing a [[potion of curing]] | ||
*[[Teleport]] - reading another [[scroll of teleportation]] | *[[Teleport]] - reading another [[scroll of teleportation]] |
Latest revision as of 08:38, 12 January 2024
A potion which ends most magical effects, good or bad, affecting one who drinks it. It also reduces magical contamination. |
Quaffing a potion of cancellation immediately ends nearly all status effects you may be enjoying/suffering from. It also removes 1000-5000 points of magic contamination. The potion's description lists all your current status effects that can be removed by the potion.
Contents
Dispellable Effects
These are also the effects that can be ended from Quicksilver Bolt (including the wand of quicksilver) and Yara's Violent Unravelling. The list of all affected status effects is as follows:[1]
The Bad
- Many action disabling effects:
- Bad forms
- -Blink
- Confusion
- Dimension Anchor (-Tele)
- Fear
- Mesmerised
- Locked Down (Stuck)
- Petrifying
- Silence (when used on the source of the aura; e.g. the potion works if you cast the spell, but not if an enemy cast the spell)
- Many debuffs:
- Elemental vulnerabilities:
- Fire vulnerability (rF-)
- Strip Willpower (Will-)
- Virulence (rPois-)
- Weak-willed (Will 1/2)
- Other effects:
The Good
- Teleporting
- Most effects available from potions, excluding berserk:
- Attraction
- Ambrosia
- Brilliance
- Haste
- Invisible
- Might
- Resistance
- Agility (formerly from a potion)
- Necromancy spells:
- Certain other spells:
Resistant Status Effects
Rather than being dispelled outright, these status effects will have their duration set to 1 turn.
- Flight
- All Transmutations not listed above
Monster Status Effects
These statuses can be cancelled normally, but are either exclusive to monsters, or a player wouldn't be able to act while in the status (where a monster's Quicksilver Bolt can end it).
- Antimagic (only a status for monsters)
- Bind Souls, Simulacrum
- Inner Flame
- Repel Missiles
- Word of Recall
- Paralysis
- Petrified
- Sleep
Unaffected Status Effects
The Bad
The Good
- Berserk
- Death's Door
- Dragon's Call
- Maxwell's Capacitive Coupling (though it ends if you do anything but wait)
- Powered By Death
- Polar Vortex
- Quad Damage
- All god-granted status effects
Strategy
Potions of cancellation are rare, but quite useful. It can remove many dangerous status effects, such as Petrify. Mark, and bad forms. It can also remove contamination in a pinch.
Note that cancellation will also remove many useful statuses, such as Haste and Tele, so be careful. This makes monsters with Quicksilver Bolt some of the more dangerous foes in the game.
Potions of cancellation aren't common, so try to conserve them if you can afford to. The following statuses may be ended via other sources:
- Confusion - quaffing a potion of curing
- Teleport - reading another scroll of teleportation
- Slow - negated by haste
History
- The list of the cancellable effects was added to the potion's description in 0.27.
- Potions of cancellation were added in 0.15, partially taking the role of scrolls of vulnerability.
References
- ↑ duration-data.h:L159 (0.29.0)
Potions |
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Ambrosia • Attraction • Berserk rage • Brilliance • Cancellation • Curing • Degeneration • Enlightenment • Experience • Haste • Heal wounds • Invisibility • Lignification • Magic • Might • Mutation • Resistance |