Difference between revisions of "Centaur"
m |
(→Innate Abilities: mention EV penalty) |
||
(4 intermediate revisions by 2 users not shown) | |||
Line 8: | Line 8: | ||
*Centaurs are hybrids, half-horse and half-man: | *Centaurs are hybrids, half-horse and half-man: | ||
**'''[[Deformed]]''': Centaurs only gain half the base AC from [[body armour]]. | **'''[[Deformed]]''': Centaurs only gain half the base AC from [[body armour]]. | ||
+ | **Centaurs get an [[EV]] and [[Dodging]] penalty, due to their size. | ||
**Centaurs can equip [[centaur barding]]s, but not [[boots]]. | **Centaurs can equip [[centaur barding]]s, but not [[boots]]. | ||
**Centaurs are large enough to attack normally while standing in [[shallow water]] (though they still move slowly through it). | **Centaurs are large enough to attack normally while standing in [[shallow water]] (though they still move slowly through it). | ||
Line 33: | Line 34: | ||
{{Moderate}} | {{Moderate}} | ||
− | Due to | + | Due to having high [[HP]] and fast [[move speed]], Centaurs are a very forgiving species. Speed allows Centaurs to [[kite]] most targets, disengage from many bad fights, reposition favorably, and avoid being surrounded. High HP, especially when compared to the other fast species ([[Spriggan]]s and [[Felid]]s), means that you're less likely to die from [[orc priest]]s and the like. They have an amazing [[Bows (skill)|Bows]] aptitude, but any sort of ranged attack can work well too. |
− | Centaurs are not without their problems (poor defensive aptitudes, low stealth, [[Deformed]] mutation), but the benefits far outweigh the cons. The innate +3 AC from [[Tough Skin]] counteracts Deformed; Centaurs only get a net AC loss when wearing | + | Centaurs are not without their problems (poor defensive aptitudes, low stealth, [[Deformed]] mutation), but the benefits far outweigh the cons. The innate +3 AC from [[Tough Skin]] counteracts Deformed; Centaurs only get a net AC loss when wearing heavier armours. Plus, they can wear [[centaur barding]]s, which give more AC than boots - assuming you find one. |
They are considered "Intermediate" because it's considered difficult for a completely new player to understand ''Crawl'''s [[action|speed system]] (and take advantage of kiting) from scratch. It's not because they are weak; Centaurs are one of the strongest species overall, arguably easier than "Simple" species like [[Draconian]] and [[Ghoul]]. | They are considered "Intermediate" because it's considered difficult for a completely new player to understand ''Crawl'''s [[action|speed system]] (and take advantage of kiting) from scratch. It's not because they are weak; Centaurs are one of the strongest species overall, arguably easier than "Simple" species like [[Draconian]] and [[Ghoul]]. |
Latest revision as of 01:12, 2 October 2023
This page is about the obsolete player species. For the monster, see Centaur (monster). For a list of all monstrous centaurs, see List of centaurs.
The Centaurs are another species of hybrid creatures: horses with Human torsos. They usually live in forests, surviving by hunting.
Centaurs can move very quickly on their four legs, and are excellent with bows and other missile weapons; they are also reasonable at fighting in general while being slow learners at specific weapon skills. They advance quite slowly in experience levels and are rather sub-par at using magic. Like Nagas, they receive reduced protection from the body armour they wear. |
Contents
Innate Abilities
- Centaurs are hybrids, half-horse and half-man:
- Deformed: Centaurs only gain half the base AC from body armour.
- Centaurs get an EV and Dodging penalty, due to their size.
- Centaurs can equip centaur bardings, but not boots.
- Centaurs are large enough to attack normally while standing in shallow water (though they still move slowly through it).
- Centaurs require less skill to use shields effectively than other medium-sized races.
- Tough Skin 3: Centaurs have extremely tough skin (AC +3).
- Hooves 3: Centaurs have a kick auxiliary attack. Hooves reduce stealth by -20 if you aren't flying.
- Fast 2: Centaurs cover ground very quickly during movement. (0.7 decaAut per tile, equal to 14.2 monster "speed"; slightly slower than monster centaurs).
Centaurs have a base Strength of 10, Intelligence of 7 and Dexterity of 4 (before background modifiers).
Preferred Backgrounds
- Warriors: Fighter, Gladiator, Hunter
- Warrior-mages: Warper, Arcane Marksman
Level Bonuses
- +1 strength or dexterity (equal chance) every 4th level.
- 10% more HP than average.
- 10% less MP than average.
- +3 magic resistance per level.
Starting Skills and Equipment
Centaurs start with the skills and equipment listed for their background.
Difficulty of Play
Simple • Intermediate • Advanced |
Due to having high HP and fast move speed, Centaurs are a very forgiving species. Speed allows Centaurs to kite most targets, disengage from many bad fights, reposition favorably, and avoid being surrounded. High HP, especially when compared to the other fast species (Spriggans and Felids), means that you're less likely to die from orc priests and the like. They have an amazing Bows aptitude, but any sort of ranged attack can work well too.
Centaurs are not without their problems (poor defensive aptitudes, low stealth, Deformed mutation), but the benefits far outweigh the cons. The innate +3 AC from Tough Skin counteracts Deformed; Centaurs only get a net AC loss when wearing heavier armours. Plus, they can wear centaur bardings, which give more AC than boots - assuming you find one.
They are considered "Intermediate" because it's considered difficult for a completely new player to understand Crawl's speed system (and take advantage of kiting) from scratch. It's not because they are weak; Centaurs are one of the strongest species overall, arguably easier than "Simple" species like Draconian and Ghoul.
Skill aptitudes
Values are from the most recent version that had both the species and the skill:
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | 0 | Armour | -3 | Spellcasting | -3 |
Short Blades | -1 | Dodging | -3 | Conjurations | -1 |
Long Blades | -1 | Stealth | -4 | Hexes | -1 |
Maces & Flails | -1 | Shields | -3 | Charms | -1 |
Axes | -1 | Stabbing | -3 | Summonings | -1 |
Polearms | -1 | Traps | -2 | Necromancy | -1 |
Staves | -1 | Translocations | -1 | ||
Unarmed Combat | 0 | Invocations | 1 | Transmutations | -1 |
Evocations | -1 | ||||
Throwing | 1 | Shapeshifting | N/A | Fire Magic | -1 |
Ranged Weapons | N/A | Ice Magic | -1 | ||
Slings | 1 | Experience | -1 | Air Magic | -1 |
Bows | 3 | Earth Magic | -1 | ||
Crossbows | 1 | Poison Magic | -2 | ||
Alchemy | N/A |
Trivia
Centaurs are originally creatures from Greek mythology.
History
- Playable centaurs were removed in 0.26.
- Prior to 0.15, centaurs were Herbivorous, gaining more nutrition from vegetarian foods and less from meat-based foods. They also had Fast Metabolism 1, causing them to hunger more quickly. As a result, they started with one more bread ration than most species.
Species | |
---|---|
Simple | Mountain Dwarf • Minotaur • Merfolk • Gargoyle • Draconian • Troll • Deep Elf • Armataur • Gnoll |
Intermediate | Human • Kobold • Demonspawn • Djinni • Spriggan • Ghoul • Tengu • Oni • Barachi |
Advanced | Coglin • Vine Stalker • Vampire • Demigod • Formicid • Naga • Octopode • Felid • Mummy |