Difference between revisions of "Enchanted Forest"
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The number of [[poison]]ous animals that lurk in the Forest makes poison resistance a good idea, but it's not a requirement by any stretch of the imagination. Much more important is that you have decent [[magic resistance]]; the spriggans and satyrs will torment you with Hexes every time you come across them. As far as elemental resistances go, tengu casters can hit you with almost anything, but [[electricity]] resistance is by far the most critical. [[Cold]] resistance also helps when facing spriggans, as they'll happily hit you with [[Ensorcelled Hibernation]] before [[stabbing]] you in the back. | The number of [[poison]]ous animals that lurk in the Forest makes poison resistance a good idea, but it's not a requirement by any stretch of the imagination. Much more important is that you have decent [[magic resistance]]; the spriggans and satyrs will torment you with Hexes every time you come across them. As far as elemental resistances go, tengu casters can hit you with almost anything, but [[electricity]] resistance is by far the most critical. [[Cold]] resistance also helps when facing spriggans, as they'll happily hit you with [[Ensorcelled Hibernation]] before [[stabbing]] you in the back. | ||
− | A source of [[flight]] is also a good idea, as the satyrs you come across will often use [[Leda's Liquefaction]] to turn the battlefield into a soupy mess. So long as you're flying before they cast the spell, you'll be unaffected by the spell while they struggle in the mud. | + | A source of [[flight]] is also a good idea, as the satyrs you come across will often use [[Leda's Liquefaction]] to turn the battlefield into a soupy mess. So long as you're flying '''''before''''' they cast the spell, you'll be unaffected by the spell while they struggle in the mud. |
==Monsters== | ==Monsters== |
Revision as of 14:01, 18 June 2013
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Amongst these dark and sinister woods lie the lairs of spriggans, fauns, tengu, and other creatures capable of bending the minds of unwilling intruders to their will. Powerful illusory and hindering magicks are the norm, rather than the exception.
The Enchanted Forest is five levels deep. The dungeon features either the Crypt or the Forest; if the Forest is present, it can be found between Vaults:2 and Vaults:3, and contains the entrance to the Tomb. |
A staircase to the Enchanted Forest.
On the other end of these stairs lies the wooded home of spriggans, tengu, fauns, and all manner of terrifying hexes. |
The Enchanted Forest is a nature-themed branch located within the Vaults. Although it contains no rune, it is guaranteed to have several treasure vaults on the bottom floor, and the entrance to the Tomb can be found somewhere within. The Enchanted Forest cannot coexist with the Crypt; if you find one, the other will not exist in your game.
Contents
Layout
The Enchanted Forest is five floors deep, its entrance found on Vaults:2 or 3. Each floor tends to consist of a series of wide paths through random clumps of trees, bushes, and plants, with the occasional pond or river thrown in to break up the monotony. Expect to find a stone vault surrounded by mummies and containing an entrance to the Tomb on Forest:?.
A large portion of the bottom floor will contain a massive village of spriggans (or possibly other humanoids). Clearing this out will yield you several treasure vaults.
Useful Info
Expect a wide variety of animals (most of the nastier beasts of the Lair plus some of the less exotic inhabitants of the Spider's Nest), as well as many tengu, spriggans, centaurs, and satyrs. By this point in the game, the wild animals you encounter will be mostly harmless, but the humanoids are much more dangerous: spriggans and satyrs can hit you with very unpleasant Hexes, while tengu casters can simply inflict large amounts of non-elemental Conjurations damage.
If you happen to have access to some mid- to high-level Fire Magic or the spell Lightning Bolt (or any equivalent wands), you can clear out massive portions of the Enchanted Forest by simply lighting a few trees on fire and letting the ensuing inferno do its business. This will make it much harder to find any sort of cover, but does greatly reduce the threat posed by enemy dryads and spriggan druids.
Recommendations
The number of poisonous animals that lurk in the Forest makes poison resistance a good idea, but it's not a requirement by any stretch of the imagination. Much more important is that you have decent magic resistance; the spriggans and satyrs will torment you with Hexes every time you come across them. As far as elemental resistances go, tengu casters can hit you with almost anything, but electricity resistance is by far the most critical. Cold resistance also helps when facing spriggans, as they'll happily hit you with Ensorcelled Hibernation before stabbing you in the back.
A source of flight is also a good idea, as the satyrs you come across will often use Leda's Liquefaction to turn the battlefield into a soupy mess. So long as you're flying before they cast the spell, you'll be unaffected by the spell while they struggle in the mud.
Monsters
Animals
- Y Yak
- Y Death yak
- Y Elephant
- Y Dire elephant
- h Black bear
- U Grizzly bear
- h Wolf
- s Spider
- s Redback
- s Wolf spider
- k Giant firefly
- y Yellow wasp
- y Red wasp
- k Wind drake
- ; Giant goldfish
- ; Big fish
- S Electric eel
Plants
Humanoids
- c Centaur
- c Centaur warrior
- c Faun
- c Satyr
- R Dryad
- i Spriggan
- i Spriggan rider
- i Spriggan berserker
- i Spriggan air mage
- i Spriggan druid
- i Spriggan enchanter
- i Spriggan assassin
- i Spriggan defender
- Q Tengu
- Q Tengu conjurer
- Q Tengu warrior
- Q Tengu reaver
Uniques
- c Pan
- Q Sojobo
- i The Enchantress
History
The Enchanted Forest will be added in 0.13.