Difference between revisions of "Throwing"
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*[[Tomahawk]]s | *[[Tomahawk]]s | ||
− | Anything not listed above can still be thrown, but it is usually useless to do so. | + | Anything not listed above can still be thrown, but it is usually useless to do so. A notable exception to this is exploding [[sling bullet]]s, which still deal the damage from the explosion. |
==Throwing Aptitudes== | ==Throwing Aptitudes== |
Revision as of 04:17, 4 March 2015
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
The Throwing skill denotes how accurate and powerful your character is with thrown weapons and blowguns. It crosstrains with the Slings skill. Note than unlike most weapon skills, improving your Throwing skill does not increase the speed of your attacks, except when attacking with a blowgun; only Haste and Finesse can allow you to throw faster.
The following weapons use the Throwing skill:
Anything not listed above can still be thrown, but it is usually useless to do so. A notable exception to this is exploding sling bullets, which still deal the damage from the explosion.
Throwing Aptitudes
From in-game documentation:
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 0 | -1 | 0 | -1 | -1 | -2 | -1 | N/A | 0 | -1 | -1 | 8 | 0 | 1 | 0 | 0 | -2 | -2 | -1 | 0 | 0 | 0 | 0 | -1 | -2 | -1 |
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |