Difference between revisions of "Tengu"

From CrawlWiki
Jump to: navigation, search
m (Update to 0.24; clarify that they can wear hats)
m
Line 7: Line 7:
 
==Innate Abilities==
 
==Innate Abilities==
 
*[[Beak]] and [[Talons|Talons 3]]: Tengu have beaks and talons and gain two [[auxiliary attack]]s in melee combat.
 
*[[Beak]] and [[Talons|Talons 3]]: Tengu have beaks and talons and gain two [[auxiliary attack]]s in melee combat.
*Tengu cannot wear [[boots]] or [[helmet]]s, but can wear [[hat]]s.
+
**Tengu cannot wear [[boots]] or [[helmet]]s, but can wear [[hat]]s.
 
*Tengu get a +20% bonus to [[evasion]] and a bonus to [[movement]] (-1 movement delay from 10 to 9) while flying.
 
*Tengu get a +20% bonus to [[evasion]] and a bonus to [[movement]] (-1 movement delay from 10 to 9) while flying.
  
Line 25: Line 25:
 
{{Moderate}}
 
{{Moderate}}
  
Due to their excellent aptitudes and inborn mutations, tengu are powerful and versatile in both melee and magic. However they are also among the most fragile races in the game. In addition to their low HP, their equipment restrictions mean they tend to have low AC. Overall, this makes tengu quite weak early on, but more powerful later, especially once they get the EV and speed bonus from flying permanently.
+
Due to their excellent aptitudes and inborn mutations, tengu are powerful and versatile in both melee and magic. However they are also among the most fragile races in the game. In addition to their low HP, their equipment restrictions mean they tend to have low AC. Overall, this makes tengu quite weak early on, but more powerful later, especially once they get the EV and speed bonus from flying permanently.
  
 
Caster tengu have the best reasons to choose [[Vehumet]] over [[Sif Muna]], as they have a strong aptitude for [[Conjurations]], and [[Vehumet]]'s entirely passive suite of abilities means they don't have to rely on their poor [[Invocations]] aptitude.
 
Caster tengu have the best reasons to choose [[Vehumet]] over [[Sif Muna]], as they have a strong aptitude for [[Conjurations]], and [[Vehumet]]'s entirely passive suite of abilities means they don't have to rely on their poor [[Invocations]] aptitude.
Line 36: Line 36:
 
==History==
 
==History==
 
*Prior to [[0.23]], Tengu gained temporary flight (about 40 turns) at XL 5, and only got permanent flight at XL 14.
 
*Prior to [[0.23]], Tengu gained temporary flight (about 40 turns) at XL 5, and only got permanent flight at XL 14.
*Tengu gained permanent flight one level later before [[0.15]].  
+
*Prior to [[0.15]], Tengu gained permanent flight at XL 15.  
 
*Prior to [[0.12]], Tengu received the speed bonus while flying only with less than 70% of their unencumbered burden (though flight itself granted a considerable bonus to carrying capacity, a property also removed in 0.12). They also gained experience somewhat more slowly.
 
*Prior to [[0.12]], Tengu received the speed bonus while flying only with less than 70% of their unencumbered burden (though flight itself granted a considerable bonus to carrying capacity, a property also removed in 0.12). They also gained experience somewhat more slowly.
 
*Prior to [[0.11]], Tengu lost the ability to fly when not in their natural form.
 
*Prior to [[0.11]], Tengu lost the ability to fly when not in their natural form.

Revision as of 18:31, 8 February 2020

Version 0.24: This article may not be up to date for the latest stable release of Crawl.

This page is about the player species. For the monster, see Tengu (monster). For a list of all monstrous tengu, see List of tengu.

The Tengu are an ancient and feared species of bird-people with a legendary propensity for violence. Basically humanoid with bird-like heads and clawed feet, the Tengu can wear all types of armour except helmets and boots. Despite their lack of wings, powerful Tengu can fly magically, and very powerful members of this species can stay in the air indefinitely. Their movement speed and evasion are increased slightly while flying.

They are experts at all forms of fighting, including the magical arts of combat (conjurations, summonings and, to a lesser extent, necromancy). They are good at air and fire elemental magic, but poor at ice and earth magic. Tengu do not appreciate any form of servitude, and so are poor at using invocations. Their light avian bodies cannot sustain a great deal of injury.

Innate Abilities

Tengu have a base Strength of 8, Intelligence of 8 and Dexterity of 9 (before Background modifiers). They have +1 to base magic points.

Preferred Backgrounds

Level Bonuses

Difficulty of Play

SimpleIntermediateAdvanced

Due to their excellent aptitudes and inborn mutations, tengu are powerful and versatile in both melee and magic. However they are also among the most fragile races in the game. In addition to their low HP, their equipment restrictions mean they tend to have low AC. Overall, this makes tengu quite weak early on, but more powerful later, especially once they get the EV and speed bonus from flying permanently.

Caster tengu have the best reasons to choose Vehumet over Sif Muna, as they have a strong aptitude for Conjurations, and Vehumet's entirely passive suite of abilities means they don't have to rely on their poor Invocations aptitude.

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 0 Armour 1 Spellcasting -1
Dodging 1
Maces & Flails 1 Shields 0 Conjurations 3
Axes 1 Stealth 1 Hexes -3
Polearms 1 Summonings 2
Staves 1 Invocations -1 Necromancy 1
Unarmed Combat 1 Evocations 0 Translocations -2
Throwing 0 Shapeshifting -2 Alchemy -1
Fire Magic 1
Short Blades 1 Ice Magic -1
Long Blades 1 Air Magic 3
Ranged Weapons 1 Experience 0 Earth Magic -3

Trivia

Tengu are a type of legendary creature in Japanese folk religion traditionally depicted with both human and avian characteristics.

History

  • Prior to 0.23, Tengu gained temporary flight (about 40 turns) at XL 5, and only got permanent flight at XL 14.
  • Prior to 0.15, Tengu gained permanent flight at XL 15.
  • Prior to 0.12, Tengu received the speed bonus while flying only with less than 70% of their unencumbered burden (though flight itself granted a considerable bonus to carrying capacity, a property also removed in 0.12). They also gained experience somewhat more slowly.
  • Prior to 0.11, Tengu lost the ability to fly when not in their natural form.
  • The species was renamed from Kenku to Tengu in 0.10, to avoid the direct association with the race from Dungeons & Dragons.
Species
Simple Mountain DwarfMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganGhoulTenguOniBarachi
Advanced CoglinVine StalkerVampireDemigodFormicidNagaOctopodeFelidMummy