Difference between revisions of "Revenant"

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(NormalPerson7 moved page Revenant to Revenant (monster): To make way for the new species)
 
(New species!)
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#REDIRECT [[Revenant (monster)]]
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{{version033}}
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{{for monster}}
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{{flavour|Revenants are skeletal undead, created when an individual dies to violent magic without being mourned or remembered. They rise with fragmentary recollections of their former life and an all-consuming hunger to claw back that existence which the world forgot.
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So powerful is this drive which animates them that they can they can actually rip the very existence from others, tearing fragments of souls and memories and even the fundamental essence of inanimate objects and turning them into fuel for the unholy fire that forever flickers upon their form.
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Their nature makes them uniquely skilled at wielding destructive magic; while their reserves of magical energy are poor and their aptitudes unremarkable (aside from an affinity for ice, earth, and necromantic magic), they can channel damage-dealing spells through their claws, allowing them to perform melee attacks at the same time as they cast spells. They can even burn away the memories they have collected to briefly empower their magic and allow them to cast unhindered by armour.
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Beyond this, they are sturdy and skilled at using their claws in unarmed combat, and possess the same immunity to poison, negative energy, and torment that all undead share, as well as a resistance to cold.}}
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Revenants are an undead species that will be added in [[0.33]].
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==Innate Abilities==
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*Revenants are '''[[undead]]''' and have the following innate traits:
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**'''[[Cold Resistance 1]]''': Revenants are resistant to cold.
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**'''[[Life Protection 3]]''': Revenants are resistant to [[negative energy]].
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**'''[[Poison Resistance|Poison Immunity]]''': Revenants are immune to poison.
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**'''[[Torment Immunity]]''': Revenants cannot be tormented.
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**Revenants cannot gain [[mutation]]s, use [[talisman]]s, or be [[polymorph]]ed. When mutated, they receive [[stat]] penalties instead.
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**Revenants are [[unbreathing]], cannot be put to [[sleep]], cannot go [[berserk]], and do not have [[blood]].
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**Revenants are vulnerable to [[Dispel Undead]], [[holy]] damage, and [[holy wrath]]-[[brand]]ed weapons. They may not worship the [[good god]]s ([[The Shining One]], [[Zin]], or [[Elyvilon]]). The holy wrath brand will not function on weapons they wield.
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**Revenants cannot use the spells [[Borgnjor's Revivification]], [[Death's Door]], or [[Sublimation of Blood]].
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*'''[[Claws|Claws 1]]''': Revenants have claws on their hands. They receive a +2 damage bonus to [[Unarmed Combat]], if they are not wearing [[gloves]].
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*'''[[Low Magic|Low Magic 2]]''': Revenants have 20% less MP than other species.
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*'''[[Spellclaws]]''': Revenants perform a melee attack against the highest-health enemy in range whenever they cast a damage-dealing spell.
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*Revenants gain ''memories'' from monsters they kill, and can use these memories to boost their spellcasting through their active Enkindle ability upon reaching XL 3 (see below).
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Ghouls have a base [[Strength]] of 11, [[Intelligence]] of 7, and [[Dexterity]] of 4 (before Background modifiers). They have +1 base [[magic points]], however this is affected by their Low Magic mutation.
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==Preferred Backgrounds==
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*'''Warriors:''' [[Gladiator]], [[Monk]]
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*'''Mages:''' [[Necromancer]], [[Ice Elementalist]], [[Earth Elementalist]]
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Revenants are prohibited from becoming [[Shapeshifter]]s.
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==Level Bonuses==
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*+1 [[strength]] or [[intelligence]] every 5th level.
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*10% more [[HP]] than average.
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*+3 [[willpower]] per level.
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*Upon reaching XL 3, they gain the '''[[Mnemophage]]''' mutation. This ability grants the '''Enkindled''' status for several turns, during which any damage-dealing spells the player casts will have increased power and success chance, cost 0 MP, is unaffected by armour encumbrance, and heals the player for a portion of any damage dealt. Each empowered spell costs a memory, and all memories are lost when the status ends regardless of whether they have been used. The ability has an experience-based cooldown.
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==Starting Skills and Equipment==
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Revenants start with the skills and equipment listed for their background.
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==Difficulty of Play==
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{{Moderate}}
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{{species_aptitudes|Revenant}}
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==History==
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{{CBA|0.33|Revenants will replace [[Ghoul]]s in [[0.33]].}}
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{{species}}

Revision as of 19:50, 16 February 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
This page is about the player species. For the monster, see Revenant (monster).
Revenants are skeletal undead, created when an individual dies to violent magic without being mourned or remembered. They rise with fragmentary recollections of their former life and an all-consuming hunger to claw back that existence which the world forgot.

So powerful is this drive which animates them that they can they can actually rip the very existence from others, tearing fragments of souls and memories and even the fundamental essence of inanimate objects and turning them into fuel for the unholy fire that forever flickers upon their form.

Their nature makes them uniquely skilled at wielding destructive magic; while their reserves of magical energy are poor and their aptitudes unremarkable (aside from an affinity for ice, earth, and necromantic magic), they can channel damage-dealing spells through their claws, allowing them to perform melee attacks at the same time as they cast spells. They can even burn away the memories they have collected to briefly empower their magic and allow them to cast unhindered by armour.

Beyond this, they are sturdy and skilled at using their claws in unarmed combat, and possess the same immunity to poison, negative energy, and torment that all undead share, as well as a resistance to cold.

Revenants are an undead species that will be added in 0.33.

Innate Abilities

Ghouls have a base Strength of 11, Intelligence of 7, and Dexterity of 4 (before Background modifiers). They have +1 base magic points, however this is affected by their Low Magic mutation.

Preferred Backgrounds

Revenants are prohibited from becoming Shapeshifters.

Level Bonuses

  • +1 strength or intelligence every 5th level.
  • 10% more HP than average.
  • +3 willpower per level.
  • Upon reaching XL 3, they gain the Mnemophage mutation. This ability grants the Enkindled status for several turns, during which any damage-dealing spells the player casts will have increased power and success chance, cost 0 MP, is unaffected by armour encumbrance, and heals the player for a portion of any damage dealt. Each empowered spell costs a memory, and all memories are lost when the status ends regardless of whether they have been used. The ability has an experience-based cooldown.

Starting Skills and Equipment

Revenants start with the skills and equipment listed for their background.

Difficulty of Play

SimpleIntermediateAdvanced

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 1 Armour -1 Spellcasting -1
Dodging -1
Maces & Flails -1 Shields -1 Conjurations -1
Axes -1 Stealth 2 Hexes -2
Polearms -1 Summonings -1
Staves -1 Invocations 1 Necromancy 0
Unarmed Combat 1 Evocations -1 Forgecraft -2
Throwing -1 Shapeshifting N/A Translocations -1
Alchemy -1
Short Blades -1 Fire Magic -2
Long Blades -1 Ice Magic 1
Ranged Weapons -3 Air Magic -2
Experience -1 Earth Magic 1

History

Species
Simple Mountain DwarfMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganRevenantTenguOniBarachi
Advanced CoglinVine StalkerPoltergeistDemigodFormicidNagaOctopodeFelidMummy