Difference between revisions of "Gargoyle"

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==Innate Abilities==
 
==Innate Abilities==
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At present, gargoyles are still under development. Expect further changes before a final version is decided upon.
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*Natural [[AC]]: Gargoyles receive a large innate boost to AC.
 
*[[Petrification resistance]]: Gargoyles cannot be [[petrified]]
 
*[[Petrification resistance]]: Gargoyles cannot be [[petrified]]
 
*[[Trample resistance]]: Gargoyles are difficult to [[trample]]
 
*[[Trample resistance]]: Gargoyles are difficult to [[trample]]
*[[Cling]]ing: Gargoyles can cling to the walls of the dungeon and receive a stealth bonus for doing so
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*[[Rot]] resistance: Gargoyles have stone instead of flesh, and thus cannot rot.
*[[Life Protection|Life Protection 1]]: Gargoyles are partially resistant to [[negative energy]]
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*[[Electricity resistance]]: Gargoyles are well insulated and take little damage from [[electricity]] attacks.
*[[Cold resistance|Cold resistance 1]]: Gargoyls are partially resistant to [[cold]]
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*Partial [[torment]] resistance: Gargoyles take 1/2 normal damage when affected by [[torment]].
 
*[[Fangs|Fangs 1]] and [[Talons|Talons 2]]: Gargoyles get two [[auxiliary attack|auxiliary]] [[Unarmed Combat]] attacks.
 
*[[Fangs|Fangs 1]] and [[Talons|Talons 2]]: Gargoyles get two [[auxiliary attack|auxiliary]] [[Unarmed Combat]] attacks.
 
*[[Good mutations#Slow Metabolism|Slow Metabolism 1]]: Gargoyles require less food than most species.
 
*[[Good mutations#Slow Metabolism|Slow Metabolism 1]]: Gargoyles require less food than most species.
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*[[Flight]]: Gargoyles gain the ability to [[Fly]] at will at level 14.
  
== Preferred backgrounds ==
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==Preferred Backgrounds==
 
Gargoyles are recommended for the following backgrounds:  
 
Gargoyles are recommended for the following backgrounds:  
*'''Warriors:''' [[Monk]], [[Hunter]], [[Assassin]]
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*'''Warriors:''' [[Fighter]], [[Gladiator]], [[Monk]], [[Hunter]], [[Assassin]]
 
*'''Adventurers:''' [[Artificer]]
 
*'''Adventurers:''' [[Artificer]]
*'''Zealots:''' [[Healer]]
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*'''Zealots:''' [[Healer]], [[Berserker]]
 
*'''Warrior-mages:''' [[Skald]], [[Transmuter]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]
 
*'''Warrior-mages:''' [[Skald]], [[Transmuter]], [[Warper]], [[Arcane Marksman]], [[Enchanter]]
 
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]
 
*'''Mages:''' [[Wizard]], [[Conjurer]], [[Summoner]], [[Fire Elementalist]], [[Ice Elementalist]], [[Earth Elementalist]], [[Venom Mage]]
  
Due to their [[artificial]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.
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Due to their [[nonliving]] nature, gargoyles are prohibited from becoming [[Death Knight]]s.
  
== Level bonuses ==
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==Level Bonuses==
*Gargoyles get a Strength or Intelligence (equal chance) increase every 4 levels starting at level 4.
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*+1 [[strength]] or [[intelligence]] (equal chance) every 4th level.
*Gargoyles have 10% more HP than average.
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*20% less HP than average.
*Gargoyles have average MP.
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*Average MP.
*Gargoyles gain 3 magic resistance per level.
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*+3 [[magic resistance]] per level.
  
==Starting skills and equipment==
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==Starting Skills and Equipment==
 
Gargoyles receive the skills and equipment listed for their background.  
 
Gargoyles receive the skills and equipment listed for their background.  
  

Revision as of 15:16, 11 July 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.
This page is about the player species. For the monster, see Gargoyle (monster).
A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are able to assume full stone form at will, which grants them great hardness for a time. When this hardness wears off, however, it briefly makes them helplessly immobile, and then leaves them mobile but debilitated for a while.

Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice.

Innate Abilities

At present, gargoyles are still under development. Expect further changes before a final version is decided upon.

Preferred Backgrounds

Gargoyles are recommended for the following backgrounds:

Due to their nonliving nature, gargoyles are prohibited from becoming Death Knights.

Level Bonuses

Starting Skills and Equipment

Gargoyles receive the skills and equipment listed for their background.

Difficulty of Play

SimpleIntermediateAdvanced

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 1 Armour -2 Spellcasting -1
Short Blades -1 Dodging -1 Conjurations 1
Long Blades -1 Stealth 2 Hexes -1
Axes -1 Stabbing N/A Charms -2
Maces & Flails 1 Shields -2 Summonings -1
Polearms -1 Traps -1 Necromancy -3
Staves 1 Translocations -1
Unarmed Combat 1 Transmutation -1
Fire Magic -1
Throwing 0 Ice Magic 1 Invocations 1
Slings -1 Air Magic -3 Evocations 0
Bows 0 Earth Magic 3
Crossbows 0 Poison Magic 0 Experience 0

History

Gargoyles will be added in 0.13.