Difference between revisions of "Gargoyle"
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At present, gargoyles are still under development. Expect further changes before a final version is decided upon. | At present, gargoyles are still under development. Expect further changes before a final version is decided upon. | ||
− | *Natural [[AC]]: Gargoyles receive a large innate boost to AC. | + | *Natural [[AC]]: Gargoyles receive a large innate boost to AC. (+4 at XL 1) |
*[[Petrification resistance]]: Gargoyles cannot be [[petrified]] | *[[Petrification resistance]]: Gargoyles cannot be [[petrified]] | ||
*[[Trample resistance]]: Gargoyles are difficult to [[trample]] | *[[Trample resistance]]: Gargoyles are difficult to [[trample]] | ||
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*[[Good mutations#Slow Metabolism|Slow Metabolism 1]]: Gargoyles require less food than most species. | *[[Good mutations#Slow Metabolism|Slow Metabolism 1]]: Gargoyles require less food than most species. | ||
*[[Flight]]: Gargoyles gain the ability to [[Fly]] at will at level 14. | *[[Flight]]: Gargoyles gain the ability to [[Fly]] at will at level 14. | ||
+ | *[[Unbreathing]]: Gargoyles can survive without breathing. | ||
==Preferred Backgrounds== | ==Preferred Backgrounds== |
Revision as of 15:51, 11 July 2013
- This page is a stub. You could probably expand this page should you wish to do so.
- This page is about the player species. For the monster, see Gargoyle (monster).
A cross between ordinary stone gargoyles and living beings, Gargoyles are hideous humanoids with an affinity to rock. They are able to assume full stone form at will, which grants them great hardness for a time. When this hardness wears off, however, it briefly makes them helplessly immobile, and then leaves them mobile but debilitated for a while.
Gargoyles' partially living form makes them less susceptible to effects of necromancy and cold than most beings. Their metabolisms are slow, and they blend into the dungeon pretty well. Their fangs and talons make them dangerous unarmed fighters, although they're incompetent with weapons other than maces. They can be exceptional earth-based conjurers, although they're bad with all other magic schools besides ice. |
Contents
Innate Abilities
At present, gargoyles are still under development. Expect further changes before a final version is decided upon.
- Natural AC: Gargoyles receive a large innate boost to AC. (+4 at XL 1)
- Petrification resistance: Gargoyles cannot be petrified
- Trample resistance: Gargoyles are difficult to trample
- Rot resistance: Gargoyles have stone instead of flesh, and thus cannot rot.
- Electricity resistance: Gargoyles are well insulated and take little damage from electricity attacks.
- Partial torment resistance: Gargoyles take 1/2 normal damage when affected by torment.
- Fangs 1 and Talons 2: Gargoyles get two auxiliary Unarmed Combat attacks.
- Slow Metabolism 1: Gargoyles require less food than most species.
- Flight: Gargoyles gain the ability to Fly at will at level 14.
- Unbreathing: Gargoyles can survive without breathing.
Preferred Backgrounds
Gargoyles are recommended for the following backgrounds:
- Warriors: Fighter, Gladiator, Monk, Hunter, Assassin
- Adventurers: Artificer
- Zealots: Healer, Berserker
- Warrior-mages: Skald, Transmuter, Warper, Arcane Marksman, Enchanter
- Mages: Wizard, Conjurer, Summoner, Fire Elementalist, Ice Elementalist, Earth Elementalist, Venom Mage
Due to their nonliving nature, gargoyles are prohibited from becoming Death Knights.
Level Bonuses
- +1 strength or intelligence (equal chance) every 4th level.
- 20% less HP than average.
- Average MP.
- +3 magic resistance per level.
Starting Skills and Equipment
Gargoyles receive the skills and equipment listed for their background.
Difficulty of Play
Simple • Intermediate • Advanced |
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | 1 | Armour | -2 | Spellcasting | -1 |
Short Blades | -1 | Dodging | -1 | Conjurations | 1 |
Long Blades | -1 | Stealth | 2 | Hexes | -1 |
Axes | -1 | Stabbing | N/A | Charms | -2 |
Maces & Flails | 1 | Shields | -2 | Summonings | -1 |
Polearms | -1 | Traps | -1 | Necromancy | -3 |
Staves | 1 | Translocations | -1 | ||
Unarmed Combat | 1 | Transmutation | -1 | ||
Fire Magic | -1 | ||||
Throwing | 0 | Ice Magic | 1 | Invocations | 1 |
Slings | -1 | Air Magic | -3 | Evocations | 0 |
Bows | 0 | Earth Magic | 3 | ||
Crossbows | 0 | Poison Magic | 0 | Experience | 0 |
History
Gargoyles will be added in 0.13.