Difference between revisions of "Fighting"
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(Added rough percentage gains from the skill, emphasized that all characters benefit from training it) |
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− | '''Fighting''' is a generic combat skill that provides extra [[hit points]], as well as small bonuses to your accuracy and damage with melee attacks (but not spells or ranged attacks). The base extra HP provided by Fighting is equal to: | + | '''Fighting''' is a generic combat skill that provides extra [[hit points]], as well as small bonuses to your accuracy and damage with melee attacks (but not spells or ranged attacks). The extra durability provided by this skill, although small initially, is significant by the end game, and any character can benefit from training it. The ''base'' extra HP provided by Fighting is equal to: |
(XP level × Fighting) / 8 | (XP level × Fighting) / 8 | ||
− | or 0.125 HP per experience level. This base HP bonus is then modified by your [[species]] modifier; the [[Robust]], [[Frail]], and [[Rugged Brown Scales]] [[mutations]]; and certain [[Transmutations|transformations]]. It is then rounded down to the nearest whole number, but the calculation does take into account partial Fighting skill level. | + | or 0.125 HP per experience level. This base HP bonus is then modified by your [[species]] modifier; the [[Robust]], [[Frail]], and [[Rugged Brown Scales]] [[mutations]]; and certain [[Transmutations|transformations]]. It is then rounded down to the nearest whole number, but the calculation does take into account partial Fighting skill level. In the end, the final adjustment amounts to a gain of about 2.2% more HP per level of Fighting. |
− | + | Characters with good species modifiers (such as [[ogre]]s and [[troll]]s) will see the most dramatic gains from training Fighting. While low HP species such as [[felid]]s and [[spriggan]]s will see more modest returns from training the skill, they also have a greater need for more HP. | |
===Examples=== | ===Examples=== |
Revision as of 13:36, 13 September 2013
Fighting is a generic combat skill that provides extra hit points, as well as small bonuses to your accuracy and damage with melee attacks (but not spells or ranged attacks). The extra durability provided by this skill, although small initially, is significant by the end game, and any character can benefit from training it. The base extra HP provided by Fighting is equal to:
(XP level × Fighting) / 8
or 0.125 HP per experience level. This base HP bonus is then modified by your species modifier; the Robust, Frail, and Rugged Brown Scales mutations; and certain transformations. It is then rounded down to the nearest whole number, but the calculation does take into account partial Fighting skill level. In the end, the final adjustment amounts to a gain of about 2.2% more HP per level of Fighting.
Characters with good species modifiers (such as ogres and trolls) will see the most dramatic gains from training Fighting. While low HP species such as felids and spriggans will see more modest returns from training the skill, they also have a greater need for more HP.
Examples
- A level 5 human with a Fighting skill of 5.0 receives a bonus of (5 × 5) / 8 = 3 HP.
- A level 15 human with a Fighting skill of 12.5 receives a bonus of (15 × 12.5) / 8 = 23 HP.
- A level 27 human with a Fighting skill of 27.0 receives a bonus of (27 × 27) / 8 = 91 HP.
- A level 27 felid with a Fighting skill of 27.0 receives a bonus of ((27 × 27) / 8) × 0.6 = 54 HP.
- A level 27 ogre with Robust 3, Rugged Brown Scales 3, and a Fighting skill of 27.0 receives a bonus of ((27 × 27) / 8) × 1.67 = 152 HP.
Fighting Aptitudes
From Dungeon Crawl Stone Soup 0.12 in-game documentation:
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 2 | 0 | -2 | -1 | 0 | 0 | 1 | 0 | 1 | 1 | 1 | 8 | 0 | 1 | 1 | 2 | 1 | 0 | 0 | 0 | 3 | -2 | 0 | -2 | -1 | -1 |
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |