Difference between revisions of "Necromancer"

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''This page is about the player [[background]]. For the monster, see [[Necromancer (monster)]].''  
 
''This page is about the player [[background]]. For the monster, see [[Necromancer (monster)]].''  
 
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{{flavour|The Necromancer is a magician who specialises in the less pleasant side of magic. Necromantic spells are a varied bunch, but many involve some degree of risk or harm to the caster.}}
'''Necromancers''' are magicians who specialise in the less pleasant side of magic - that involving death and the [[undead]]. [[Necromancy]] spells are actually a varied bunch, but many involve some degree of risk or harm to the caster.  However, since many enemies later in the game have some form of [[life protection]] they will probably have to branch out into other schools before they start facing demons.
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'''Necromancers''' are magicians who specialise in the less pleasant side of magic - that involving death and the [[undead]]. Since many enemies later in the game have some form of [[life protection]], a Necromancer will probably have to branch out into other schools before they start facing demons.
  
  
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==History==
 
==History==
 
 
In [[0.14]] they will start with 2 Spellcasting.
 
In [[0.14]] they will start with 2 Spellcasting.
  
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[[Category:Backgrounds]]
 
[[Category:Backgrounds]]
 
[[Category:Crystal Ball Articles]]
 
[[Category:Crystal Ball Articles]]

Revision as of 00:45, 26 March 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.

This page is about the player background. For the monster, see Necromancer (monster).

The Necromancer is a magician who specialises in the less pleasant side of magic. Necromantic spells are a varied bunch, but many involve some degree of risk or harm to the caster.

Necromancers are magicians who specialise in the less pleasant side of magic - that involving death and the undead. Since many enemies later in the game have some form of life protection, a Necromancer will probably have to branch out into other schools before they start facing demons.


Starting Equipment

Some species may receive different items based on their unique restrictions.

Starting Skills

These are adjusted by your species' aptitudes.

Strategy

Necromancers have some extremely useful spells in their starter spellbook, including Regeneration. They are also the only background who start with the skills to make pain brand weapons useful.

Necromancers are more limited in their religious options than other non-religious backgrounds, as all the good-aligned gods (plus Trog and Fedhas Madash) punish the use of Necromancy severely. Luckily, none of the three major "magic" gods (Sif Muna, Vehumet, and Kikubaaqudgha) are among them. Kiku, in fact, offers powers and gifts designed especially for Necromancers, and is a solid choice for capitalizing on their strong start with the Necromancy skill; on the other hand, Kiku offers all 4 Necromancy books in an easy to learn order and therefore any Kiku worshipper capable of Spellcasting could learn Necromancy without having to use their background pick / starting spell book on it.

High Elves, Mountain Dwarves, Halflings, Trolls, Centaurs, Spriggans, Minotaurs, and Merfolk are not recommended to be Necromancers.

Humans, Deep Elves, Deep Dwarves, Hill Orcs, Kobolds, Nagas, Ogres, Tengu, Draconians, Demigods, Demonspawn, Mummies, and Vampires are recommended to be Necromancers.

History

In 0.14 they will start with 2 Spellcasting.

Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver