Difference between revisions of "Poison Magic"
(rip) |
m (format) |
||
Line 7: | Line 7: | ||
{{skill aptitudes}} | {{skill aptitudes}} | ||
− | |||
==Spells== | ==Spells== | ||
*[[Sting]] | *[[Sting]] | ||
Line 18: | Line 17: | ||
*[[Alistair's Intoxication]] | *[[Alistair's Intoxication]] | ||
*[[Eringya's Noxious Bog]] | *[[Eringya's Noxious Bog]] | ||
− | |||
<!--To-do: make this a table, like Charms--> | <!--To-do: make this a table, like Charms--> | ||
− | |||
==See Also== | ==See Also== | ||
*[[Venom Mage]] | *[[Venom Mage]] |
Latest revision as of 11:35, 15 January 2024
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
For the current poison-themed school, see Alchemy.
The Poison Magic school concerns itself primarily with the poisoning of monsters, allowing skilled practitioners to deal massive amounts of damage to most natural monsters.
Although Poison Magic is very effective in many of the earlier portions of the game, you will inevitably come across a wide variety of monsters that are almost completely immune to its powers. Combined with the lack of particularly high-level poison spells, practitioners are advised to eventually branch out into some other school of magic.
Contents
Aptitudes
At | Ba | Co | DE | Dg | Ds | Dj | Dr | Fe | Fo | Gr | Gh | Gn | Hu | Ko | Mf | Mi | MD | Mu | Na | Op | On | Sp | Te | Tr | Vp | VS |
-1 | 1 | N/A | 1 | -1 | 0 | N/A | 0 | -1 | 3 | 0 | 0 | 6 | 0 | 0 | 1 | -3 | N/A | -2 | 3 | 2 | N/A | 0 | 0 | -3 | -1 | 0 |
- Green draconians get 2.
Spells
- Sting
- Cigotuvi's Dreadful Rot
- Poisonous Vapours
- Mephitic Cloud
- Ignite Poison
- Spider Form
- Olgreb's Toxic Radiance
- Alistair's Intoxication
- Eringya's Noxious Bog
See Also
History
Skills | |
---|---|
Weapons | Short Blades • Long Blades • Ranged Weapons
Axes • Maces & Flails • Polearms • Staves • Unarmed Combat • Throwing |
Physical | Fighting • Armour • Dodging • Stealth • Shields |
Magical | Spellcasting • Invocations • Evocations • Shapeshifting |
Spell Schools | Air • Alchemy • Conjurations • Earth • Fire • Hexes • Ice • Necromancy • Summoning • Translocations |