Difference between revisions of "Transmutations"

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The '''Transmutations''' school of magic governs spells that alter the shape and nature of objects, largely with your own body. The main benefit of this school is access to a wide variety of alternate forms, each of which offers unique offensive and defensive perks (and occasionally vulnerabilities), but practitioners also gain a few utility and debilitative spells as well, particularly if they are also skilled in [[Earth Magic]].
 
The '''Transmutations''' school of magic governs spells that alter the shape and nature of objects, largely with your own body. The main benefit of this school is access to a wide variety of alternate forms, each of which offers unique offensive and defensive perks (and occasionally vulnerabilities), but practitioners also gain a few utility and debilitative spells as well, particularly if they are also skilled in [[Earth Magic]].
  
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==History==
 
==History==
{{CBA|0.31|this spell school will be replaced with [[Shapeshifting]] (form-changing spells) and [[Alchemy]] (other spells).}}
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*Transmutations was dissolved in [[0.31]]. The form-changing spells were reworked into [[talisman]]s and the other spells were merged with [[Poison Magic]] to create [[Alchemy]].
 
*[[0.27]] replaced [[Hydra Form]] with [[Storm Form]]. Transformations as a whole were affected by the [[GDR]] change.
 
*[[0.27]] replaced [[Hydra Form]] with [[Storm Form]]. Transformations as a whole were affected by the [[GDR]] change.
 
*[[0.26]] refitted [[Song of Slaying]] ([[Charms]]) to the transmutation [[Wereblood]].
 
*[[0.26]] refitted [[Song of Slaying]] ([[Charms]]) to the transmutation [[Wereblood]].

Revision as of 19:06, 30 January 2024

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

The Transmutations school of magic governs spells that alter the shape and nature of objects, largely with your own body. The main benefit of this school is access to a wide variety of alternate forms, each of which offers unique offensive and defensive perks (and occasionally vulnerabilities), but practitioners also gain a few utility and debilitative spells as well, particularly if they are also skilled in Earth Magic.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gh Gn Hu Ko Mf Mi MD Mu Na Op On Sp Te Tr Vp VS
-1 1 N/A 1 -1 -1 N/A 0 1 1 -2 -1 6 0 0 3 -2 N/A -2 0 0 N/A 3 -2 -3 1 0

Spells

Icon Name Schools Level Power
cap
Range Noise Flags Books

Sources

Main Texts
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See also

History

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations