Difference between revisions of "Poltergeist"

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(Note about shapeshifters)
m (Innate Abilities: stat drain is no more)
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**'''[[Poison Resistance|Poison Immunity]]''': Poltergeists are immune to poison.
 
**'''[[Poison Resistance|Poison Immunity]]''': Poltergeists are immune to poison.
 
**'''[[Torment Immunity]]''': Poltergeists cannot be tormented.
 
**'''[[Torment Immunity]]''': Poltergeists cannot be tormented.
**Poltergeists cannot gain [[mutation]]s, use [[talisman]]s, or be [[polymorph]]ed. When mutated, they receive [[stat]] penalties instead.
+
**Poltergeists cannot gain [[mutation]]s, use [[talisman]]s, or be [[polymorph]]ed. When mutated, they [[drain|temporarily lose max HP]] instead.
 
**Poltergeists are [[unbreathing]], cannot be put to [[sleep]], cannot go [[berserk]], and do not have [[blood]].
 
**Poltergeists are [[unbreathing]], cannot be put to [[sleep]], cannot go [[berserk]], and do not have [[blood]].
 
**Poltergeists are vulnerable to [[Dispel Undead]], [[holy]] damage, and [[holy wrath]]-[[brand]]ed weapons. They may not worship the [[good god]]s ([[The Shining One]], [[Zin]], or [[Elyvilon]]). The holy wrath brand will not function on weapons they wield.
 
**Poltergeists are vulnerable to [[Dispel Undead]], [[holy]] damage, and [[holy wrath]]-[[brand]]ed weapons. They may not worship the [[good god]]s ([[The Shining One]], [[Zin]], or [[Elyvilon]]). The holy wrath brand will not function on weapons they wield.

Revision as of 14:10, 17 February 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
This page is a stub. You could probably expand this page should you wish to do so.
Poltergeists are undead spirits who delight in causing trouble for the living. Completely incorporeal, they interact with the physical world by possessing small objects and making them fly through the air. They can use this to fight with weapons as well as the living do, as well as gain the protective benefits of many different hats, boots, gloves, and cloaks at once, though body armour is too large for them to manipulate in this fashion. At higher levels of experience, they can even control these possessed objects at a distance from time to time, harassing their foes with a barrage of unruly armour.

Their superlative aptitude for both stealth and hexes make them powerful enchanters, and they are adequate at most other forms of magic, though they struggle with conjurations. They are adept with short blades, if a little below average with heavier weapons, and their lack of a physical body makes them terrible at unarmed combat. The same power they used to possess objects makes them natural experts at throwing.

Finally, their nature as spirits of bad luck also grants them temporary AC whenever they inflict maladies upon their enemies.

Poltergeists are an insubstantial undead species with interchangeable auxiliary armour.

Innate Abilities

Poltergeists have a base Strength of 4, Intelligence of 10 and Dexterity of 9 (before Background modifiers) and have normal base magic points.

Preferred Backgrounds

Poltergeists are forbidden from becoming Shapeshifters.

Level Bonuses

  • +1 dexterity or intelligence every 5th level.
  • 10% less hit points than average.
  • +4 willpower per level.
  • At XL 13, they gain the second rank of the Formless mutation, which grants them the Cacophony ability to animate their equipped auxiliary armour into haunted armour allies (one for each piece of auxiliary armour). These allies will not stray more than 2 tiles from the player, and their attacks may daze, drain or confuse their targets. The ability has an experience-based cooldown.

Starting Skills and Equipment

Poltergeists start with all the skills and equipment listed for their background, with the following exception:

  • Body armour is replaced with a cloak.

Difficulty of Play

SimpleIntermediateAdvanced

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting -1 Armour N/A Spellcasting -1
Dodging 1
Maces & Flails -2 Shields -1 Conjurations -3
Axes -1 Stealth 5 Hexes 4
Polearms -1 Summonings 0
Staves -2 Invocations -1 Necromancy 1
Unarmed Combat -3 Evocations -1 Forgecraft -1
Throwing 2 Shapeshifting N/A Translocations 0
Alchemy 1
Short Blades 1 Fire Magic -1
Long Blades 0 Ice Magic 1
Ranged Weapons -2 Air Magic 1
Experience 0 Earth Magic -1

History

  • In 0.33, Poltergeists will be added as a replacement for Vampires.
Species
Simple Mountain DwarfMinotaurMerfolkGargoyleDraconianTrollDeep ElfArmataurGnoll
Intermediate HumanKoboldDemonspawnDjinniSprigganRevenantTenguOniBarachi
Advanced CoglinVine StalkerPoltergeistDemigodFormicidNagaOctopodeFelidMummy